Welcome to berserk’s documentation!
Python client for the Lichess API.
berserk
Python client for the Lichess API (modified).
Free software: GNU General Public License v3
Documentation: https://berserk.readthedocs.io.
Features
handles JSON and PGN formats at user’s discretion
token auth session
easy integration with OAuth2
automatically converts time values to datetimes
Usage
You can use any requests.Session
-like object as a session, including those
from requests_oauth
. A simple token session is included, as shown below:
import berserk
session = berserk.TokenSession(API_TOKEN)
client = berserk.Client(session=session)
Most if not all of the API is available:
client.account.get
client.account.get_email
client.account.get_preferences
client.account.get_kid_mode
client.account.set_kid_mode
client.account.upgrade_to_bot
client.users.get_puzzle_activity
client.users.get_realtime_statuses
client.users.get_all_top_10
client.users.get_leaderboard
client.users.get_public_data
client.users.get_activity_feed
client.users.get_by_id
client.users.get_by_team
client.users.get_live_streamers
client.users.get_users_followed
client.users.get_users_following
client.users.get_rating_history
client.teams.get_members
client.teams.join
client.teams.leave
client.teams.kick_member
client.games.export
client.games.export_by_player
client.games.export_multi
client.games.get_among_players
client.games.get_ongoing
client.games.get_tv_channels
client.challenges.create
client.challenges.create_ai
client.challenges.create_open
client.challenges.create_with_accept
client.challenges.accept
client.challenges.decline
client.board.stream_incoming_events
client.board.seek
client.board.stream_game_state
client.board.make_move
client.board.post_message
client.board.abort_game
client.board.resign_game
client.board.handle_draw_offer
client.board.offer_draw
client.board.accept_draw
client.board.decline_draw
client.bots.stream_incoming_events
client.bots.stream_game_state
client.bots.make_move
client.bots.post_message
client.bots.abort_game
client.bots.resign_game
client.bots.accept_challenge
client.bots.decline_challenge
client.tournaments.get
client.tournaments.create
client.tournaments.export_games
client.tournaments.stream_results
client.tournaments.stream_by_creator
client.broadcasts.create
client.broadcasts.get
client.broadcasts.update
client.broadcasts.push_pgn_update
client.simuls.get
client.studies.export_chapter
client.studies.export
Details for each function can be found in the full documentation.
Credits
This package was created with Cookiecutter and the audreyr/cookiecutter-pypackage project template.
Installation
Stable release
To install berserk, run this command in your terminal:
$ pip install berserk
This is the preferred method to install berserk, as it will always install the most recent stable release.
If you don’t have pip installed, this Python installation guide can guide you through the process.
From sources
The sources for berserk can be downloaded from the Github repo.
You can either clone the public repository:
$ git clone git://github.com/rhgrant10/berserk
Or download the tarball:
$ curl -OL https://github.com/rhgrant10/berserk/tarball/master
Once you have a copy of the source, you can install it with:
$ python setup.py install
Usage
Use berserk
by creating an API client:
>>> import berserk
>>> client = berserk.Client()
Authenticating
By default the client does not perform any authentication. However many of the
endpoints are not open. To use a form of authentication, just pass the
appropriate requests.Session
-like object:
using an API token:
berserk.TokenSession
using oauth:
requests_oauthlib.Oauth2Session
Note
Some endpoints require specific Oauth2 permissions.
Using an API token
If you have a personal API token, you can simply use the TokenSession
provided. For example, assuming you have written your token to
'./lichess.token'
:
>>> with open('./lichess.token') as f:
... token = f.read()
...
>>> session = berserk.TokenSession(token)
>>> client = berserk.Client(session)
Using Oauth2
Some of the endpoints require OAuth2 authentication. Although outside the
scope of this documentation, you can use requests_oauthlib.Oauth2Session
for this.
>>> from requests_oauthlib import OAuth2Session
>>> session = OAuth2Session(...)
>>> client = berserk.Client(session)
Accounts
Information and Preferences
>>> client.account.get()
{'blocking': False,
'count': {...},
'createdAt': datetime.datetime(2018, 5, 16, 8, 9, 18, 187000),
'followable': True,
'following': False,
'followsYou': False,
'id': 'rhgrant10',
'nbFollowers': 1,
'nbFollowing': 1,
'online': True,
'perfs': {...},
'playTime': {...},
'seenAt': datetime.datetime(2018, 12, 9, 10, 28, 30, 221000),
'url': 'https://lichess.org/@/rhgrant10',
'username': 'rhgrant10'}
>>> client.account.get_email()
'rhgrant10@gmail.com'
>>> client.account.get_preferences()
{'animation': 2,
'autoQueen': 1,
...
'transp': False,
'zen': 0}}
Kid Mode
Using Oauth2, you can set the kid mode.
>>> client.account.set_kid_mode(True) # enable
True
>>> client.account.set_kid_mode(False) # disable
True
Note that the set_kid_mode
method returns an indicator of success and not
the current or previous status.
>>> def show_kid_mode():
... is_enabled = client.account.get_kid_mode()
... print('enabled' if is_enabled else 'disabled')
...
>>> show_kid_mode()
disabled
>>> # try to enable, but the request fails
>>> client.account.set_kid_mode(True)
False
>>> show_kid_mode()
disabled
>>> # try again, this time it succeeds
>>> client.account.set_kid_mode(True)
True
>>> show_kid_mode()
enabled
Bot Account Upgrade
If this is a new account that has not yet played a game, and if you have the required OAuth2 permission, you can upgrade the account to a bot account:
>>> client.account.upgrade_to_bot()
Read more below about how to use bot functionality.
Users and Teams
Realtime Statuses
Get realtime information about one or more players:
>>> players = ['Sasageyo', 'Voinikonis_Nikita', 'Zugzwangerz', 'DOES-NOT-EXIST']
>>> client.users.get_realtime_statuses(players)
[{'id': 'sasageyo',
'name': 'Sasageyo',
'title': 'IM',
'online': True,
'playing': True},
{'id': 'voinikonis_nikita',
'name': 'Voinikonis_Nikita',
'title': 'FM',
'online': True,
'playing': True},
{'id': 'zugzwangerz', 'name': 'Zugzwangerz'}]
Top 10 Lists
>>> top10 = client.users.get_all_top_10()
>>> list(top10)
['bullet',
'blitz',
'rapid',
'classical',
'ultraBullet',
'crazyhouse',
'chess960',
'kingOfTheHill',
'threeCheck',
'antichess',
'atomic',
'horde',
'racingKings']
>>> top10['horde'][0]
{'id': 'ingrid-vengeance',
'perfs': {'horde': {'progress': 22, 'rating': 2443}},
'username': 'Ingrid-Vengeance'}
Leaderboards
>>> client.users.get_leaderboard('horde', count=11)[-1]
{'id': 'philippesaner',
'perfs': {'horde': {'progress': 10, 'rating': 2230}},
'username': 'PhilippeSaner'}
Public Data
>>> client.users.get_public_data('PhilippeSaner')
{'completionRate': 87,
'count': {...},
'createdAt': datetime.datetime(2017, 1, 9, 16, 14, 31, 140000),
'id': 'philippesaner',
'nbFollowers': 40,
'nbFollowing': 13,
'online': False,
'perfs': {...},
'playTime': {'total': 1505020, 'tv': 1038007},
'profile': {'country': 'CA', 'location': 'Ottawa'},
'seenAt': datetime.datetime(2018, 12, 9, 10, 26, 28, 22000),
'url': 'https://lichess.org/@/PhilippeSaner',
'username': 'PhilippeSaner'}
Activity Feeds
>>> feed = client.users.get_activity_feed('PhilippeSaner')
>>> feed[0]
{'games': {'horde': {'draw': 0,
'loss': 1,
'rp': {'after': 2230, 'before': 2198},
'win': 12}},
'interval': {'end': datetime.datetime(2018, 12, 9, 16, 0),
'start': datetime.datetime(2018, 12, 8, 16, 0)},
'tournaments': {'best': [{'nbGames': 1,
'rank': 6,
'rankPercent': 33,
'score': 2,
'tournament': {'id': '9zm2uIdP', 'name': 'Daily Horde Arena'}}],
'nb': 1}}
Team Members
>>> client.users.get_by_team('coders')
<map at 0x107c1acc0>
>>> members = list(_)
>>> len(members)
228
Live Streamers
>>> client.users.get_live_streamers()
[{'id': 'chesspatzerwal', 'name': 'ChesspatzerWAL', 'patron': True},
{'id': 'ayrtontwigg', 'name': 'AyrtonTwigg', 'playing': True},
{'id': 'fanatikchess', 'name': 'FanatikChess', 'patron': True},
{'id': 'jwizzy74', 'name': 'Jwizzy74', 'patron': True, 'playing': True},
{'id': 'devjamesb', 'name': 'DevJamesB', 'playing': True},
{'id': 'kafka4x', 'name': 'Kafka4x', 'playing': True},
{'id': 'sparklehorse', 'name': 'Sparklehorse', 'patron': True, 'title': 'IM'},
{'id': 'ivarcode', 'name': 'ivarcode', 'playing': True},
{'id': 'pepellou', 'name': 'pepellou', 'patron': True, 'playing': True},
{'id': 'videogamepianist', 'name': 'VideoGamePianist', 'playing': True}]
Exporting Games
By Player
Finished games can be exported and current games can be listed. Let’s take a look at the most recent 300 games played by “LeelaChess” on Dec. 8th, 2018:
>>> start = berserk.utils.to_millis(datetime(2018, 12, 8))
>>> end = berserk.utils.to_millis(datetime(2018, 12, 9))
>>> client.games.export_by_player('LeelaChess', since=start, until=end,
... max=300)
<generator object Games.export_by_player at 0x10c24b048>
>>> games = list(_)
>>> games[0]['createdAt']
datetime.datetime(2018, 12, 9, 22, 54, 24, 195000, tzinfo=datetime.timezone.utc)
>>> games[-1]['createdAt']
datetime.datetime(2018, 12, 8, 9, 11, 42, 229000, tzinfo=datetime.timezone.utc)
Wow, they play a lot of chess :)
By ID
You can export games too using their IDs. Let’s export the last game LeelaChess played that day:
>>> game_id = games[0]['id']
>>> client.games.export(game_id)
{'analysis': [...],
'clock': {'increment': 8, 'initial': 300, 'totalTime': 620},
'createdAt': datetime.datetime(2018, 12, 9, 22, 54, 24, 195000, tzinfo=datetime.timezone.utc),
'id': 'WatQhhbJ',
'lastMoveAt': datetime.datetime(2018, 12, 9, 23, 5, 59, 396000, tzinfo=datetime.timezone.utc),
'moves': ...
'opening': {'eco': 'D38',
'name': "Queen's Gambit Declined: Ragozin Defense",
'ply': 8},
'perf': 'rapid',
'players': {'black': {'analysis': {'acpl': 44,
'blunder': 1,
'inaccuracy': 4,
'mistake': 2},
'rating': 1333,
'ratingDiff': 0,
'user': {'id': 'fsoto', 'name': 'fsoto'}},
'white': {'analysis': {'acpl': 11,
'blunder': 0,
'inaccuracy': 2,
'mistake': 0},
'provisional': True,
'rating': 2490,
'ratingDiff': 0,
'user': {'id': 'leelachess', 'name': 'LeelaChess', 'title': 'BOT'}}},
'rated': True,
'speed': 'rapid',
'status': 'mate',
'variant': 'standard',
'winner': 'white'}
PGN vs JSON
Of course sometimes PGN format is desirable. Just pass as_pgn=True
to
any of the export methods:
>>> pgn = client.games.export(game_id, as_pgn=True)
>>> print(pgn)
[Event "Rated Rapid game"]
[Site "https://lichess.org/WatQhhbJ"]
[Date "2018.12.09"]
[Round "-"]
[White "LeelaChess"]
[Black "fsoto"]
[Result "1-0"]
[UTCDate "2018.12.09"]
[UTCTime "22:54:24"]
[WhiteElo "2490"]
[BlackElo "1333"]
[WhiteRatingDiff "+0"]
[BlackRatingDiff "+0"]
[WhiteTitle "BOT"]
[Variant "Standard"]
[TimeControl "300+8"]
[ECO "D38"]
[Opening "Queen's Gambit Declined: Ragozin Defense"]
[Termination "Normal"]
1. d4 { [%eval 0.08] [%clk 0:05:00] } 1... d5 ...
TV Channels
>>> channels = client.games.get_tv_channels()
>>> list(channels)
['Bot',
'Blitz',
'Racing Kings',
'UltraBullet',
'Bullet',
'Classical',
'Three-check',
'Antichess',
'Computer',
'Horde',
'Rapid',
'Atomic',
'Crazyhouse',
'Chess960',
'King of the Hill',
'Top Rated']
>>> channels['King of the Hill']
{'gameId': 'YPL6tP2K',
'rating': 1554,
'user': {'id': 'linischoki', 'name': 'linischoki'}}
Working with tournaments
You have to specify the clock time, increment, and minutes, but creating a new tournament is easy:
>>> client.tournaments.create(clock_time=10, clock_increment=3, minutes=180)
{'berserkable': True,
'clock': {'increment': 3, 'limit': 600},
'createdBy': 'rhgrant10',
'duels': [],
'fullName': "O'Kelly Arena",
'greatPlayer': {'name': "O'Kelly",
'url': "https://wikipedia.org/wiki/Alb%C3%A9ric_O'Kelly_de_Galway"},
'id': '3uwyXjiC',
'minutes': 180,
'nbPlayers': 0,
'perf': {'icon': '#', 'name': 'Rapid'},
'quote': {'author': 'Bent Larsen',
'text': 'I often play a move I know how to refute.'},
'secondsToStart': 300,
'standing': {'page': 1, 'players': []},
'startsAt': '2018-12-10T00:32:12.116Z',
'system': 'arena',
'variant': 'standard',
'verdicts': {'accepted': True, 'list': []}}
You can specify the starting position for new tournaments using one of the
provided enum value in berserk.enums.Position
:
>>> client.tournaments.create(clock_time=10, clock_increment=3, minutes=180,
position=berserk.enums.Position.KINGS_PAWN)
Additionally you can see tournaments that have recently finished, are in progress, and are about to start:
>>> tournaments = client.tournaments.get()
>>> list(tournaments)
['created', 'started', 'finished']
>>> len(tournaments['created'])
19
>>> tournaments['created'][0]
{'clock': {'increment': 0, 'limit': 300},
'createdBy': 'bashkimneziri',
'finishesAt': datetime.datetime(2018, 12, 24, 0, 21, 2, 179000, tzinfo=datetime.timezone.utc),
'fullName': 'GM Arena',
'id': 'COnVgmKH',
'minutes': 45,
'nbPlayers': 1,
'perf': {'icon': ')', 'key': 'blitz', 'name': 'Blitz', 'position': 1},
'rated': True,
'secondsToStart': 160,
'startsAt': datetime.datetime(2018, 12, 23, 23, 36, 2, 179000, tzinfo=datetime.timezone.utc),
'status': 10,
'system': 'arena',
'variant': {'key': 'standard', 'name': 'Standard', 'short': 'Std'},
'winner': None}
Being a bot
Warning
These commands only work using bot accounts. Make sure you have converted the account with which you authenticate into a bot account first. See above for details.
Bots stream game information and react by calling various endpoints. There are two streams of information:
incoming events
state of a particular game
In general, a bot will listen to the stream of incoming events, determine which challenges to accept, and once accepted, listen to the stream of game states and respond with the best moves in an attempt to win as many games as possible. You can create a bot that looses intentionally if that makes you happy, but regardless you will need to listen to both streams of information.
The typical pattern is to have one main thread that listens to the event stream and spawns new threads when accepting challenges. Each challenge thread then listens to the stream of state for that particular game and plays it to completion.
Responding to challenges
Here the goal is to respond to challenges and spawn workers to play those accepted. Here’s a bit of sample code that hits the highlights:
>>> is_polite = True
>>> for event in client.bots.stream_incoming_events():
... if event['type'] == 'challenge':
... if should_accept(event):
... client.bots.accept_challenge(event['id'])
... elif is_polite:
... client.bots.decline_challenge(event['id'])
... elif event['type'] == 'gameStart':
... game = Game(event['id'])
... game.start()
...
Playing a game
Having accepted a challenge and recieved the gameStart event for it, the main job here is to listen and react to the stream of the game state:
>>> class Game(threading.Thread):
... def __init__(self, client, game_id, **kwargs):
... super().__init__(**kwargs)
... self.game_id = game_id
... self.client = client
... self.stream = client.bots.stream_game_state(game_id)
... self.current_state = next(self.stream)
...
... def run(self):
... for event in self.stream:
... if event['type'] == 'gameState':
... self.handle_state_change(event)
... elif event['type'] == 'chatLine':
... self.handle_chat_line(event)
...
... def handle_state_change(self, game_state):
... pass
...
... def handle_chat_line(self, chat_line):
... pass
...
Obviously the code above is just to communicate the gist of what is required. But once you have your framework for reacting to changes in game state, there are a variety of actions you can take:
>>> client.bots.make_move(game_id, 'e2e4')
True
>>> client.bots.abort_game(game_id)
True
>>> client.bots.resign_game(game_id)
True
>>> client.bots.post_message(game_id, 'Prepare to loose')
True
Developer Interface
Clients
- class berserk.clients.Account(session, base_url=None)[source]
Bases:
berserk.clients.BaseClient
Client for account-related endpoints.
- get()[source]
Get your public information.
- Returns
public information about the authenticated user
- Return type
- get_email()[source]
Get your email address.
- Returns
email address of the authenticated user
- Return type
- get_preferences()[source]
Get your account preferences.
- Returns
preferences of the authenticated user
- Return type
- class berserk.clients.Board(session, base_url=None)[source]
Bases:
berserk.clients.BaseClient
Client for physical board or external application endpoints.
- handle_draw_offer(game_id, accept)[source]
Create, accept, or decline a draw offer.
To offer a draw, pass
accept=True
and a game ID of an in-progress game. To response to a draw offer, pass eitheraccept=True
oraccept=False
and the ID of a game in which you have recieved a draw offer.Often, it’s easier to call
offer_draw()
,accept_draw()
, ordecline_draw()
.
- seek(time, increment, rated=False, variant='standard', color='random', rating_range=None)[source]
Create a public seek to start a game with a random opponent.
- Parameters
- Returns
duration of the seek
- Return type
- class berserk.clients.Bots(session, base_url=None)[source]
Bases:
berserk.clients.BaseClient
Client for bot-related endpoints.
- get_online(nb)[source]
Stream the online bot users, as ndjson.
- Parameters
nb (int) – how many bot users to fetch
- Returns
list of online bots
- Return type
iter
- stream_game_state(game_id)[source]
Get the stream of events for a bot game.
- Parameters
game_id (str) – ID of a game
- Returns
iterator over game states
- class berserk.clients.Broadcasts(session, base_url=None)[source]
Bases:
berserk.clients.BaseClient
Broadcast of one or more games.
- create(name, description, sync_url=None, markdown=None, credit=None, starts_at=None, official=None, throttle=None)[source]
Create a new broadcast.
Note
sync_url
must be publicly accessible. If not provided, you must periodically push new PGN to update the broadcast manually.- Parameters
name (str) – name of the broadcast
description (str) – short description
markdown (str) – long description
sync_url (str) – URL by which Lichess can poll for updates
credit (str) – short text to give credit to the source provider
starts_at (int) – start time as millis
official (bool) – DO NOT USE
throttle (int) – DO NOT USE
- Returns
created tournament info
- Return type
- push_pgn_update(broadcast_id, pgn_games, slug='-')[source]
Manually update an existing broadcast by ID.
- update(broadcast_id, name, description, sync_url, markdown=None, credit=None, starts_at=None, official=None, throttle=None, slug='-')[source]
Update an existing broadcast by ID.
Note
Provide all fields. Values in missing fields will be erased.
- Parameters
broadcast_id (str) – ID of a broadcast
name (str) – name of the broadcast
description (str) – short description
sync_url (str) – URL by which Lichess can poll for updates
markdown (str) – long description
credit (str) – short text to give credit to the source provider
starts_at (int) – start time as millis
official (bool) – DO NOT USE
throttle (int) – DO NOT USE
slug (str) – slug for SEO
- Returns
updated broadcast information
- Return type
- class berserk.clients.Challenges(session, base_url=None)[source]
Bases:
berserk.clients.BaseClient
- cancel(challenge_id, opponent_token=None)[source]
Cancel a challenge you sent.
A challenge that has been accepted but not yet played is aborted. If the
opponent_token
is set, the game can be canceled even if both players have moved.
- create(username, rated, clock_limit=None, clock_increment=None, days=None, color=None, variant=None, position=None)[source]
Challenge another player to a game.
- Parameters
username (str) – username of the player to challege
rated (bool) – whether or not the game will be rated
clock_limit (int) – clock initial time (in seconds)
clock_increment (int) – clock increment (in seconds)
days (int) – days per move (for correspondence games; omit clock)
color (
Color
) – color of the accepting playervariant (
Variant
) – game variant to useposition (str) – custom intial position in FEN (variant must be standard and the game cannot be rated)
- Returns
challenge data
- Return type
- create_ai(level=8, clock_limit=None, clock_increment=None, days=None, color=None, variant=None, position=None)[source]
Challenge AI to a game.
- Parameters
level (int) – level of the AI (1 to 8)
clock_limit (int) – clock initial time (in seconds)
clock_increment (int) – clock increment (in seconds)
days (int) – days per move (for correspondence games; omit clock)
color (
Color
) – color of the accepting playervariant (
Variant
) – game variant to useposition (str) – use one of the custom initial positions (variant must be standard and cannot be rated)
- Returns
success indicator
- Return type
- create_open(clock_limit=None, clock_increment=None, variant=None, position=None)[source]
Create a challenge that any two players can join.
- create_with_accept(username, rated, token, clock_limit=None, clock_increment=None, days=None, color=None, variant=None, position=None)[source]
Start a game with another player.
This is just like the regular challenge create except it forces the opponent to accept. You must provide the OAuth token of the opponent and it must have the challenge:write scope.
- Parameters
username (str) – username of the opponent
rated (bool) – whether or not the game will be rated
token (str) – opponent’s OAuth token
clock_limit (int) – clock initial time (in seconds)
clock_increment (int) – clock increment (in seconds)
days (int) – days per move (for correspondence games; omit clock)
color (
Color
) – color of the accepting playervariant (
Variant
) – game variant to useposition (
Position
) – custom intial position in FEN (variant must be standard and the game cannot be rated)
- Returns
game data
- Return type
- class berserk.clients.Client(session=None, base_url=None, pgn_as_default=False)[source]
Bases:
berserk.clients.BaseClient
Main touchpoint for the API.
All endpoints are namespaced into the clients below:
account
- managing account informationbots
- performing bot operationsbroadcasts
- getting and creating broadcastschallenges
- using challengesgames
- getting and exporting gamessimuls
- getting simultaneous exhibition gamesstudies
- exporting studiesteams
- getting information about teamstournaments
- getting and creating tournamentsusers
- getting information about usersTV
- getting information about lichess tv
- Parameters
session (
requests.Session
) – request session, authenticated as neededbase_url (str) – base API URL to use (if other than the default)
pgn_as_default (bool) –
True
if PGN should be the default format for game exports when possible. This defaults toFalse
and is used as a fallback whenas_pgn
is left asNone
for methods that support it.
- class berserk.clients.Games(session, base_url=None, pgn_as_default=False)[source]
Bases:
berserk.clients.FmtClient
Client for games-related endpoints.
- export(game_id, as_pgn=None, moves=None, tags=None, clocks=None, evals=None, opening=None, literate=None)[source]
Get one finished game as PGN or JSON.
- Parameters
game_id (str) – the ID of the game to export
as_pgn (bool) – whether to return the game in PGN format
moves (bool) – whether to include the PGN moves
tags (bool) – whether to include the PGN tags
clocks (bool) – whether to include clock comments in the PGN moves
evals (bool) – whether to include analysis evaluation comments in the PGN moves when available
opening (bool) – whether to include the opening name
literate (bool) – whether to include literate the PGN
- Returns
exported game, as JSON or PGN
- export_by_player(username, as_pgn=None, since=None, until=None, max=None, vs=None, rated=None, perf_type=None, color=None, analysed=None, moves=None, tags=None, evals=None, opening=None)[source]
Get games by player.
- Parameters
username (str) – which player’s games to return
as_pgn (bool) – whether to return the game in PGN format
since (int) – lowerbound on the game timestamp
until (int) – upperbound on the game timestamp
max (int) – limit the number of games returned
vs (str) – filter by username of the opponent
rated (bool) – filter by game mode (
True
for rated,False
for casual)perf_type (
PerfType
) – filter by speed or variantcolor (
Color
) – filter by the color of the playeranalysed (bool) – filter by analysis availability
moves (bool) – whether to include the PGN moves
tags (bool) – whether to include the PGN tags
clocks (bool) – whether to include clock comments in the PGN moves
evals (bool) – whether to include analysis evaluation comments in the PGN moves when available
opening (bool) – whether to include the opening name
literate (bool) – whether to include literate the PGN
- Returns
iterator over the exported games, as JSON or PGN
- export_multi(*game_ids, as_pgn=None, moves=None, tags=None, clocks=None, evals=None, opening=None)[source]
Get multiple games by ID.
- Parameters
game_ids – one or more game IDs to export
as_pgn (bool) – whether to return the game in PGN format
moves (bool) – whether to include the PGN moves
tags (bool) – whether to include the PGN tags
clocks (bool) – whether to include clock comments in the PGN moves
evals (bool) – whether to include analysis evaluation comments in the PGN moves when available
opening (bool) – whether to include the opening name
- Returns
iterator over the exported games, as JSON or PGN
- export_ongoing(username, moves=True, pgn_in_json=False, tags=True, clocks=True, evals=True, opening=True, literate=False, players=None)[source]
Get ongoing game of a player.
- Parameters
username (str) – which player’s games to return
moves (bool) – whether to include the PGN moves
pgn_in_json (bool) – whether to include the full PGN within the JSON response, in a
pgn
fieldtags (bool) – whether to include the PGN tags
clocks (bool) – whether to include clock comments in the PGN moves, when available
evals (bool) – whether to include analysis evaluation comments in the PGN, when available
opening (bool) – whether to include the opening name
literate (bool) – whether to insert textual annotations in the PGN about the opening, analysis variations, mistakes, and game termination
players (str) – URL of a text file containing real names and ratings, to replace Lichess usernames and ratings in the PGN
- Returns
exported game, as JSON or PGN
- get_among_players(*usernames)[source]
Get the games currently being played among players.
Note this will not includes games where only one player is in the given list of usernames.
- Parameters
usernames – two or more usernames
- Returns
iterator over all games played among the given players
- get_tv_channels()[source]
Get basic information about the best games being played.
- Returns
best ongoing games in each speed and variant
- Return type
- class berserk.clients.OpeningExplorer(session, base_url=None)[source]
Bases:
berserk.clients.BaseClient
Chess openings explorer.
- lichess(variant='standard', fen=None, play=None, speeds=None, ratings=None, since='0000-01', until=None, moves=12, top_games=15, recent_games=4)[source]
Get openings sampled from all lichess games.
- Parameters
variant (str) – variant
fen (str) – FEN of the root position
play (str) – comma separated sequence of legal moves in UCI notation, play additional moves starting from
fen
speeds (str) – comma separated list of game speeds to look for
ratings (str) – comma separated list of rating groups, ranging from their value to the next higher group (1600, 1800, 2000, 2200, 2500)
since (int) – include only games from this month or later
until (int) – include only games from this month or earlier
moves (int) – number of most common moves to display
top_games (int) – number of top games to display
recent_games (int) – number of recent games to display
- Returns
lichess database search results
- Return type
- masters(fen=None, play=None, since=1952, until=None, moves=12, top_games=15)[source]
Get openings from the masters database.
- Parameters
fen (str) – FEN of the root position
play (str) – comma separated sequence of legal moves in UCI notation, play additional moves starting from
fen
since (int) – include only games from this year or later
until (int) – include only games from this year or earlier
moves (int) – number of most common moves to display
top_games (int) – number of top games to display
- Returns
masters database search results
- Return type
- player(player, color, variant='standard', fen=None, play=None, speeds=None, modes=None, since='0000-01', until=None, moves=12, recent_games=4)[source]
Get openings of a particular lichess player.
- Parameters
player (str) – a username
color (str) – white or black
variant (str) – variant
fen (str) – FEN of the root position
play (str) – comma separated sequence of legal moves in UCI notation, play additional moves starting from
fen
speeds (str) – comma separated list of game speeds to look for
modes (str) – casual or rated
since (int) – include only games from this month or later
until (int) – include only games from this month or earlier
moves (int) – number of most common moves to display
recent_games (int) – number of recent games to display
- Returns
player database search results
- Return type
- class berserk.clients.Puzzles(session, base_url=None)[source]
Bases:
berserk.clients.BaseClient
Chess puzzles.
- class berserk.clients.Simuls(session, base_url=None)[source]
Bases:
berserk.clients.BaseClient
Simultaneous exhibitions - one vs many.
- class berserk.clients.Studies(session, base_url=None)[source]
Bases:
berserk.clients.BaseClient
Study chess the Lichess way.
- class berserk.clients.TV(session, base_url=None, pgn_as_default=False)[source]
Bases:
berserk.clients.FmtClient
Chess TV of Lichess.
- get_best_ongoing(channel, nb=10, moves=True, pgn_in_json=False, tags=True, clocks=False, opening=False)[source]
Get a list of ongoing games for a given TV channel.
- Parameters
moves (bool) – whether to include the PGN moves
nb (int) – number of games to fetch
pgn_in_json (bool) – whether to include the full PGN within the JSON response, in a
pgn
fieldtags (bool) – whether to include the PGN tags
clocks (bool) – whether to include clock comments in the PGN moves, when available
opening (bool) – whether to include the opening name
- Returns
exported game, as JSON or PGN
- Return type
- class berserk.clients.Teams(session, base_url=None)[source]
Bases:
berserk.clients.BaseClient
- get_arena_tournaments(team_id, max_tournaments=100, stream=False)[source]
Get Arena tournaments of a team.
- get_members(team_id)[source]
Get members of a team.
- Parameters
team_id (str) – ID of a team
- Returns
users on the given team
- Return type
iter
- get_swiss_tournaments(team_id, max_tournaments=100, stream=False)[source]
Get swiss tournaments of a team.
- class berserk.clients.Tournaments(session, base_url=None, pgn_as_default=False)[source]
Bases:
berserk.clients.FmtClient
Client for tournament-related endpoints.
- create(clock_time, clock_increment, minutes, name=None, wait_minutes=None, variant=None, berserkable=None, rated=None, start_date=None, position=None, password=None, conditions=None)[source]
Create a new tournament.
Note
wait_minutes
is always relative to now and is overriden bystart_time
.Note
If
name
is left blank then one is automatically created.- Parameters
clock_time (int) – intial clock time in minutes
clock_increment (int) – clock increment in seconds
minutes (int) – length of the tournament in minutes
name (str) – tournament name
wait_minutes (int) – future start time in minutes
start_date (str) – when to start the tournament
variant (str) – variant to use if other than standard
rated (bool) – whether the game affects player ratings
berserkable (str) – whether players can use berserk
position (str) – custom initial position in FEN
password (str) – password (makes the tournament private)
conditions (dict) – conditions for participation
- Returns
created tournament info
- Return type
- export_games(id_, as_pgn=False, moves=None, tags=None, clocks=None, evals=None, opening=None)[source]
Export games from a tournament.
- Parameters
id (str) – tournament ID
as_pgn (bool) – whether to return PGN instead of JSON
moves (bool) – include moves
tags (bool) – include tags
clocks (bool) – include clock comments in the PGN moves, when available
evals (bool) – include analysis evalulation comments in the PGN moves, when available
opening (bool) – include the opening name
- Returns
games
- Return type
- get()[source]
Get recently finished, ongoing, and upcoming tournaments.
- Returns
current tournaments
- Return type
- stream_by_creator(username)[source]
Stream the tournaments created by a player.
- Parameters
username (str) – username of the player
- Returns
tournaments
- Return type
iter
- class berserk.clients.Users(session, base_url=None)[source]
Bases:
berserk.clients.BaseClient
Client for user-related endpoints.
- get_all_top_10()[source]
Get the top 10 players for each speed and variant.
- Returns
top 10 players in each speed and variant
- Return type
- get_by_id(*usernames)[source]
Get multiple users by their IDs.
- Parameters
usernames – one or more usernames
- Returns
user data for the given usernames
- Return type
- get_by_team(team_id)[source]
Get members of a team.
- Parameters
team_id (str) – ID of a team
- Returns
users on the given team
- Return type
iter
- get_crosstable(user1, user2, matchup=False)[source]
Get the number of games and current score of any two users.
Matchup information is only returned if the two given users are playing at the moment of the request.
- get_live_streamers()[source]
Get basic information about currently streaming users.
- Returns
users currently streaming a game
- Return type
- get_performance_statistics(username, perf)[source]
Get the performance statistics of a user.
- Parameters
username (str) – a username
perf (str) – a perf (https://lichess.org/api#operation/apiUserPerf)
- Returns
performance history of username in perf
- Return type
- get_puzzle_activity(max=None)[source]
Stream puzzle activity history starting with the most recent.
- Parameters
max (int) – maximum number of entries to stream
- Returns
puzzle activity history
- Return type
iter
- get_realtime_statuses(*user_ids)[source]
Get the online, playing, and streaming statuses of players.
Only id and name fields are returned for offline users.
- Parameters
user_ids – one or more user IDs (names)
- Returns
statuses of given players
- Return type
Session
- class berserk.session.Requestor(session, base_url, default_fmt)[source]
Bases:
object
Encapsulates the logic for making a request.
- Parameters
session (
requests.Session
) – the authenticated session objectbase_url (str) – the base URL for requests
fmt (
FormatHandler
) – default format handler to use
- request(method, path, *args, fmt=None, converter=<function noop>, **kwargs)[source]
Make a request for a resource in a paticular format.
- Parameters
method (str) – HTTP verb
path (str) – the URL suffix
fmt (
FormatHandler
) – the format handlerconverter (func) – function to handle field conversions
- Returns
response
- Raises
berserk.exceptions.ResponseError – if the status is >=400
Enums
- class berserk.enums.PerfType[source]
Bases:
berserk.enums.GameType
- ANTICHESS = 'antichess'
- ATOMIC = 'atomic'
- BLITZ = 'blitz'
- BULLET = 'bullet'
- CHESS960 = 'chess960'
- CLASSICAL = 'classical'
- CRAZYHOUSE = 'crazyhouse'
- HORDE = 'horde'
- KING_OF_THE_HILL = 'kingOfTheHill'
- RACING_KINGS = 'racingKings'
- RAPID = 'rapid'
- THREE_CHECK = 'threeCheck'
- ULTRA_BULLET = 'ultraBullet'
- class berserk.enums.Position[source]
Bases:
object
- ALEKHINES_DEFENCE = 'rnbqkb1r/pppppppp/5n2/8/4P3/8/PPPP1PPP/RNBQKBNR w KQkq - 2 2'
- ALEKHINES_DEFENCE__MODERN_VARIATION = 'rnbqkb1r/ppp1pppp/3p4/3nP3/3P4/5N2/PPP2PPP/RNBQKB1R b KQkq - 1 4'
- BENKO_GAMBIT = 'rnbqkb1r/p2ppppp/5n2/1ppP4/2P5/8/PP2PPPP/RNBQKBNR w KQkq b6 1 4'
- BENONI_DEFENCE__CZECH_BENONI = 'rnbqkb1r/pp1p1ppp/5n2/2pPp3/2P5/8/PP2PPPP/RNBQKBNR w KQkq - 0 4'
- BENONI_DEFENCE__MODERN_BENONI = 'rnbqkb1r/pp1p1ppp/4pn2/2pP4/2P5/8/PP2PPPP/RNBQKBNR w KQkq - 0 4'
- BISHOPS_OPENING = 'rnbqkbnr/pppp1ppp/8/4p3/2B1P3/8/PPPP1PPP/RNBQK1NR b KQkq - 2 2'
- BLACKMAR_DIEMER_GAMBIT = 'rnbqkbnr/ppp1pppp/8/3p4/3PP3/8/PPP2PPP/RNBQKBNR b KQkq e3 1 2'
- BOGO_INDIAN_DEFENCE = 'rnbqk2r/pppp1ppp/4pn2/8/1bPP4/5N2/PP2PPPP/RNBQKB1R w KQkq - 3 4'
- BONGCLOUD_ATTACK = 'rnbqkbnr/pppp1ppp/8/4p3/4P3/8/PPPPKPPP/RNBQ1BNR b kq - 0 2'
- BUDAPEST_DEFENCE = 'rnbqkb1r/pppp1ppp/5n2/4p3/2PP4/8/PP2PPPP/RNBQKBNR w KQkq - 0 3'
- CARO_KANN_DEFENCE = 'rnbqkbnr/pp1ppppp/2p5/8/4P3/8/PPPP1PPP/RNBQKBNR w KQkq - 1 2'
- CARO_KANN_DEFENCE__ADVANCE_VARIATION = 'rnbqkbnr/pp2pppp/2p5/3pP3/3P4/8/PPP2PPP/RNBQKBNR b KQkq - 1 3'
- CARO_KANN_DEFENCE__CLASSICAL_VARIATION = 'rn1qkbnr/pp2pppp/2p5/5b2/3PN3/8/PPP2PPP/R1BQKBNR w KQkq - 2 5'
- CARO_KANN_DEFENCE__EXCHANGE_VARIATION = 'rnbqkbnr/pp2pppp/2p5/3P4/3P4/8/PPP2PPP/RNBQKBNR b KQkq - 1 3'
- CARO_KANN_DEFENCE__PANOV_BOTVINNIK_ATTACK = 'rnbqkb1r/pp3ppp/4pn2/3p4/2PP4/2N5/PP3PPP/R1BQKBNR w KQkq - 1 6'
- CARO_KANN_DEFENCE__STEINITZ_VARIATION = 'rnbqkb1r/pp3ppp/4pn2/3p4/2PP4/2N5/PP3PPP/R1BQKBNR w KQkq - 1 6'
- CATALAN_OPENING = 'rnbqkb1r/pppp1ppp/4pn2/8/2PP4/6P1/PP2PP1P/RNBQKBNR b KQkq - 1 3'
- CATALAN_OPENING__CLOSED_VARIATION = 'rnbqk2r/ppp1bppp/4pn2/3p4/2PP4/5NP1/PP2PPBP/RNBQK2R b KQkq - 4 5'
- CLOSED_GAME = 'rnbqkbnr/ppp1pppp/8/3p4/3P4/8/PPP1PPPP/RNBQKBNR w KQkq - 0 2'
- DANISH_GAMBIT = 'rnbqkbnr/pppp1ppp/8/8/3pP3/2P5/PP3PPP/RNBQKBNR b KQkq - 1 3'
- DUTCH_DEFENCE = 'rnbqkbnr/ppppp1pp/8/5p2/3P4/8/PPP1PPPP/RNBQKBNR w KQkq f6 1 2'
- DUTCH_DEFENCE__LENINGRAD_VARIATION = 'rnbqk2r/ppppp1bp/5np1/5p2/2PP4/5NP1/PP2PPBP/RNBQK2R b KQkq - 4 5'
- DUTCH_DEFENCE__STAUNTON_GAMBIT = 'rnbqkb1r/ppppp1pp/5n2/6B1/3Pp3/2N5/PPP2PPP/R2QKBNR b KQkq - 4 4'
- DUTCH_DEFENCE__STONEWALL_VARIATION = 'rnbq1rk1/ppp1b1pp/4pn2/3p1p2/2PP4/5NP1/PP2PPBP/RNBQ1RK1 w - d6 1 7'
- ENGLISH_OPENING = 'rnbqkbnr/pppppppp/8/8/2P5/8/PP1PPPPP/RNBQKBNR b KQkq c3 1 1'
- ENGLISH_OPENING__CLOSED_SYSTEM = 'r1bqk1nr/ppp2pbp/2np2p1/4p3/2P5/2NP2P1/PP2PPBP/R1BQK1NR w KQkq - 0 6'
- ENGLISH_OPENING__REVERSED_SICILIAN = 'rnbqkbnr/pppp1ppp/8/4p3/2P5/8/PP1PPPPP/RNBQKBNR w KQkq e6 1 2'
- ENGLISH_OPENING__SYMMETRICAL_VARIATION = 'rnbqkbnr/pp1ppppp/8/2p5/2P5/8/PP1PPPPP/RNBQKBNR w KQkq c6 1 2'
- FOUR_KNIGHTS_GAME = 'r1bqkb1r/pppp1ppp/2n2n2/4p3/4P3/2N2N2/PPPP1PPP/R1BQKB1R w KQkq - 5 4'
- FOUR_KNIGHTS_GAME__SCOTCH_VARIATION = 'r1bqkb1r/pppp1ppp/2n2n2/4p3/3PP3/2N2N2/PPP2PPP/R1BQKB1R b KQkq d3 1 4'
- FOUR_KNIGHTS_GAME__SPANISH_VARIATION = 'r1bqkb1r/pppp1ppp/2n2n2/1B2p3/4P3/2N2N2/PPPP1PPP/R1BQK2R b KQkq - 0 4'
- FRANKENSTEIN_DRACULA_VARIATION = 'rnbqkb1r/pppp1ppp/8/4p3/2B1n3/2N5/PPPP1PPP/R1BQK1NR w KQkq - 0 4'
- FRENCH_DEFENCE = 'rnbqkbnr/pppp1ppp/4p3/8/4P3/8/PPPP1PPP/RNBQKBNR w KQkq - 1 2'
- FRENCH_DEFENCE__ADVANCE_VARIATION = 'rnbqkbnr/ppp2ppp/4p3/3pP3/3P4/8/PPP2PPP/RNBQKBNR b KQkq - 1 3'
- FRENCH_DEFENCE__BURN_VARIATION = 'rnbqkb1r/ppp2ppp/4pn2/3p2B1/3PP3/2N5/PPP2PPP/R2QKBNR b KQkq - 1 4'
- FRENCH_DEFENCE__CLASSICAL_VARIATION = 'rnbqkb1r/ppp2ppp/4pn2/3p4/3PP3/2N5/PPP2PPP/R1BQKBNR w KQkq - 3 4'
- FRENCH_DEFENCE__EXCHANGE_VARIATION = 'rnbqkbnr/ppp2ppp/4p3/3P4/3P4/8/PPP2PPP/RNBQKBNR b KQkq - 1 3'
- FRENCH_DEFENCE__RUBINSTEIN_VARIATION = 'rnbqkbnr/ppp2ppp/4p3/8/3Pp3/2N5/PPP2PPP/R1BQKBNR w KQkq - 1 4'
- FRENCH_DEFENCE__TARRASCH_VARIATION = 'rnbqkbnr/ppp2ppp/4p3/3p4/3PP3/8/PPPN1PPP/R1BQKBNR b KQkq - 2 3'
- FRENCH_DEFENCE__WINAWER_VARIATION = 'rnbqk1nr/ppp2ppp/4p3/3p4/1b1PP3/2N5/PPP2PPP/R1BQKBNR w KQkq - 3 4'
- GIUOCO_PIANO = 'r1bqk1nr/pppp1ppp/2n5/2b1p3/2B1P3/5N2/PPPP1PPP/RNBQK2R w KQkq - 5 4'
- GRUNFELD_DEFENCE = 'rnbqkb1r/ppp1pp1p/5np1/3p4/2PP4/2N5/PP2PPPP/R1BQKBNR w KQkq d6 1 4'
- GRUNFELD_DEFENCE__BRINCKMANN_ATTACK = 'rnbqkb1r/ppp1pp1p/5np1/3p4/2PP1B2/2N5/PP2PPPP/R2QKBNR b KQkq - 2 4'
- GRUNFELD_DEFENCE__EXCHANGE_VARIATION = 'rnbqkb1r/ppp1pp1p/6p1/3n4/3P4/2N5/PP2PPPP/R1BQKBNR w KQkq - 1 5'
- GRUNFELD_DEFENCE__RUSSIAN_VARIATION = 'rnbqkb1r/ppp1pp1p/5np1/3p4/2PP4/1QN5/PP2PPPP/R1B1KBNR b KQkq - 0 4'
- GRUNFELD_DEFENCE__TAIMANOV_VARIATION = 'rnbqk2r/ppp1ppbp/5np1/3p2B1/2PP4/2N2N2/PP2PPPP/R2QKB1R b KQkq - 0 5'
- HALLOWEEN_GAMBIT = 'r1bqkb1r/pppp1ppp/2n2n2/4N3/4P3/2N5/PPPP1PPP/R1BQKB1R b KQkq - 1 4'
- HUNGARIAN_OPENING = 'rnbqkbnr/pppppppp/8/8/8/6P1/PPPPPP1P/RNBQKBNR b KQkq - 1 1'
- ITALIAN_GAME = 'r1bqkbnr/pppp1ppp/2n5/4p3/2B1P3/5N2/PPPP1PPP/RNBQK2R b KQkq - 4 3'
- ITALIAN_GAME__EVANS_GAMBIT = 'r1bqk1nr/pppp1ppp/2n5/2b1p3/1PB1P3/5N2/P1PP1PPP/RNBQK2R b KQkq b3 1 4'
- ITALIAN_GAME__HUNGARIAN_DEFENCE = 'r1bqk1nr/ppppbppp/2n5/4p3/2B1P3/5N2/PPPP1PPP/RNBQK2R w KQkq - 5 4'
- ITALIAN_GAME__TWO_KNIGHTS_DEFENCE = 'r1bqkb1r/pppp1ppp/2n2n2/4p3/2B1P3/5N2/PPPP1PPP/RNBQK2R w KQkq - 5 4'
- KINGS_GAMBIT = 'rnbqkbnr/pppp1ppp/8/4p3/4PP2/8/PPPP2PP/RNBQKBNR b KQkq f3 1 2'
- KINGS_GAMBIT_ACCEPTED = 'rnbqkbnr/pppp1ppp/8/8/4Pp2/8/PPPP2PP/RNBQKBNR w KQkq - 1 3'
- KINGS_GAMBIT_ACCEPTED__BISHOPS_GAMBIT = 'rnbqkbnr/pppp1ppp/8/8/2B1Pp2/8/PPPP2PP/RNBQK1NR b KQkq - 2 3'
- KINGS_GAMBIT_ACCEPTED__CLASSICAL_VARIATION = 'rnbqkbnr/pppp1p1p/8/6p1/4Pp2/5N2/PPPP2PP/RNBQKB1R w KQkq - 0 4'
- KINGS_GAMBIT_ACCEPTED__MODERN_DEFENCE = 'rnbqkbnr/ppp2ppp/8/3p4/4Pp2/5N2/PPPP2PP/RNBQKB1R w KQkq d6 1 4'
- KINGS_GAMBIT_DECLINED__CLASSICAL_VARIATION = 'rnbqk1nr/pppp1ppp/8/2b1p3/4PP2/8/PPPP2PP/RNBQKBNR w KQkq - 2 3'
- KINGS_GAMBIT_DECLINED__FALKBEER_COUNTERGAMBIT = 'rnbqkbnr/ppp2ppp/8/3pp3/4PP2/8/PPPP2PP/RNBQKBNR w KQkq d6 1 3'
- KINGS_INDIAN_ATTACK = 'rnbqkbnr/ppp1pppp/8/3p4/8/5NP1/PPPPPP1P/RNBQKB1R b KQkq - 1 2'
- KINGS_INDIAN_DEFENCE = 'rnbqkb1r/pppppp1p/5np1/8/2PP4/8/PP2PPPP/RNBQKBNR w KQkq - 1 3'
- KINGS_INDIAN_DEFENCE__4E4 = 'rnbqk2r/ppp1ppbp/3p1np1/8/2PPP3/2N5/PP3PPP/R1BQKBNR w KQkq - 1 5'
- KINGS_INDIAN_DEFENCE__AVERBAKH_VARIATION = 'rnbq1rk1/ppp1ppbp/3p1np1/6B1/2PPP3/2N5/PP2BPPP/R2QK1NR b KQ - 4 6'
- KINGS_INDIAN_DEFENCE__CLASSICAL_VARIATION = 'rnbq1rk1/ppp1ppbp/3p1np1/8/2PPP3/2N2N2/PP2BPPP/R1BQK2R b KQ - 4 6'
- KINGS_INDIAN_DEFENCE__FIANCHETTO_VARIATION = 'rnbqk2r/ppp1ppbp/3p1np1/8/2PP4/2N2NP1/PP2PP1P/R1BQKB1R b KQkq - 1 5'
- KINGS_INDIAN_DEFENCE__FOUR_PAWNS_ATTACK = 'rnbqk2r/ppp1ppbp/3p1np1/8/2PPPP2/2N5/PP4PP/R1BQKBNR b KQkq f3 1 5'
- KINGS_INDIAN_DEFENCE__SAMISCH_VARIATION = 'rnbqk2r/ppp1ppbp/3p1np1/8/2PPP3/2N2P2/PP4PP/R1BQKBNR b KQkq - 1 5'
- KINGS_PAWN = 'rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 1 1'
- LONDON_SYSTEM = 'rnbqkb1r/ppp1pppp/5n2/3p4/3P1B2/5N2/PPP1PPPP/RN1QKB1R b KQkq - 4 3'
- MODERN_DEFENCE = 'rnbqkbnr/pppppp1p/6p1/8/4P3/8/PPPP1PPP/RNBQKBNR w KQkq - 0 2'
- MODERN_DEFENCE__ROBATSCH_DEFENCE = 'rnbqk1nr/ppppppbp/6p1/8/3PP3/2N5/PPP2PPP/R1BQKBNR b KQkq - 0 3'
- NIMZO_INDIAN_DEFENCE = 'rnbqk2r/pppp1ppp/4pn2/8/1bPP4/2N5/PP2PPPP/R1BQKBNR w KQkq - 3 4'
- NIMZO_INDIAN_DEFENCE__CLASSICAL_VARIATION = 'rnbqk2r/pppp1ppp/4pn2/8/1bPP4/2N5/PPQ1PPPP/R1B1KBNR b KQkq - 4 4'
- NIMZO_INDIAN_DEFENCE__FISCHER_VARIATION = 'rnbqk2r/p1pp1ppp/1p2pn2/8/1bPP4/2N1P3/PP3PPP/R1BQKBNR w KQkq - 0 5'
- NIMZO_INDIAN_DEFENCE__HUBNER_VARIATION = 'r1bqk2r/pp3ppp/2nppn2/2p5/2PP4/2PBPN2/P4PPP/R1BQK2R w KQkq - 0 8'
- NIMZO_INDIAN_DEFENCE__KASPAROV_VARIATION = 'rnbqk2r/pppp1ppp/4pn2/8/1bPP4/2N2N2/PP2PPPP/R1BQKB1R b KQkq - 0 4'
- NIMZO_INDIAN_DEFENCE__LENINGRAD_VARIATION = 'rnbqk2r/pppp1ppp/4pn2/6B1/1bPP4/2N5/PP2PPPP/R2QKBNR b KQkq - 0 4'
- NIMZO_INDIAN_DEFENCE__SAMISCH_VARIATION = 'rnbqk2r/pppp1ppp/4pn2/8/2PP4/P1P5/4PPPP/R1BQKBNR b KQkq - 0 5'
- NIMZO_LARSEN_ATTACK = 'rnbqkbnr/pppppppp/8/8/8/1P6/P1PPPPPP/RNBQKBNR b KQkq - 1 1'
- OLD_INDIAN_DEFENCE = 'rnbqkb1r/ppp1pppp/3p1n2/8/2PP4/8/PP2PPPP/RNBQKBNR w KQkq - 1 3'
- OPEN_GAME = 'rnbqkbnr/pppp1ppp/8/4p3/4P3/8/PPPP1PPP/RNBQKBNR w KQkq - 0 2'
- PETROVS_DEFENCE = 'rnbqkb1r/pppp1ppp/5n2/4p3/4P3/5N2/PPPP1PPP/RNBQKB1R w KQkq - 3 3'
- PETROVS_DEFENCE__CLASSICAL_ATTACK = 'rnbqkb1r/ppp2ppp/3p4/8/3Pn3/5N2/PPP2PPP/RNBQKB1R b KQkq d3 1 5'
- PETROVS_DEFENCE__STEINITZ_ATTACK = 'rnbqkb1r/pppp1ppp/5n2/4p3/3PP3/5N2/PPP2PPP/RNBQKB1R b KQkq d3 1 3'
- PETROVS_DEFENCE__THREE_KNIGHTS_GAME = 'rnbqkb1r/pppp1ppp/5n2/4p3/4P3/2N2N2/PPPP1PPP/R1BQKB1R b KQkq - 4 3'
- PHILIDOR_DEFENCE = 'rnbqkbnr/ppp2ppp/3p4/4p3/4P3/5N2/PPPP1PPP/RNBQKB1R w KQkq - 1 3'
- PIRC_DEFENCE = 'rnbqkb1r/ppp1pppp/3p1n2/8/3PP3/8/PPP2PPP/RNBQKBNR w KQkq - 2 3'
- PIRC_DEFENCE__AUSTRIAN_ATTACK = 'rnbqkb1r/ppp1pp1p/3p1np1/8/3PPP2/2N5/PPP3PP/R1BQKBNR b KQkq f3 1 4'
- PIRC_DEFENCE__CLASSICAL_VARIATION = 'rnbqkb1r/ppp1pp1p/3p1np1/8/3PP3/2N2N2/PPP2PPP/R1BQKB1R b KQkq - 2 4'
- QUEENSS_PAWN_GAME__MODERN_DEFENCE = 'rnbqk1nr/ppp1ppbp/3p2p1/8/2PP4/2N5/PP2PPPP/R1BQKBNR w KQkq - 1 4'
- QUEENS_GAMBIT = 'rnbqkbnr/ppp1pppp/8/3p4/2PP4/8/PP2PPPP/RNBQKBNR b KQkq c3 1 2'
- QUEENS_GAMBIT_ACCEPTED = 'rnbqkbnr/ppp1pppp/8/8/2pP4/8/PP2PPPP/RNBQKBNR w KQkq - 1 3'
- QUEENS_GAMBIT_DECLINED__ALBIN_COUNTERGAMBIT = 'rnbqkbnr/ppp2ppp/8/3pp3/2PP4/8/PP2PPPP/RNBQKBNR w KQkq e6 1 3'
- QUEENS_GAMBIT_DECLINED__CHIGORIN_DEFENCE = 'r1bqkbnr/ppp1pppp/2n5/3p4/2PP4/8/PP2PPPP/RNBQKBNR w KQkq - 2 3'
- QUEENS_GAMBIT_DECLINED__SEMI_SLAV_DEFENCE = 'rnbqkb1r/pp3ppp/2p1pn2/3p4/2PP4/2N2N2/PP2PPPP/R1BQKB1R w KQkq - 1 5'
- QUEENS_GAMBIT_DECLINED__SEMI_TARRASCH_DEFENCE = 'rnbqkb1r/pp3ppp/4pn2/2pp4/2PP4/2N2N2/PP2PPPP/R1BQKB1R w KQkq c6 1 5'
- QUEENS_GAMBIT_DECLINED__SLAV_DEFENCE = 'rnbqkbnr/pp2pppp/2p5/3p4/2PP4/8/PP2PPPP/RNBQKBNR w KQkq - 0 3'
- QUEENS_GAMBIT_DECLINED__TARRASCH_DEFENCE = 'rnbqkbnr/pp3ppp/4p3/2pp4/2PP4/2N5/PP2PPPP/R1BQKBNR w KQkq - 0 4'
- QUEENS_INDIAN_DEFENCE = 'rnbqkb1r/p1pp1ppp/1p2pn2/8/2PP4/5N2/PP2PPPP/RNBQKB1R w KQkq - 1 4'
- QUEENS_PAWN = 'rnbqkbnr/pppppppp/8/8/3P4/8/PPP1PPPP/RNBQKBNR b KQkq d3 1 1'
- RETI_OPENING = 'rnbqkbnr/ppp1pppp/8/3p4/2P5/5N2/PP1PPPPP/RNBQKB1R b KQkq c3 1 2'
- RICHTER_VERESOV_ATTACK = 'rnbqkb1r/ppp1pppp/5n2/3p2B1/3P4/2N5/PPP1PPPP/R2QKBNR b KQkq - 4 3'
- RUY_LOPEZ = 'r1bqkbnr/pppp1ppp/2n5/1B2p3/4P3/5N2/PPPP1PPP/RNBQK2R b KQkq - 4 3'
- RUY_LOPEZ__BERLIN_DEFENCE = 'r1bqkb1r/pppp1ppp/2n2n2/1B2p3/4P3/5N2/PPPP1PPP/RNBQK2R w KQkq - 5 4'
- RUY_LOPEZ__CLASSICAL_VARIATION = 'r1bqk1nr/pppp1ppp/2n5/1Bb1p3/4P3/5N2/PPPP1PPP/RNBQK2R w KQkq - 5 4'
- RUY_LOPEZ__CLOSED_VARIATION = 'r1bqk2r/2ppbppp/p1n2n2/1p2p3/4P3/1B3N2/PPPP1PPP/RNBQR1K1 b kq - 0 7'
- RUY_LOPEZ__EXCHANGE_VARIATION = 'r1bqkbnr/1ppp1ppp/p1B5/4p3/4P3/5N2/PPPP1PPP/RNBQK2R b KQkq - 1 4'
- RUY_LOPEZ__MARSHALL_ATTACK = 'r1bq1rk1/2p1bppp/p1n2n2/1p1pp3/4P3/1BP2N2/PP1P1PPP/RNBQR1K1 w - - 0 9'
- RUY_LOPEZ__SCHLIEMANN_DEFENCE = 'r1bqkbnr/pppp2pp/2n5/1B2pp2/4P3/5N2/PPPP1PPP/RNBQK2R w KQkq f6 1 4'
- SCANDINAVIAN_DEFENCE = 'rnbqkbnr/ppp1pppp/8/3p4/4P3/8/PPPP1PPP/RNBQKBNR w KQkq d6 1 2'
- SCANDINAVIAN_DEFENCE__MODERN_VARIATION = 'rnbqkb1r/ppp1pppp/5n2/3P4/3P4/8/PPP2PPP/RNBQKBNR b KQkq - 0 3'
- SCOTCH_GAME = 'r1bqkbnr/pppp1ppp/2n5/4p3/3PP3/5N2/PPP2PPP/RNBQKB1R b KQkq d3 1 3'
- SCOTCH_GAME__CLASSICAL_VARIATION = 'r1bqk1nr/pppp1ppp/2n5/2b5/3NP3/8/PPP2PPP/RNBQKB1R w KQkq - 2 5'
- SCOTCH_GAME__MIESES_VARIATION = 'r1bqkb1r/p1pp1ppp/2p2n2/4P3/8/8/PPP2PPP/RNBQKB1R b KQkq - 1 6'
- SCOTCH_GAME__STEINITZ_VARIATION = 'r1b1kbnr/pppp1ppp/2n5/8/3NP2q/8/PPP2PPP/RNBQKB1R w KQkq - 2 5'
- SICILIAN_DEFENCE = 'rnbqkbnr/pp1ppppp/8/2p5/4P3/8/PPPP1PPP/RNBQKBNR w KQkq c6 1 2'
- SICILIAN_DEFENCE__ACCELERATED_DRAGON = 'r1bqkbnr/pp1ppp1p/2n3p1/8/3NP3/8/PPP2PPP/RNBQKB1R w KQkq - 1 5'
- SICILIAN_DEFENCE__ALAPIN_VARIATION = 'rnbqkbnr/pp1ppppp/8/2p5/4P3/2P5/PP1P1PPP/RNBQKBNR b KQkq - 1 2'
- SICILIAN_DEFENCE__CLOSED_VARIATION = 'rnbqkbnr/pp1ppppp/8/2p5/4P3/2N5/PPPP1PPP/R1BQKBNR b KQkq - 2 2'
- SICILIAN_DEFENCE__DRAGON_VARIATION = 'rnbqkb1r/pp2pp1p/3p1np1/8/3NP3/2N5/PPP2PPP/R1BQKB1R w KQkq - 1 6'
- SICILIAN_DEFENCE__GRAND_PRIX_ATTACK = 'r1bqkbnr/pp1ppppp/2n5/2p5/4PP2/2N5/PPPP2PP/R1BQKBNR b KQkq f3 1 3'
- SICILIAN_DEFENCE__HYPER_ACCELERATED_DRAGON = 'rnbqkbnr/pp1ppp1p/6p1/2p5/4P3/5N2/PPPP1PPP/RNBQKB1R w KQkq - 1 2'
- SICILIAN_DEFENCE__KAN_VARIATION = 'rnbqkbnr/1p1p1ppp/p3p3/8/3NP3/8/PPP2PPP/RNBQKB1R w KQkq - 1 5'
- SICILIAN_DEFENCE__NAJDORF_VARIATION = 'rnbqkb1r/1p2pppp/p2p1n2/8/3NP3/2N5/PPP2PPP/R1BQKB1R w KQkq - 1 6'
- SICILIAN_DEFENCE__RICHTER_RAUZER_VARIATION = 'r1bqkb1r/pp2pppp/2np1n2/6B1/3NP3/2N5/PPP2PPP/R2QKB1R b KQkq - 5 6'
- SICILIAN_DEFENCE__SCHEVENINGEN_VARIATION = 'rnbqkb1r/pp3ppp/3ppn2/8/3NP3/2N5/PPP2PPP/R1BQKB1R w KQkq - 1 6'
- SICILIAN_DEFENCE__SMITH_MORRA_GAMBIT = 'rnbqkbnr/pp1ppppp/8/8/3pP3/2P5/PP3PPP/RNBQKBNR b KQkq - 1 3'
- SOKOLSKY_OPENING = 'rnbqkbnr/pppppppp/8/8/1P6/8/P1PPPPPP/RNBQKBNR b KQkq - 1 1'
- TORRE_ATTACK = 'rnbqkb1r/ppp1pppp/5n2/3p2B1/3P4/5N2/PPP1PPPP/RN1QKB1R b KQkq - 4 3'
- TROMPOWSKY_ATTACK = 'rnbqkb1r/pppppppp/5n2/6B1/3P4/8/PPP1PPPP/RN1QKBNR b KQkq - 3 2'
- VIENNA_GAME = 'rnbqkbnr/pppp1ppp/8/4p3/4P3/2N5/PPPP1PPP/R1BQKBNR b KQkq - 2 2'
- ZUKERTORT_OPENING = 'rnbqkbnr/pppppppp/8/8/8/5N2/PPPPPPPP/RNBQKB1R b KQkq - 1 1'
Formats
- class berserk.formats.FormatHandler(mime_type)[source]
Bases:
object
Provide request headers and parse responses for a particular format.
Instances of this class should override the
parse_stream()
andparse()
methods to support handling both streaming and non-streaming responses.- Parameters
mime_type (str) – the MIME type for the format
- handle(response, is_stream, converter=<function noop>)[source]
Handle the response by returning the data.
- Parameters
response (
requests.Response
) – raw responseis_stream (bool) –
True
if the response is a streamconverter (func) – function to handle field conversions
- Returns
either all response data or an iterator of response data
- parse(response)[source]
Parse all data from a response.
- Parameters
response (
requests.Response
) – raw response- Returns
response data
- parse_stream(response)[source]
Yield the parsed data from a stream response.
- Parameters
response (
requests.Response
) – raw response- Returns
iterator over the response data
- berserk.formats.JSON = <berserk.formats.JsonHandler object>
Handles vanilla JSON
- class berserk.formats.JsonHandler(mime_type, decoder=<class 'json.decoder.JSONDecoder'>)[source]
Bases:
berserk.formats.FormatHandler
Handle JSON data.
- Parameters
mime_type (str) – the MIME type for the format
decoder (
json.JSONDecoder
) – the decoder to use for the JSON format
- parse(response)[source]
Parse all JSON data from a response.
- Parameters
response (
requests.Response
) – raw response- Returns
response data
- Return type
JSON
- parse_stream(response)[source]
Yield the parsed data from a stream response.
- Parameters
response (
requests.Response
) – raw response- Returns
iterator over multiple JSON objects
- berserk.formats.LIJSON = <berserk.formats.JsonHandler object>
Handles oddball LiChess JSON (normal JSON, crazy MIME type)
- berserk.formats.NDJSON = <berserk.formats.JsonHandler object>
Handles newline-delimited JSON
- berserk.formats.PGN = <berserk.formats.PgnHandler object>
Handles PGN
- class berserk.formats.PgnHandler[source]
Bases:
berserk.formats.FormatHandler
Handle PGN data.
- handle(*args, **kwargs)[source]
Handle the response by returning the data.
- Parameters
response (
requests.Response
) – raw responseis_stream (bool) –
True
if the response is a streamconverter (func) – function to handle field conversions
- Returns
either all response data or an iterator of response data
- parse(response)[source]
Parse all text data from a response.
- Parameters
response (
requests.Response
) – raw response- Returns
response text
- Return type
- parse_stream(response)[source]
Yield the parsed PGN games from a stream response.
- Parameters
response (
requests.Response
) – raw response- Returns
iterator over multiple PGN texts
- berserk.formats.TEXT = <berserk.formats.TextHandler object>
Basic text
- class berserk.formats.TextHandler[source]
Bases:
berserk.formats.FormatHandler
- parse(response)[source]
Parse all data from a response.
- Parameters
response (
requests.Response
) – raw response- Returns
response data
- parse_stream(response)[source]
Yield the parsed data from a stream response.
- Parameters
response (
requests.Response
) – raw response- Returns
iterator over the response data
Exceptions
Utils
- berserk.utils.build_adapter(mapper, sep='.')[source]
Build a data adapter.
Uses a map to pull values from an object and assign them to keys. For example:
>>> mapping = { ... 'broadcast_id': 'broadcast.id', ... 'slug': 'broadcast.slug', ... 'name': 'broadcast.name', ... 'description': 'broadcast.description', ... 'syncUrl': 'broadcast.sync.url', ... } >>> cast = {'broadcast': {'id': 'WxOb8OUT', ... 'slug': 'test-tourney', ... 'name': 'Test Tourney', ... 'description': 'Just a test', ... 'ownerId': 'rhgrant10', ... 'sync': {'ongoing': False, 'log': [], 'url': None}}, ... 'url': 'https://lichess.org/broadcast/test-tourney/WxOb8OUT'} >>> adapt = build_adapter(mapping) >>> adapt(cast) {'broadcast_id': 'WxOb8OUT', 'slug': 'test-tourney', 'name': 'Test Tourney', 'description': 'Just a test', 'syncUrl': None}
- berserk.utils.datetime_from_millis(millis)[source]
Return the datetime for the given millis since the epoch.
UTC is assumed. The returned datetime is timezone aware.
- Returns
timezone aware datetime
- Return type
datetime
- berserk.utils.datetime_from_seconds(ts)[source]
Return the datetime for the given seconds since the epoch.
UTC is assumed. The returned datetime is timezone aware.
- Returns
timezone aware datetime
- Return type
datetime
Contributing
Contributions are welcome, and they are greatly appreciated! Every little bit helps, and credit will always be given.
You can contribute in many ways:
Types of Contributions
Report Bugs
Report bugs at https://github.com/rhgrant10/berserk/issues.
If you are reporting a bug, please include:
Your operating system name and version.
Any details about your local setup that might be helpful in troubleshooting.
Detailed steps to reproduce the bug.
Fix Bugs
Look through the GitHub issues for bugs. Anything tagged with “bug” and “help wanted” is open to whoever wants to implement it.
Implement Features
Look through the GitHub issues for features. Anything tagged with “enhancement” and “help wanted” is open to whoever wants to implement it.
Write Documentation
berserk could always use more documentation, whether as part of the official berserk docs, in docstrings, or even on the web in blog posts, articles, and such.
Submit Feedback
The best way to send feedback is to file an issue at https://github.com/rhgrant10/berserk/issues.
If you are proposing a feature:
Explain in detail how it would work.
Keep the scope as narrow as possible, to make it easier to implement.
Remember that this is a volunteer-driven project, and that contributions are welcome :)
Get Started!
Ready to contribute? Here’s how to set up berserk for local development.
Fork the berserk repo on GitHub.
Clone your fork locally:
$ git clone git@github.com:your_name_here/berserk.git
Install your local copy into a virtualenv. Assuming you have virtualenvwrapper installed, this is how you set up your fork for local development:
$ mkvirtualenv berserk $ cd berserk/ $ python setup.py develop
Create a branch for local development:
$ git checkout -b name-of-your-bugfix-or-feature
Now you can make your changes locally.
When you’re done making changes, check that your changes pass flake8 and the tests, including testing other Python versions with tox:
$ flake8 berserk tests $ python setup.py test or py.test $ tox
To get flake8 and tox, just pip install them into your virtualenv.
Commit your changes and push your branch to GitHub:
$ git add . $ git commit -m "Your detailed description of your changes." $ git push origin name-of-your-bugfix-or-feature
Submit a pull request through the GitHub website.
Pull Request Guidelines
Before you submit a pull request, check that it meets these guidelines:
The pull request should include tests.
If the pull request adds functionality, the docs should be updated. Put your new functionality into a function with a docstring, and add the feature to the list in README.rst.
The pull request should work for Python 2.7, 3.4, 3.5 and 3.6, and for PyPy. Check https://travis-ci.org/rhgrant10/berserk/pull_requests and make sure that the tests pass for all supported Python versions.
Tips
To run a subset of tests:
$ py.test tests.test_berserk
Deploying
A reminder for the maintainers on how to deploy. Make sure all your changes are committed (including an entry in HISTORY.rst). Then run:
$ bumpversion patch # possible: major / minor / patch
$ git push
$ git push --tags
Travis will then deploy to PyPI if tests pass.
History
0.10.0 (2020-04-26)
Add
Challenge.create_ai
for creating an AI challengeAdd
Challenge.create_open
for creating an open challengeAdd
Challenge.create_with_accept
auto-acceptance of challenges using OAuth tokenBugfix for passing initial board positions in FEN for challenges
Minor fixes for docstrings
0.9.0 (2020-04-14)
Add remaining
Board
endpoints: seek, handle_draw_offer, offer_draw, accept_draw, and decline_drawMultiple doc updates/fixes
Add codecov reporting
0.8.0 (2020-03-08)
Add new
Board
client: stream_incoming_events, stream_game_state, make_move, post_message, abort_game, and resign_game
0.7.0 (2020-01-26)
Add simuls
Add studies export and export chapter
Add tournament results, games export, and list by creator
Add user followers, users following, rating history, and puzzle activity
Add new
Teams
client: join, get members, kick member, and leaveUpdated documentation, including new docs for some useful utils
Fixed bugs in
Tournaments.export_games
Deprecated
Users.get_by_team
- useTeams.get_members
instead
0.6.1 (2020-01-20)
Add py37 to the travis build
Update development status classifier to 4 - Beta
Fix py36 issue preventing successful build
Make updates to the Makefile
0.6.0 (2020-01-20)
Add logging to the
berserk.session
moduleFix exception message when no cause
Fix bug in
Broadcasts.push_pgn_update
Update documentation and tweak the theme
0.5.0 (2020-01-20)
Add
ResponseError
for 4xx and 5xx responses with status code, reason, and causeAdd
ApiError
for all other request errorsFix test case broken by 0.4.0 release
Put all utils code under test
0.4.0 (2020-01-19)
Add support for the broadcast endpoints
Add a utility for easily converting API objects into update params
Fix multiple bugs with the tournament create endpoint
Improve the reusability of some conversion utilities
Improve many docstrings in the client classes
0.3.2 (2020-01-04)
Fix bug where options not passed for challenge creation
Convert requirements from pinned to sematically compatible
Bump all developer dependencies
Use pytest instead of the older py.test
Use py37 in tox
0.3.1 (2018-12-23)
Convert datetime string in tournament creation response into datetime object
0.3.0 (2018-12-23)
Convert all timestamps to datetime in all responses
Provide support for challenging other players to a game
0.2.1 (2018-12-08)
Bump requests dependency to >-2.20.0 (CVE-2018-18074)
0.2.0 (2018-12-08)
Add position and start_date params to Tournament.create
Add Position enum
0.1.2 (2018-07-14)
Fix an asine bug in the docs
0.1.1 (2018-07-14)
Added tests for session and formats modules
Fixed mispelled PgnHandler class (!)
Fixed issue with trailing whitespace when splitting multiple PGN texts
Fixed the usage overview in the README
Fixed the versions for travis-ci
Made it easier to test the JsonHandler class
Salted the bumpversion config to taste
0.1.0 (2018-07-10)
First release on PyPI.