Welcome to berserk’s documentation!

Available on PyPI Continuous Integration Code Coverage Documentation Status

Python client for the Lichess API.


berserk

Available on PyPI Continuous Integration Code Coverage Documentation Status

Python client for the Lichess API.

Features

  • handles JSON and PGN formats at user’s discretion
  • token auth session
  • easy integration with OAuth2
  • automatically converts time values to datetimes

Usage

You can use any requests.Session-like object as a session, including those from requests_oauth. A simple token session is included, as shown below:

import berserk

session = berserk.TokenSession(API_TOKEN)
client = berserk.Client(session=session)

Most if not all of the API is available:

client.account.get
client.account.get_email
client.account.get_preferences
client.account.get_kid_mode
client.account.set_kid_mode
client.account.upgrade_to_bot

client.users.get_puzzle_activity
client.users.get_realtime_statuses
client.users.get_all_top_10
client.users.get_leaderboard
client.users.get_public_data
client.users.get_activity_feed
client.users.get_by_id
client.users.get_by_team
client.users.get_live_streamers
client.users.get_users_followed
client.users.get_users_following
client.users.get_rating_history

client.teams.get_members
client.teams.join
client.teams.leave
client.teams.kick_member

client.games.export
client.games.export_by_player
client.games.export_multi
client.games.get_among_players
client.games.get_ongoing
client.games.get_tv_channels

client.challenges.create
client.challenges.create_ai
client.challenges.create_open
client.challenges.create_with_accept
client.challenges.accept
client.challenges.decline

client.board.stream_incoming_events
client.board.seek
client.board.stream_game_state
client.board.make_move
client.board.post_message
client.board.abort_game
client.board.resign_game
client.board.handle_draw_offer
client.board.offer_draw
client.board.accept_draw
client.board.decline_draw

client.bots.stream_incoming_events
client.bots.stream_game_state
client.bots.make_move
client.bots.post_message
client.bots.abort_game
client.bots.resign_game
client.bots.accept_challenge
client.bots.decline_challenge

client.tournaments.get
client.tournaments.create
client.tournaments.export_games
client.tournaments.stream_results
client.tournaments.stream_by_creator

client.broadcasts.create
client.broadcasts.get
client.broadcasts.update
client.broadcasts.push_pgn_update

client.simuls.get

client.studies.export_chapter
client.studies.export

Details for each function can be found in the full documentation.

Credits

This package was created with Cookiecutter and the audreyr/cookiecutter-pypackage project template.

Installation

Stable release

To install berserk, run this command in your terminal:

$ pip install berserk

This is the preferred method to install berserk, as it will always install the most recent stable release.

If you don’t have pip installed, this Python installation guide can guide you through the process.

From sources

The sources for berserk can be downloaded from the Github repo.

You can either clone the public repository:

$ git clone git://github.com/rhgrant10/berserk

Or download the tarball:

$ curl  -OL https://github.com/rhgrant10/berserk/tarball/master

Once you have a copy of the source, you can install it with:

$ python setup.py install

Usage

Use berserk by creating an API client:

>>> import berserk
>>> client = berserk.Client()

Authenticating

By default the client does not perform any authentication. However many of the endpoints are not open. To use a form of authentication, just pass the appropriate requests.Session-like object:

  • using an API token: berserk.TokenSession
  • using oauth: requests_oauthlib.Oauth2Session

Note

Some endpoints require specific Oauth2 permissions.

Using an API token

If you have a personal API token, you can simply use the TokenSession provided. For example, assuming you have written your token to './lichess.token':

>>> with open('./lichess.token') as f:
...     token = f.read()
...
>>> session = berserk.TokenSession(token)
>>> client = berserk.Client(session)

Using Oauth2

Some of the endpoints require OAuth2 authentication. Although outside the scope of this documentation, you can use requests_oauthlib.Oauth2Session for this.

>>> from requests_oauthlib import OAuth2Session
>>> session = OAuth2Session(...)
>>> client = berserk.Client(session)

Accounts

Information and Preferences

>>> client.account.get()
{'blocking': False,
 'count': {...},
 'createdAt': datetime.datetime(2018, 5, 16, 8, 9, 18, 187000),
 'followable': True,
 'following': False,
 'followsYou': False,
 'id': 'rhgrant10',
 'nbFollowers': 1,
 'nbFollowing': 1,
 'online': True,
 'perfs': {...},
 'playTime': {...},
 'seenAt': datetime.datetime(2018, 12, 9, 10, 28, 30, 221000),
 'url': 'https://lichess.org/@/rhgrant10',
 'username': 'rhgrant10'}

>>> client.account.get_email()
'rhgrant10@gmail.com'

>>> client.account.get_preferences()
{'animation': 2,
 'autoQueen': 1,
 ...
 'transp': False,
 'zen': 0}}

Kid Mode

Using Oauth2, you can set the kid mode.

>>> client.account.set_kid_mode(True)  # enable
True
>>> client.account.set_kid_mode(False)  # disable
True

Note that the set_kid_mode method returns an indicator of success and not the current or previous status.

>>> def show_kid_mode():
...     is_enabled = client.account.get_kid_mode()
...     print('enabled' if is_enabled else 'disabled')
...
>>> show_kid_mode()
disabled

>>> # try to enable, but the request fails
>>> client.account.set_kid_mode(True)
False
>>> show_kid_mode()
disabled

>>> # try again, this time it succeeds
>>> client.account.set_kid_mode(True)
True
>>> show_kid_mode()
enabled

Bot Account Upgrade

If this is a new account that has not yet played a game, and if you have the required OAuth2 permission, you can upgrade the account to a bot account:

>>> client.account.upgrade_to_bot()

Read more below about how to use bot functionality.

Users and Teams

Realtime Statuses

Get realtime information about one or more players:

>>> players = ['Sasageyo', 'Voinikonis_Nikita', 'Zugzwangerz', 'DOES-NOT-EXIST']
>>> client.users.get_realtime_statuses(players)
[{'id': 'sasageyo',
'name': 'Sasageyo',
'title': 'IM',
'online': True,
'playing': True},
{'id': 'voinikonis_nikita',
'name': 'Voinikonis_Nikita',
'title': 'FM',
'online': True,
'playing': True},
{'id': 'zugzwangerz', 'name': 'Zugzwangerz'}]

Top 10 Lists

>>> top10 = client.users.get_all_top_10()
>>> list(top10)
['bullet',
 'blitz',
 'rapid',
 'classical',
 'ultraBullet',
 'crazyhouse',
 'chess960',
 'kingOfTheHill',
 'threeCheck',
 'antichess',
 'atomic',
 'horde',
 'racingKings']
>>> top10['horde'][0]
{'id': 'ingrid-vengeance',
 'perfs': {'horde': {'progress': 22, 'rating': 2443}},
 'username': 'Ingrid-Vengeance'}

Leaderboards

>>> client.users.get_leaderboard('horde', count=11)[-1]
{'id': 'philippesaner',
 'perfs': {'horde': {'progress': 10, 'rating': 2230}},
 'username': 'PhilippeSaner'}

Public Data

>>> client.users.get_public_data('PhilippeSaner')
{'completionRate': 87,
 'count': {...},
 'createdAt': datetime.datetime(2017, 1, 9, 16, 14, 31, 140000),
 'id': 'philippesaner',
 'nbFollowers': 40,
 'nbFollowing': 13,
 'online': False,
 'perfs': {...},
 'playTime': {'total': 1505020, 'tv': 1038007},
 'profile': {'country': 'CA', 'location': 'Ottawa'},
 'seenAt': datetime.datetime(2018, 12, 9, 10, 26, 28, 22000),
 'url': 'https://lichess.org/@/PhilippeSaner',
 'username': 'PhilippeSaner'}

Activity Feeds

>>> feed = client.users.get_activity_feed('PhilippeSaner')
>>> feed[0]
{'games': {'horde': {'draw': 0,
   'loss': 1,
   'rp': {'after': 2230, 'before': 2198},
   'win': 12}},
 'interval': {'end': datetime.datetime(2018, 12, 9, 16, 0),
  'start': datetime.datetime(2018, 12, 8, 16, 0)},
 'tournaments': {'best': [{'nbGames': 1,
    'rank': 6,
    'rankPercent': 33,
    'score': 2,
    'tournament': {'id': '9zm2uIdP', 'name': 'Daily Horde Arena'}}],
  'nb': 1}}

Team Members

>>> client.users.get_by_team('coders')
<map at 0x107c1acc0>
>>> members = list(_)
>>> len(members)
228

Live Streamers

>>> client.users.get_live_streamers()
[{'id': 'chesspatzerwal', 'name': 'ChesspatzerWAL', 'patron': True},
 {'id': 'ayrtontwigg', 'name': 'AyrtonTwigg', 'playing': True},
 {'id': 'fanatikchess', 'name': 'FanatikChess', 'patron': True},
 {'id': 'jwizzy74', 'name': 'Jwizzy74', 'patron': True, 'playing': True},
 {'id': 'devjamesb', 'name': 'DevJamesB', 'playing': True},
 {'id': 'kafka4x', 'name': 'Kafka4x', 'playing': True},
 {'id': 'sparklehorse', 'name': 'Sparklehorse', 'patron': True, 'title': 'IM'},
 {'id': 'ivarcode', 'name': 'ivarcode', 'playing': True},
 {'id': 'pepellou', 'name': 'pepellou', 'patron': True, 'playing': True},
 {'id': 'videogamepianist', 'name': 'VideoGamePianist', 'playing': True}]

Exporting Games

By Player

Finished games can be exported and current games can be listed. Let’s take a look at the most recent 300 games played by “LeelaChess” on Dec. 8th, 2018:

>>> start = berserk.utils.to_millis(datetime(2018, 12, 8))
>>> end = berserk.utils.to_millis(datetime(2018, 12, 9))
>>> client.games.export_by_player('LeelaChess', since=start, until=end,
                                  max=300))
<generator object Games.export_by_player at 0x10c24b048>
>>> games = list(_)
>>> games[0]['createdAt']
datetime.datetime(2018, 12, 9, 22, 54, 24, 195000, tzinfo=datetime.timezone.utc)
>>> games[-1]['createdAt']
datetime.datetime(2018, 12, 8, 9, 11, 42, 229000, tzinfo=datetime.timezone.utc)

Wow, they play a lot of chess :)

By ID

You can export games too using their IDs. Let’s export the last game LeelaChess played that day:

>>> game_id = games[0]['id']
>>> client.games.export(game_id)
{'analysis': [...],
 'clock': {'increment': 8, 'initial': 300, 'totalTime': 620},
 'createdAt': datetime.datetime(2018, 12, 9, 22, 54, 24, 195000, tzinfo=datetime.timezone.utc),
 'id': 'WatQhhbJ',
 'lastMoveAt': datetime.datetime(2018, 12, 9, 23, 5, 59, 396000, tzinfo=datetime.timezone.utc),
 'moves': ...
 'opening': {'eco': 'D38',
  'name': "Queen's Gambit Declined: Ragozin Defense",
  'ply': 8},
 'perf': 'rapid',
 'players': {'black': {'analysis': {'acpl': 44,
    'blunder': 1,
    'inaccuracy': 4,
    'mistake': 2},
   'rating': 1333,
   'ratingDiff': 0,
   'user': {'id': 'fsoto', 'name': 'fsoto'}},
  'white': {'analysis': {'acpl': 11,
    'blunder': 0,
    'inaccuracy': 2,
    'mistake': 0},
   'provisional': True,
   'rating': 2490,
   'ratingDiff': 0,
   'user': {'id': 'leelachess', 'name': 'LeelaChess', 'title': 'BOT'}}},
 'rated': True,
 'speed': 'rapid',
 'status': 'mate',
 'variant': 'standard',
 'winner': 'white'}

PGN vs JSON

Of course sometimes PGN format is desirable. Just pass as_pgn=True to any of the export methods:

>>> pgn = client.games.export(game_id, as_pgn=True)
>>> print(pgn)
[Event "Rated Rapid game"]
[Site "https://lichess.org/WatQhhbJ"]
[Date "2018.12.09"]
[Round "-"]
[White "LeelaChess"]
[Black "fsoto"]
[Result "1-0"]
[UTCDate "2018.12.09"]
[UTCTime "22:54:24"]
[WhiteElo "2490"]
[BlackElo "1333"]
[WhiteRatingDiff "+0"]
[BlackRatingDiff "+0"]
[WhiteTitle "BOT"]
[Variant "Standard"]
[TimeControl "300+8"]
[ECO "D38"]
[Opening "Queen's Gambit Declined: Ragozin Defense"]
[Termination "Normal"]

1. d4 { [%eval 0.08] [%clk 0:05:00] } 1... d5 ...

TV Channels

>>> channels = client.games.get_tv_channels()
>>> list(channels)
['Bot',
 'Blitz',
 'Racing Kings',
 'UltraBullet',
 'Bullet',
 'Classical',
 'Three-check',
 'Antichess',
 'Computer',
 'Horde',
 'Rapid',
 'Atomic',
 'Crazyhouse',
 'Chess960',
 'King of the Hill',
 'Top Rated']
>>> channels['King of the Hill']
{'gameId': 'YPL6tP2K',
 'rating': 1554,
 'user': {'id': 'linischoki', 'name': 'linischoki'}}

Working with tournaments

You have to specify the clock time, increment, and minutes, but creating a new tournament is easy:

>>> client.tournaments.create(clock_time=10, clock_increment=3, minutes=180)
{'berserkable': True,
 'clock': {'increment': 3, 'limit': 600},
 'createdBy': 'rhgrant10',
 'duels': [],
 'fullName': "O'Kelly Arena",
 'greatPlayer': {'name': "O'Kelly",
  'url': "https://wikipedia.org/wiki/Alb%C3%A9ric_O'Kelly_de_Galway"},
 'id': '3uwyXjiC',
 'minutes': 180,
 'nbPlayers': 0,
 'perf': {'icon': '#', 'name': 'Rapid'},
 'quote': {'author': 'Bent Larsen',
  'text': 'I often play a move I know how to refute.'},
 'secondsToStart': 300,
 'standing': {'page': 1, 'players': []},
 'startsAt': '2018-12-10T00:32:12.116Z',
 'system': 'arena',
 'variant': 'standard',
 'verdicts': {'accepted': True, 'list': []}}

You can specify the starting position for new tournaments using one of the provided enum value in berserk.enums.Position:

>>> client.tournaments.create(clock_time=10, clock_increment=3, minutes=180,
                              position=berserk.enums.Position.KINGS_PAWN)

Additionally you can see tournaments that have recently finished, are in progress, and are about to start:

>>> tournaments = client.tournaments.get()
>>> list(tournaments)
['created', 'started', 'finished']
>>> len(tournaments['created'])
19
>>> tournaments['created'][0]
{'clock': {'increment': 0, 'limit': 300},
 'createdBy': 'bashkimneziri',
 'finishesAt': datetime.datetime(2018, 12, 24, 0, 21, 2, 179000, tzinfo=datetime.timezone.utc),
 'fullName': 'GM Arena',
 'id': 'COnVgmKH',
 'minutes': 45,
 'nbPlayers': 1,
 'perf': {'icon': ')', 'key': 'blitz', 'name': 'Blitz', 'position': 1},
 'rated': True,
 'secondsToStart': 160,
 'startsAt': datetime.datetime(2018, 12, 23, 23, 36, 2, 179000, tzinfo=datetime.timezone.utc),
 'status': 10,
 'system': 'arena',
 'variant': {'key': 'standard', 'name': 'Standard', 'short': 'Std'},
 'winner': None}

Being a bot

Warning

These commands only work using bot accounts. Make sure you have converted the account with which you authenticate into a bot account first. See above for details.

Bots stream game information and react by calling various endpoints. There are two streams of information:

  1. incoming events
  2. state of a particular game

In general, a bot will listen to the stream of incoming events, determine which challenges to accept, and once accepted, listen to the stream of game states and respond with the best moves in an attempt to win as many games as possible. You can create a bot that looses intentionally if that makes you happy, but regardless you will need to listen to both streams of information.

The typical pattern is to have one main thread that listens to the event stream and spawns new threads when accepting challenges. Each challenge thread then listens to the stream of state for that particular game and plays it to completion.

Responding to challenges

Here the goal is to respond to challenges and spawn workers to play those accepted. Here’s a bit of sample code that hits the highlights:

>>> is_polite = True
>>> for event in client.bots.stream_incoming_events():
...     if event['type'] == 'challenge':
...         if should_accept(event):
...             client.bots.accept_challenge(event['id'])
...         elif is_polite:
...             client.bots.decline_challenge(event['id'])
...     elif event['type'] == 'gameStart':
...         game = Game(event['id'])
...         game.start()
...

Playing a game

Having accepted a challenge and recieved the gameStart event for it, the main job here is to listen and react to the stream of the game state:

>>> class Game(threading.Thread):
...     def __init__(self, client, game_id, **kwargs):
...         super().__init__(**kwargs)
...         self.game_id = game_id
...         self.client = client
...         self.stream = client.bots.stream_game_state(game_id)
...         self.current_state = next(self.stream)
...
...     def run(self):
...         for event in self.stream:
...             if event['type'] == 'gameState':
...                 self.handle_state_change(event)
...             elif event['type'] == 'chatLine':
...                 self.handle_chat_line(event)
...
...     def handle_state_change(self, game_state):
...         pass
...
...     def handle_chat_line(self, chat_line):
...         pass
...

Obviously the code above is just to communicate the gist of what is required. But once you have your framework for reacting to changes in game state, there are a variety of actions you can take:

>>> client.bots.make_move(game_id, 'e2e4')
True
>>> client.bots.abort_game(game_id)
True
>>> client.bots.resign_game(game_id)
True
>>> client.bots.post_message(game_id, 'Prepare to loose')
True

Developer Interface

Clients

class berserk.clients.Client(session=None, base_url=None, pgn_as_default=False)[source]

Bases: berserk.clients.BaseClient

Main touchpoint for the API.

All endpoints are namespaced into the clients below:

  • account - managing account information
  • bots - performing bot operations
  • broadcasts - getting and creating broadcasts
  • challenges - using challenges
  • games - getting and exporting games
  • simuls - getting simultaneous exhibition games
  • studies - exporting studies
  • teams - getting information about teams
  • tournaments - getting and creating tournaments
  • users - getting information about users
Parameters:
  • session (requests.Session) – request session, authenticated as needed
  • base_url (str) – base API URL to use (if other than the default)
  • pgn_as_default (bool) – True if PGN should be the default format for game exports when possible. This defaults to False and is used as a fallback when as_pgn is left as None for methods that support it.
class berserk.clients.Account(session, base_url=None)[source]

Bases: berserk.clients.BaseClient

Client for account-related endpoints.

get()[source]

Get your public information.

Returns:public information about the authenticated user
Return type:dict
get_email()[source]

Get your email address.

Returns:email address of the authenticated user
Return type:str
get_kid_mode()[source]

Get your kid mode status.

Returns:current kid mode status
Return type:bool
get_preferences()[source]

Get your account preferences.

Returns:preferences of the authenticated user
Return type:dict
set_kid_mode(value)[source]

Set your kid mode status.

Parameters:value (bool) – whether to enable or disable kid mode
Returns:success
Return type:bool
upgrade_to_bot()[source]

Upgrade your account to a bot account.

Requires bot:play oauth scope. User cannot have any previously played games.

Returns:success
Return type:bool
class berserk.clients.Board(session, base_url=None)[source]

Bases: berserk.clients.BaseClient

Client for physical board or external application endpoints.

abort_game(game_id)[source]

Abort a board game.

Parameters:game_id (str) – ID of a game
Returns:success
Return type:bool
accept_draw(game_id)[source]

Accept an already offered draw in the given game.

Parameters:game_id (str) – ID of an in-progress game
Returns:True if successful
Return type:bool
decline_draw(game_id)[source]

Decline an already offered draw in the given game.

Parameters:game_id (str) – ID of an in-progress game
Returns:True if successful
Return type:bool
handle_draw_offer(game_id, accept)[source]

Create, accept, or decline a draw offer.

To offer a draw, pass accept=True and a game ID of an in-progress game. To response to a draw offer, pass either accept=True or accept=False and the ID of a game in which you have recieved a draw offer.

Often, it’s easier to call offer_draw(), accept_draw(), or decline_draw().

Parameters:
  • game_id (str) – ID of an in-progress game
  • accept (bool) – whether to accept
Returns:

True if successful

Return type:

bool

make_move(game_id, move)[source]

Make a move in a board game.

Parameters:
  • game_id (str) – ID of a game
  • move (str) – move to make
Returns:

success

Return type:

bool

offer_draw(game_id)[source]

Offer a draw in the given game.

Parameters:game_id (str) – ID of an in-progress game
Returns:True if successful
Return type:bool
post_message(game_id, text, spectator=False)[source]

Post a message in a board game.

Parameters:
  • game_id (str) – ID of a game
  • text (str) – text of the message
  • spectator (bool) – post to spectator room (else player room)
Returns:

success

Return type:

bool

resign_game(game_id)[source]

Resign a board game.

Parameters:game_id (str) – ID of a game
Returns:success
Return type:bool
seek(time, increment, rated=False, variant='standard', color='random', rating_range=None)[source]

Create a public seek to start a game with a random opponent.

Parameters:
  • time (int) – intial clock time in minutes
  • increment (int) – clock increment in minutes
  • rated (bool) – whether the game is rated (impacts ratings)
  • variant (str) – game variant to use
  • color (str) – color to play
  • rating_range – range of opponent ratings
Returns:

duration of the seek

Return type:

float

stream_game_state(game_id)[source]

Get the stream of events for a board game.

Parameters:game_id (str) – ID of a game
Returns:iterator over game states
stream_incoming_events()[source]

Get your realtime stream of incoming events.

Returns:stream of incoming events
Return type:iterator over the stream of events
class berserk.clients.Bots(session, base_url=None)[source]

Bases: berserk.clients.BaseClient

Client for bot-related endpoints.

abort_game(game_id)[source]

Abort a bot game.

Parameters:game_id (str) – ID of a game
Returns:success
Return type:bool
accept_challenge(challenge_id)[source]

Accept an incoming challenge.

Parameters:challenge_id (str) – ID of a challenge
Returns:success
Return type:bool
decline_challenge(challenge_id)[source]

Decline an incoming challenge.

Parameters:challenge_id (str) – ID of a challenge
Returns:success
Return type:bool
make_move(game_id, move)[source]

Make a move in a bot game.

Parameters:
  • game_id (str) – ID of a game
  • move (str) – move to make
Returns:

success

Return type:

bool

post_message(game_id, text, spectator=False)[source]

Post a message in a bot game.

Parameters:
  • game_id (str) – ID of a game
  • text (str) – text of the message
  • spectator (bool) – post to spectator room (else player room)
Returns:

success

Return type:

bool

resign_game(game_id)[source]

Resign a bot game.

Parameters:game_id (str) – ID of a game
Returns:success
Return type:bool
stream_game_state(game_id)[source]

Get the stream of events for a bot game.

Parameters:game_id (str) – ID of a game
Returns:iterator over game states
stream_incoming_events()[source]

Get your realtime stream of incoming events.

Returns:stream of incoming events
Return type:iterator over the stream of events
class berserk.clients.Broadcasts(session, base_url=None)[source]

Bases: berserk.clients.BaseClient

Broadcast of one or more games.

create(name, description, sync_url=None, markdown=None, credit=None, starts_at=None, official=None, throttle=None)[source]

Create a new broadcast.

Note

sync_url must be publicly accessible. If not provided, you must periodically push new PGN to update the broadcast manually.

Parameters:
  • name (str) – name of the broadcast
  • description (str) – short description
  • markdown (str) – long description
  • sync_url (str) – URL by which Lichess can poll for updates
  • credit (str) – short text to give credit to the source provider
  • starts_at (int) – start time as millis
  • official (bool) – DO NOT USE
  • throttle (int) – DO NOT USE
Returns:

created tournament info

Return type:

dict

get(broadcast_id, slug='-')[source]

Get a broadcast by ID.

Parameters:
  • broadcast_id (str) – ID of a broadcast
  • slug (str) – slug for SEO
Returns:

broadcast information

Return type:

dict

push_pgn_update(broadcast_id, pgn_games, slug='-')[source]

Manually update an existing broadcast by ID.

Parameters:
  • broadcast_id (str) – ID of a broadcast
  • pgn_games (list) – one or more games in PGN format
Returns:

success

Return type:

bool

update(broadcast_id, name, description, sync_url, markdown=None, credit=None, starts_at=None, official=None, throttle=None, slug='-')[source]

Update an existing broadcast by ID.

Note

Provide all fields. Values in missing fields will be erased.

Parameters:
  • broadcast_id (str) – ID of a broadcast
  • name (str) – name of the broadcast
  • description (str) – short description
  • sync_url (str) – URL by which Lichess can poll for updates
  • markdown (str) – long description
  • credit (str) – short text to give credit to the source provider
  • starts_at (int) – start time as millis
  • official (bool) – DO NOT USE
  • throttle (int) – DO NOT USE
  • slug (str) – slug for SEO
Returns:

updated broadcast information

Return type:

dict

class berserk.clients.Challenges(session, base_url=None)[source]

Bases: berserk.clients.BaseClient

accept(challenge_id)[source]

Accept an incoming challenge.

Parameters:challenge_id (str) – id of the challenge to accept
Returns:success indicator
Return type:bool
create(username, rated, clock_limit=None, clock_increment=None, days=None, color=None, variant=None, position=None)[source]

Challenge another player to a game.

Parameters:
  • username (str) – username of the player to challege
  • rated (bool) – whether or not the game will be rated
  • clock_limit (int) – clock initial time (in seconds)
  • clock_increment (int) – clock increment (in seconds)
  • days (int) – days per move (for correspondence games; omit clock)
  • color (Color) – color of the accepting player
  • variant (Variant) – game variant to use
  • position (str) – custom intial position in FEN (variant must be standard and the game cannot be rated)
Returns:

challenge data

Return type:

dict

create_ai(level=8, clock_limit=None, clock_increment=None, days=None, color=None, variant=None, position=None)[source]

Challenge AI to a game.

Parameters:
  • level (int) – level of the AI (1 to 8)
  • clock_limit (int) – clock initial time (in seconds)
  • clock_increment (int) – clock increment (in seconds)
  • days (int) – days per move (for correspondence games; omit clock)
  • color (Color) – color of the accepting player
  • variant (Variant) – game variant to use
  • position (str) – use one of the custom initial positions (variant must be standard and cannot be rated)
Returns:

success indicator

Return type:

bool

create_open(clock_limit=None, clock_increment=None, variant=None, position=None)[source]

Create a challenge that any two players can join.

Parameters:
  • clock_limit (int) – clock initial time (in seconds)
  • clock_increment (int) – clock increment (in seconds)
  • variant (Variant) – game variant to use
  • position (str) – custom intial position in FEN (variant must be standard and the game cannot be rated)
Returns:

challenge data

Return type:

dict

create_with_accept(username, rated, token, clock_limit=None, clock_increment=None, days=None, color=None, variant=None, position=None)[source]

Start a game with another player.

This is just like the regular challenge create except it forces the opponent to accept. You must provide the OAuth token of the opponent and it must have the challenge:write scope.

Parameters:
  • username (str) – username of the opponent
  • rated (bool) – whether or not the game will be rated
  • token (str) – opponent’s OAuth token
  • clock_limit (int) – clock initial time (in seconds)
  • clock_increment (int) – clock increment (in seconds)
  • days (int) – days per move (for correspondence games; omit clock)
  • color (Color) – color of the accepting player
  • variant (Variant) – game variant to use
  • position (Position) – custom intial position in FEN (variant must be standard and the game cannot be rated)
Returns:

game data

Return type:

dict

decline(challenge_id)[source]

Decline an incoming challenge.

Parameters:challenge_id (str) – id of the challenge to decline
Returns:success indicator
Return type:bool
class berserk.clients.Games(session, base_url=None, pgn_as_default=False)[source]

Bases: berserk.clients.FmtClient

Client for games-related endpoints.

export(game_id, as_pgn=None, moves=None, tags=None, clocks=None, evals=None, opening=None, literate=None)[source]

Get one finished game as PGN or JSON.

Parameters:
  • game_id (str) – the ID of the game to export
  • as_pgn (bool) – whether to return the game in PGN format
  • moves (bool) – whether to include the PGN moves
  • tags (bool) – whether to include the PGN tags
  • clocks (bool) – whether to include clock comments in the PGN moves
  • evals (bool) – whether to include analysis evaluation comments in the PGN moves when available
  • opening (bool) – whether to include the opening name
  • literate (bool) – whether to include literate the PGN
Returns:

exported game, as JSON or PGN

export_by_player(username, as_pgn=None, since=None, until=None, max=None, vs=None, rated=None, perf_type=None, color=None, analysed=None, moves=None, tags=None, evals=None, opening=None)[source]

Get games by player.

Parameters:
  • username (str) – which player’s games to return
  • as_pgn (bool) – whether to return the game in PGN format
  • since (int) – lowerbound on the game timestamp
  • until (int) – upperbound on the game timestamp
  • max (int) – limit the number of games returned
  • vs (str) – filter by username of the opponent
  • rated (bool) – filter by game mode (True for rated, False for casual)
  • perf_type (PerfType) – filter by speed or variant
  • color (Color) – filter by the color of the player
  • analysed (bool) – filter by analysis availability
  • moves (bool) – whether to include the PGN moves
  • tags (bool) – whether to include the PGN tags
  • clocks (bool) – whether to include clock comments in the PGN moves
  • evals (bool) – whether to include analysis evaluation comments in the PGN moves when available
  • opening (bool) – whether to include the opening name
  • literate (bool) – whether to include literate the PGN
Returns:

iterator over the exported games, as JSON or PGN

export_multi(*game_ids, as_pgn=None, moves=None, tags=None, clocks=None, evals=None, opening=None)[source]

Get multiple games by ID.

Parameters:
  • game_ids – one or more game IDs to export
  • as_pgn (bool) – whether to return the game in PGN format
  • moves (bool) – whether to include the PGN moves
  • tags (bool) – whether to include the PGN tags
  • clocks (bool) – whether to include clock comments in the PGN moves
  • evals (bool) – whether to include analysis evaluation comments in the PGN moves when available
  • opening (bool) – whether to include the opening name
Returns:

iterator over the exported games, as JSON or PGN

get_among_players(*usernames)[source]

Get the games currently being played among players.

Note this will not includes games where only one player is in the given list of usernames.

Parameters:usernames – two or more usernames
Returns:iterator over all games played among the given players
get_ongoing(count=10)[source]

Get your currently ongoing games.

Parameters:count (int) – number of games to get
Returns:some number of currently ongoing games
Return type:list
get_tv_channels()[source]

Get basic information about the best games being played.

Returns:best ongoing games in each speed and variant
Return type:dict
class berserk.clients.Simuls(session, base_url=None)[source]

Bases: berserk.clients.BaseClient

Simultaneous exhibitions - one vs many.

get()[source]

Get recently finished, ongoing, and upcoming simuls.

Returns:current simuls
Return type:list
class berserk.clients.Studies(session, base_url=None)[source]

Bases: berserk.clients.BaseClient

Study chess the Lichess way.

export(study_id)[source]

Export all chapters of a study.

Returns:all chapters as PGN
Return type:list
export_chapter(study_id, chapter_id)[source]

Export one chapter of a study.

Returns:chapter
Return type:PGN
class berserk.clients.Teams(session, base_url=None)[source]

Bases: berserk.clients.BaseClient

get_members(team_id)[source]

Get members of a team.

Parameters:team_id (str) – ID of a team
Returns:users on the given team
Return type:iter
join(team_id)[source]

Join a team.

Parameters:team_id (str) – ID of a team
Returns:success
Return type:bool
kick_member(team_id, user_id)[source]

Kick a member out of your team.

Parameters:
  • team_id (str) – ID of a team
  • user_id (str) – ID of a team member
Returns:

success

Return type:

bool

leave(team_id)[source]

Leave a team.

Parameters:team_id (str) – ID of a team
Returns:success
Return type:bool
class berserk.clients.Tournaments(session, base_url=None, pgn_as_default=False)[source]

Bases: berserk.clients.FmtClient

Client for tournament-related endpoints.

create(clock_time, clock_increment, minutes, name=None, wait_minutes=None, variant=None, berserkable=None, rated=None, start_date=None, position=None, password=None, conditions=None)[source]

Create a new tournament.

Note

wait_minutes is always relative to now and is overriden by start_time.

Note

If name is left blank then one is automatically created.

Parameters:
  • clock_time (int) – intial clock time in minutes
  • clock_increment (int) – clock increment in seconds
  • minutes (int) – length of the tournament in minutes
  • name (str) – tournament name
  • wait_minutes (int) – future start time in minutes
  • start_date (str) – when to start the tournament
  • variant (str) – variant to use if other than standard
  • rated (bool) – whether the game affects player ratings
  • berserkable (str) – whether players can use berserk
  • position (str) – custom initial position in FEN
  • password (str) – password (makes the tournament private)
  • conditions (dict) – conditions for participation
Returns:

created tournament info

Return type:

dict

export_games(id_, as_pgn=False, moves=None, tags=None, clocks=None, evals=None, opening=None)[source]

Export games from a tournament.

Parameters:
  • id (str) – tournament ID
  • as_pgn (bool) – whether to return PGN instead of JSON
  • moves (bool) – include moves
  • tags (bool) – include tags
  • clocks (bool) – include clock comments in the PGN moves, when available
  • evals (bool) – include analysis evalulation comments in the PGN moves, when available
  • opening (bool) – include the opening name
Returns:

games

Return type:

list

get()[source]

Get recently finished, ongoing, and upcoming tournaments.

Returns:current tournaments
Return type:list
stream_by_creator(username)[source]

Stream the tournaments created by a player.

Parameters:username (str) – username of the player
Returns:tournaments
Return type:iter
stream_results(id_, limit=None)[source]

Stream the results of a tournament.

Results are the players of a tournament with their scores and performance in rank order. Note that results for ongoing tournaments can be inconsistent due to ranking changes.

Parameters:
  • id (str) – tournament ID
  • limit (int) – maximum number of results to stream
Returns:

iterator over the stream of results

Return type:

iter

class berserk.clients.Users(session, base_url=None)[source]

Bases: berserk.clients.BaseClient

Client for user-related endpoints.

get_activity_feed(username)[source]

Get the activity feed of a user.

Parameters:username (str) – username
Returns:activity feed of the given user
Return type:list
get_all_top_10()[source]

Get the top 10 players for each speed and variant.

Returns:top 10 players in each speed and variant
Return type:dict
get_by_id(*usernames)[source]

Get multiple users by their IDs.

Parameters:usernames – one or more usernames
Returns:user data for the given usernames
Return type:list
get_by_team(team_id)[source]

Get members of a team.

Parameters:team_id (str) – ID of a team
Returns:users on the given team
Return type:iter
get_leaderboard(perf_type, count=10)[source]

Get the leaderboard for one speed or variant.

Parameters:
  • perf_type (PerfType) – speed or variant
  • count (int) – number of players to get
Returns:

top players for one speed or variant

Return type:

list

get_live_streamers()[source]

Get basic information about currently streaming users.

Returns:users currently streaming a game
Return type:list
get_public_data(username)[source]

Get the public data for a user.

Parameters:username (str) – username
Returns:public data available for the given user
Return type:dict
get_puzzle_activity(max=None)[source]

Stream puzzle activity history starting with the most recent.

Parameters:max (int) – maximum number of entries to stream
Returns:puzzle activity history
Return type:iter
get_rating_history(username)[source]

Get the rating history of a user.

Parameters:username (str) – a username
Returns:rating history for all game types
Return type:list
get_realtime_statuses(*user_ids)[source]

Get the online, playing, and streaming statuses of players.

Only id and name fields are returned for offline users.

Parameters:user_ids – one or more user IDs (names)
Returns:statuses of given players
Return type:list
get_users_followed(username)[source]

Stream users followed by a user.

Parameters:username (str) – a username
Returns:iterator over the users the given user follows
Return type:iter
get_users_following(username)[source]

Stream users who follow a user.

Parameters:username (str) – a username
Returns:iterator over the users that follow the given user
Return type:iter

Session

class berserk.session.Requestor(session, base_url, default_fmt)[source]

Bases: object

Encapsulates the logic for making a request.

Parameters:
  • session (requests.Session) – the authenticated session object
  • base_url (str) – the base URL for requests
  • fmt (FormatHandler) – default format handler to use
get(*args, **kwargs)[source]

Convenience method to make a GET request.

post(*args, **kwargs)[source]

Convenience method to make a POST request.

request(method, path, *args, fmt=None, converter=<function noop>, **kwargs)[source]

Make a request for a resource in a paticular format.

Parameters:
  • method (str) – HTTP verb
  • path (str) – the URL suffix
  • fmt (FormatHandler) – the format handler
  • converter (func) – function to handle field conversions
Returns:

response

Raises:

berserk.exceptions.ResponseError – if the status is >=400

class berserk.session.TokenSession(token)[source]

Bases: requests.sessions.Session

Session capable of personal API token authentication.

Parameters:token (str) – personal API token

Enums

class berserk.enums.PerfType[source]

Bases: berserk.enums.GameType

ANTICHESS = 'antichess'
ATOMIC = 'atomic'
BLITZ = 'blitz'
BULLET = 'bullet'
CHESS960 = 'chess960'
CLASSICAL = 'classical'
CRAZYHOUSE = 'crazyhouse'
HORDE = 'horde'
KING_OF_THE_HILL = 'kingOfTheHill'
RACING_KINGS = 'racingKings'
RAPID = 'rapid'
THREE_CHECK = 'threeCheck'
ULTRA_BULLET = 'ultraBullet'
class berserk.enums.Variant[source]

Bases: berserk.enums.GameType

ANTICHESS = 'antichess'
ATOMIC = 'atomic'
CHESS960 = 'chess960'
CRAZYHOUSE = 'crazyhouse'
HORDE = 'horde'
KING_OF_THE_HILL = 'kingOfTheHill'
RACING_KINGS = 'racingKings'
STANDARD = 'standard'
THREE_CHECK = 'threeCheck'
class berserk.enums.Color[source]

Bases: object

BLACK = 'black'
WHITE = 'white'
class berserk.enums.Room[source]

Bases: object

PLAYER = 'player'
SPECTATOR = 'spectator'
class berserk.enums.Mode[source]

Bases: object

CASUAL = 'casual'
RATED = 'rated'
class berserk.enums.Position[source]

Bases: object

ALEKHINES_DEFENCE = 'rnbqkb1r/pppppppp/5n2/8/4P3/8/PPPP1PPP/RNBQKBNR w KQkq - 2 2'
ALEKHINES_DEFENCE__MODERN_VARIATION = 'rnbqkb1r/ppp1pppp/3p4/3nP3/3P4/5N2/PPP2PPP/RNBQKB1R b KQkq - 1 4'
BENKO_GAMBIT = 'rnbqkb1r/p2ppppp/5n2/1ppP4/2P5/8/PP2PPPP/RNBQKBNR w KQkq b6 1 4'
BENONI_DEFENCE__CZECH_BENONI = 'rnbqkb1r/pp1p1ppp/5n2/2pPp3/2P5/8/PP2PPPP/RNBQKBNR w KQkq - 0 4'
BENONI_DEFENCE__MODERN_BENONI = 'rnbqkb1r/pp1p1ppp/4pn2/2pP4/2P5/8/PP2PPPP/RNBQKBNR w KQkq - 0 4'
BISHOPS_OPENING = 'rnbqkbnr/pppp1ppp/8/4p3/2B1P3/8/PPPP1PPP/RNBQK1NR b KQkq - 2 2'
BLACKMAR_DIEMER_GAMBIT = 'rnbqkbnr/ppp1pppp/8/3p4/3PP3/8/PPP2PPP/RNBQKBNR b KQkq e3 1 2'
BOGO_INDIAN_DEFENCE = 'rnbqk2r/pppp1ppp/4pn2/8/1bPP4/5N2/PP2PPPP/RNBQKB1R w KQkq - 3 4'
BONGCLOUD_ATTACK = 'rnbqkbnr/pppp1ppp/8/4p3/4P3/8/PPPPKPPP/RNBQ1BNR b kq - 0 2'
BUDAPEST_DEFENCE = 'rnbqkb1r/pppp1ppp/5n2/4p3/2PP4/8/PP2PPPP/RNBQKBNR w KQkq - 0 3'
CARO_KANN_DEFENCE = 'rnbqkbnr/pp1ppppp/2p5/8/4P3/8/PPPP1PPP/RNBQKBNR w KQkq - 1 2'
CARO_KANN_DEFENCE__ADVANCE_VARIATION = 'rnbqkbnr/pp2pppp/2p5/3pP3/3P4/8/PPP2PPP/RNBQKBNR b KQkq - 1 3'
CARO_KANN_DEFENCE__CLASSICAL_VARIATION = 'rn1qkbnr/pp2pppp/2p5/5b2/3PN3/8/PPP2PPP/R1BQKBNR w KQkq - 2 5'
CARO_KANN_DEFENCE__EXCHANGE_VARIATION = 'rnbqkbnr/pp2pppp/2p5/3P4/3P4/8/PPP2PPP/RNBQKBNR b KQkq - 1 3'
CARO_KANN_DEFENCE__PANOV_BOTVINNIK_ATTACK = 'rnbqkb1r/pp3ppp/4pn2/3p4/2PP4/2N5/PP3PPP/R1BQKBNR w KQkq - 1 6'
CARO_KANN_DEFENCE__STEINITZ_VARIATION = 'rnbqkb1r/pp3ppp/4pn2/3p4/2PP4/2N5/PP3PPP/R1BQKBNR w KQkq - 1 6'
CATALAN_OPENING = 'rnbqkb1r/pppp1ppp/4pn2/8/2PP4/6P1/PP2PP1P/RNBQKBNR b KQkq - 1 3'
CATALAN_OPENING__CLOSED_VARIATION = 'rnbqk2r/ppp1bppp/4pn2/3p4/2PP4/5NP1/PP2PPBP/RNBQK2R b KQkq - 4 5'
CLOSED_GAME = 'rnbqkbnr/ppp1pppp/8/3p4/3P4/8/PPP1PPPP/RNBQKBNR w KQkq - 0 2'
DANISH_GAMBIT = 'rnbqkbnr/pppp1ppp/8/8/3pP3/2P5/PP3PPP/RNBQKBNR b KQkq - 1 3'
DUTCH_DEFENCE = 'rnbqkbnr/ppppp1pp/8/5p2/3P4/8/PPP1PPPP/RNBQKBNR w KQkq f6 1 2'
DUTCH_DEFENCE__LENINGRAD_VARIATION = 'rnbqk2r/ppppp1bp/5np1/5p2/2PP4/5NP1/PP2PPBP/RNBQK2R b KQkq - 4 5'
DUTCH_DEFENCE__STAUNTON_GAMBIT = 'rnbqkb1r/ppppp1pp/5n2/6B1/3Pp3/2N5/PPP2PPP/R2QKBNR b KQkq - 4 4'
DUTCH_DEFENCE__STONEWALL_VARIATION = 'rnbq1rk1/ppp1b1pp/4pn2/3p1p2/2PP4/5NP1/PP2PPBP/RNBQ1RK1 w - d6 1 7'
ENGLISH_OPENING = 'rnbqkbnr/pppppppp/8/8/2P5/8/PP1PPPPP/RNBQKBNR b KQkq c3 1 1'
ENGLISH_OPENING__CLOSED_SYSTEM = 'r1bqk1nr/ppp2pbp/2np2p1/4p3/2P5/2NP2P1/PP2PPBP/R1BQK1NR w KQkq - 0 6'
ENGLISH_OPENING__REVERSED_SICILIAN = 'rnbqkbnr/pppp1ppp/8/4p3/2P5/8/PP1PPPPP/RNBQKBNR w KQkq e6 1 2'
ENGLISH_OPENING__SYMMETRICAL_VARIATION = 'rnbqkbnr/pp1ppppp/8/2p5/2P5/8/PP1PPPPP/RNBQKBNR w KQkq c6 1 2'
FOUR_KNIGHTS_GAME = 'r1bqkb1r/pppp1ppp/2n2n2/4p3/4P3/2N2N2/PPPP1PPP/R1BQKB1R w KQkq - 5 4'
FOUR_KNIGHTS_GAME__SCOTCH_VARIATION = 'r1bqkb1r/pppp1ppp/2n2n2/4p3/3PP3/2N2N2/PPP2PPP/R1BQKB1R b KQkq d3 1 4'
FOUR_KNIGHTS_GAME__SPANISH_VARIATION = 'r1bqkb1r/pppp1ppp/2n2n2/1B2p3/4P3/2N2N2/PPPP1PPP/R1BQK2R b KQkq - 0 4'
FRANKENSTEIN_DRACULA_VARIATION = 'rnbqkb1r/pppp1ppp/8/4p3/2B1n3/2N5/PPPP1PPP/R1BQK1NR w KQkq - 0 4'
FRENCH_DEFENCE = 'rnbqkbnr/pppp1ppp/4p3/8/4P3/8/PPPP1PPP/RNBQKBNR w KQkq - 1 2'
FRENCH_DEFENCE__ADVANCE_VARIATION = 'rnbqkbnr/ppp2ppp/4p3/3pP3/3P4/8/PPP2PPP/RNBQKBNR b KQkq - 1 3'
FRENCH_DEFENCE__BURN_VARIATION = 'rnbqkb1r/ppp2ppp/4pn2/3p2B1/3PP3/2N5/PPP2PPP/R2QKBNR b KQkq - 1 4'
FRENCH_DEFENCE__CLASSICAL_VARIATION = 'rnbqkb1r/ppp2ppp/4pn2/3p4/3PP3/2N5/PPP2PPP/R1BQKBNR w KQkq - 3 4'
FRENCH_DEFENCE__EXCHANGE_VARIATION = 'rnbqkbnr/ppp2ppp/4p3/3P4/3P4/8/PPP2PPP/RNBQKBNR b KQkq - 1 3'
FRENCH_DEFENCE__RUBINSTEIN_VARIATION = 'rnbqkbnr/ppp2ppp/4p3/8/3Pp3/2N5/PPP2PPP/R1BQKBNR w KQkq - 1 4'
FRENCH_DEFENCE__TARRASCH_VARIATION = 'rnbqkbnr/ppp2ppp/4p3/3p4/3PP3/8/PPPN1PPP/R1BQKBNR b KQkq - 2 3'
FRENCH_DEFENCE__WINAWER_VARIATION = 'rnbqk1nr/ppp2ppp/4p3/3p4/1b1PP3/2N5/PPP2PPP/R1BQKBNR w KQkq - 3 4'
GIUOCO_PIANO = 'r1bqk1nr/pppp1ppp/2n5/2b1p3/2B1P3/5N2/PPPP1PPP/RNBQK2R w KQkq - 5 4'
GRUNFELD_DEFENCE = 'rnbqkb1r/ppp1pp1p/5np1/3p4/2PP4/2N5/PP2PPPP/R1BQKBNR w KQkq d6 1 4'
GRUNFELD_DEFENCE__BRINCKMANN_ATTACK = 'rnbqkb1r/ppp1pp1p/5np1/3p4/2PP1B2/2N5/PP2PPPP/R2QKBNR b KQkq - 2 4'
GRUNFELD_DEFENCE__EXCHANGE_VARIATION = 'rnbqkb1r/ppp1pp1p/6p1/3n4/3P4/2N5/PP2PPPP/R1BQKBNR w KQkq - 1 5'
GRUNFELD_DEFENCE__RUSSIAN_VARIATION = 'rnbqkb1r/ppp1pp1p/5np1/3p4/2PP4/1QN5/PP2PPPP/R1B1KBNR b KQkq - 0 4'
GRUNFELD_DEFENCE__TAIMANOV_VARIATION = 'rnbqk2r/ppp1ppbp/5np1/3p2B1/2PP4/2N2N2/PP2PPPP/R2QKB1R b KQkq - 0 5'
HALLOWEEN_GAMBIT = 'r1bqkb1r/pppp1ppp/2n2n2/4N3/4P3/2N5/PPPP1PPP/R1BQKB1R b KQkq - 1 4'
HUNGARIAN_OPENING = 'rnbqkbnr/pppppppp/8/8/8/6P1/PPPPPP1P/RNBQKBNR b KQkq - 1 1'
ITALIAN_GAME = 'r1bqkbnr/pppp1ppp/2n5/4p3/2B1P3/5N2/PPPP1PPP/RNBQK2R b KQkq - 4 3'
ITALIAN_GAME__EVANS_GAMBIT = 'r1bqk1nr/pppp1ppp/2n5/2b1p3/1PB1P3/5N2/P1PP1PPP/RNBQK2R b KQkq b3 1 4'
ITALIAN_GAME__HUNGARIAN_DEFENCE = 'r1bqk1nr/ppppbppp/2n5/4p3/2B1P3/5N2/PPPP1PPP/RNBQK2R w KQkq - 5 4'
ITALIAN_GAME__TWO_KNIGHTS_DEFENCE = 'r1bqkb1r/pppp1ppp/2n2n2/4p3/2B1P3/5N2/PPPP1PPP/RNBQK2R w KQkq - 5 4'
KINGS_GAMBIT = 'rnbqkbnr/pppp1ppp/8/4p3/4PP2/8/PPPP2PP/RNBQKBNR b KQkq f3 1 2'
KINGS_GAMBIT_ACCEPTED = 'rnbqkbnr/pppp1ppp/8/8/4Pp2/8/PPPP2PP/RNBQKBNR w KQkq - 1 3'
KINGS_GAMBIT_ACCEPTED__BISHOPS_GAMBIT = 'rnbqkbnr/pppp1ppp/8/8/2B1Pp2/8/PPPP2PP/RNBQK1NR b KQkq - 2 3'
KINGS_GAMBIT_ACCEPTED__CLASSICAL_VARIATION = 'rnbqkbnr/pppp1p1p/8/6p1/4Pp2/5N2/PPPP2PP/RNBQKB1R w KQkq - 0 4'
KINGS_GAMBIT_ACCEPTED__MODERN_DEFENCE = 'rnbqkbnr/ppp2ppp/8/3p4/4Pp2/5N2/PPPP2PP/RNBQKB1R w KQkq d6 1 4'
KINGS_GAMBIT_DECLINED__CLASSICAL_VARIATION = 'rnbqk1nr/pppp1ppp/8/2b1p3/4PP2/8/PPPP2PP/RNBQKBNR w KQkq - 2 3'
KINGS_GAMBIT_DECLINED__FALKBEER_COUNTERGAMBIT = 'rnbqkbnr/ppp2ppp/8/3pp3/4PP2/8/PPPP2PP/RNBQKBNR w KQkq d6 1 3'
KINGS_INDIAN_ATTACK = 'rnbqkbnr/ppp1pppp/8/3p4/8/5NP1/PPPPPP1P/RNBQKB1R b KQkq - 1 2'
KINGS_INDIAN_DEFENCE = 'rnbqkb1r/pppppp1p/5np1/8/2PP4/8/PP2PPPP/RNBQKBNR w KQkq - 1 3'
KINGS_INDIAN_DEFENCE__4E4 = 'rnbqk2r/ppp1ppbp/3p1np1/8/2PPP3/2N5/PP3PPP/R1BQKBNR w KQkq - 1 5'
KINGS_INDIAN_DEFENCE__AVERBAKH_VARIATION = 'rnbq1rk1/ppp1ppbp/3p1np1/6B1/2PPP3/2N5/PP2BPPP/R2QK1NR b KQ - 4 6'
KINGS_INDIAN_DEFENCE__CLASSICAL_VARIATION = 'rnbq1rk1/ppp1ppbp/3p1np1/8/2PPP3/2N2N2/PP2BPPP/R1BQK2R b KQ - 4 6'
KINGS_INDIAN_DEFENCE__FIANCHETTO_VARIATION = 'rnbqk2r/ppp1ppbp/3p1np1/8/2PP4/2N2NP1/PP2PP1P/R1BQKB1R b KQkq - 1 5'
KINGS_INDIAN_DEFENCE__FOUR_PAWNS_ATTACK = 'rnbqk2r/ppp1ppbp/3p1np1/8/2PPPP2/2N5/PP4PP/R1BQKBNR b KQkq f3 1 5'
KINGS_INDIAN_DEFENCE__SAMISCH_VARIATION = 'rnbqk2r/ppp1ppbp/3p1np1/8/2PPP3/2N2P2/PP4PP/R1BQKBNR b KQkq - 1 5'
KINGS_PAWN = 'rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 1 1'
LONDON_SYSTEM = 'rnbqkb1r/ppp1pppp/5n2/3p4/3P1B2/5N2/PPP1PPPP/RN1QKB1R b KQkq - 4 3'
MODERN_DEFENCE = 'rnbqkbnr/pppppp1p/6p1/8/4P3/8/PPPP1PPP/RNBQKBNR w KQkq - 0 2'
MODERN_DEFENCE__ROBATSCH_DEFENCE = 'rnbqk1nr/ppppppbp/6p1/8/3PP3/2N5/PPP2PPP/R1BQKBNR b KQkq - 0 3'
NIMZO_INDIAN_DEFENCE = 'rnbqk2r/pppp1ppp/4pn2/8/1bPP4/2N5/PP2PPPP/R1BQKBNR w KQkq - 3 4'
NIMZO_INDIAN_DEFENCE__CLASSICAL_VARIATION = 'rnbqk2r/pppp1ppp/4pn2/8/1bPP4/2N5/PPQ1PPPP/R1B1KBNR b KQkq - 4 4'
NIMZO_INDIAN_DEFENCE__FISCHER_VARIATION = 'rnbqk2r/p1pp1ppp/1p2pn2/8/1bPP4/2N1P3/PP3PPP/R1BQKBNR w KQkq - 0 5'
NIMZO_INDIAN_DEFENCE__HUBNER_VARIATION = 'r1bqk2r/pp3ppp/2nppn2/2p5/2PP4/2PBPN2/P4PPP/R1BQK2R w KQkq - 0 8'
NIMZO_INDIAN_DEFENCE__KASPAROV_VARIATION = 'rnbqk2r/pppp1ppp/4pn2/8/1bPP4/2N2N2/PP2PPPP/R1BQKB1R b KQkq - 0 4'
NIMZO_INDIAN_DEFENCE__LENINGRAD_VARIATION = 'rnbqk2r/pppp1ppp/4pn2/6B1/1bPP4/2N5/PP2PPPP/R2QKBNR b KQkq - 0 4'
NIMZO_INDIAN_DEFENCE__SAMISCH_VARIATION = 'rnbqk2r/pppp1ppp/4pn2/8/2PP4/P1P5/4PPPP/R1BQKBNR b KQkq - 0 5'
NIMZO_LARSEN_ATTACK = 'rnbqkbnr/pppppppp/8/8/8/1P6/P1PPPPPP/RNBQKBNR b KQkq - 1 1'
OLD_INDIAN_DEFENCE = 'rnbqkb1r/ppp1pppp/3p1n2/8/2PP4/8/PP2PPPP/RNBQKBNR w KQkq - 1 3'
OPEN_GAME = 'rnbqkbnr/pppp1ppp/8/4p3/4P3/8/PPPP1PPP/RNBQKBNR w KQkq - 0 2'
PETROVS_DEFENCE = 'rnbqkb1r/pppp1ppp/5n2/4p3/4P3/5N2/PPPP1PPP/RNBQKB1R w KQkq - 3 3'
PETROVS_DEFENCE__CLASSICAL_ATTACK = 'rnbqkb1r/ppp2ppp/3p4/8/3Pn3/5N2/PPP2PPP/RNBQKB1R b KQkq d3 1 5'
PETROVS_DEFENCE__STEINITZ_ATTACK = 'rnbqkb1r/pppp1ppp/5n2/4p3/3PP3/5N2/PPP2PPP/RNBQKB1R b KQkq d3 1 3'
PETROVS_DEFENCE__THREE_KNIGHTS_GAME = 'rnbqkb1r/pppp1ppp/5n2/4p3/4P3/2N2N2/PPPP1PPP/R1BQKB1R b KQkq - 4 3'
PHILIDOR_DEFENCE = 'rnbqkbnr/ppp2ppp/3p4/4p3/4P3/5N2/PPPP1PPP/RNBQKB1R w KQkq - 1 3'
PIRC_DEFENCE = 'rnbqkb1r/ppp1pppp/3p1n2/8/3PP3/8/PPP2PPP/RNBQKBNR w KQkq - 2 3'
PIRC_DEFENCE__AUSTRIAN_ATTACK = 'rnbqkb1r/ppp1pp1p/3p1np1/8/3PPP2/2N5/PPP3PP/R1BQKBNR b KQkq f3 1 4'
PIRC_DEFENCE__CLASSICAL_VARIATION = 'rnbqkb1r/ppp1pp1p/3p1np1/8/3PP3/2N2N2/PPP2PPP/R1BQKB1R b KQkq - 2 4'
QUEENSS_PAWN_GAME__MODERN_DEFENCE = 'rnbqk1nr/ppp1ppbp/3p2p1/8/2PP4/2N5/PP2PPPP/R1BQKBNR w KQkq - 1 4'
QUEENS_GAMBIT = 'rnbqkbnr/ppp1pppp/8/3p4/2PP4/8/PP2PPPP/RNBQKBNR b KQkq c3 1 2'
QUEENS_GAMBIT_ACCEPTED = 'rnbqkbnr/ppp1pppp/8/8/2pP4/8/PP2PPPP/RNBQKBNR w KQkq - 1 3'
QUEENS_GAMBIT_DECLINED__ALBIN_COUNTERGAMBIT = 'rnbqkbnr/ppp2ppp/8/3pp3/2PP4/8/PP2PPPP/RNBQKBNR w KQkq e6 1 3'
QUEENS_GAMBIT_DECLINED__CHIGORIN_DEFENCE = 'r1bqkbnr/ppp1pppp/2n5/3p4/2PP4/8/PP2PPPP/RNBQKBNR w KQkq - 2 3'
QUEENS_GAMBIT_DECLINED__SEMI_SLAV_DEFENCE = 'rnbqkb1r/pp3ppp/2p1pn2/3p4/2PP4/2N2N2/PP2PPPP/R1BQKB1R w KQkq - 1 5'
QUEENS_GAMBIT_DECLINED__SEMI_TARRASCH_DEFENCE = 'rnbqkb1r/pp3ppp/4pn2/2pp4/2PP4/2N2N2/PP2PPPP/R1BQKB1R w KQkq c6 1 5'
QUEENS_GAMBIT_DECLINED__SLAV_DEFENCE = 'rnbqkbnr/pp2pppp/2p5/3p4/2PP4/8/PP2PPPP/RNBQKBNR w KQkq - 0 3'
QUEENS_GAMBIT_DECLINED__TARRASCH_DEFENCE = 'rnbqkbnr/pp3ppp/4p3/2pp4/2PP4/2N5/PP2PPPP/R1BQKBNR w KQkq - 0 4'
QUEENS_INDIAN_DEFENCE = 'rnbqkb1r/p1pp1ppp/1p2pn2/8/2PP4/5N2/PP2PPPP/RNBQKB1R w KQkq - 1 4'
QUEENS_PAWN = 'rnbqkbnr/pppppppp/8/8/3P4/8/PPP1PPPP/RNBQKBNR b KQkq d3 1 1'
RETI_OPENING = 'rnbqkbnr/ppp1pppp/8/3p4/2P5/5N2/PP1PPPPP/RNBQKB1R b KQkq c3 1 2'
RICHTER_VERESOV_ATTACK = 'rnbqkb1r/ppp1pppp/5n2/3p2B1/3P4/2N5/PPP1PPPP/R2QKBNR b KQkq - 4 3'
RUY_LOPEZ = 'r1bqkbnr/pppp1ppp/2n5/1B2p3/4P3/5N2/PPPP1PPP/RNBQK2R b KQkq - 4 3'
RUY_LOPEZ__BERLIN_DEFENCE = 'r1bqkb1r/pppp1ppp/2n2n2/1B2p3/4P3/5N2/PPPP1PPP/RNBQK2R w KQkq - 5 4'
RUY_LOPEZ__CLASSICAL_VARIATION = 'r1bqk1nr/pppp1ppp/2n5/1Bb1p3/4P3/5N2/PPPP1PPP/RNBQK2R w KQkq - 5 4'
RUY_LOPEZ__CLOSED_VARIATION = 'r1bqk2r/2ppbppp/p1n2n2/1p2p3/4P3/1B3N2/PPPP1PPP/RNBQR1K1 b kq - 0 7'
RUY_LOPEZ__EXCHANGE_VARIATION = 'r1bqkbnr/1ppp1ppp/p1B5/4p3/4P3/5N2/PPPP1PPP/RNBQK2R b KQkq - 1 4'
RUY_LOPEZ__MARSHALL_ATTACK = 'r1bq1rk1/2p1bppp/p1n2n2/1p1pp3/4P3/1BP2N2/PP1P1PPP/RNBQR1K1 w - - 0 9'
RUY_LOPEZ__SCHLIEMANN_DEFENCE = 'r1bqkbnr/pppp2pp/2n5/1B2pp2/4P3/5N2/PPPP1PPP/RNBQK2R w KQkq f6 1 4'
SCANDINAVIAN_DEFENCE = 'rnbqkbnr/ppp1pppp/8/3p4/4P3/8/PPPP1PPP/RNBQKBNR w KQkq d6 1 2'
SCANDINAVIAN_DEFENCE__MODERN_VARIATION = 'rnbqkb1r/ppp1pppp/5n2/3P4/3P4/8/PPP2PPP/RNBQKBNR b KQkq - 0 3'
SCOTCH_GAME = 'r1bqkbnr/pppp1ppp/2n5/4p3/3PP3/5N2/PPP2PPP/RNBQKB1R b KQkq d3 1 3'
SCOTCH_GAME__CLASSICAL_VARIATION = 'r1bqk1nr/pppp1ppp/2n5/2b5/3NP3/8/PPP2PPP/RNBQKB1R w KQkq - 2 5'
SCOTCH_GAME__MIESES_VARIATION = 'r1bqkb1r/p1pp1ppp/2p2n2/4P3/8/8/PPP2PPP/RNBQKB1R b KQkq - 1 6'
SCOTCH_GAME__STEINITZ_VARIATION = 'r1b1kbnr/pppp1ppp/2n5/8/3NP2q/8/PPP2PPP/RNBQKB1R w KQkq - 2 5'
SICILIAN_DEFENCE = 'rnbqkbnr/pp1ppppp/8/2p5/4P3/8/PPPP1PPP/RNBQKBNR w KQkq c6 1 2'
SICILIAN_DEFENCE__ACCELERATED_DRAGON = 'r1bqkbnr/pp1ppp1p/2n3p1/8/3NP3/8/PPP2PPP/RNBQKB1R w KQkq - 1 5'
SICILIAN_DEFENCE__ALAPIN_VARIATION = 'rnbqkbnr/pp1ppppp/8/2p5/4P3/2P5/PP1P1PPP/RNBQKBNR b KQkq - 1 2'
SICILIAN_DEFENCE__CLOSED_VARIATION = 'rnbqkbnr/pp1ppppp/8/2p5/4P3/2N5/PPPP1PPP/R1BQKBNR b KQkq - 2 2'
SICILIAN_DEFENCE__DRAGON_VARIATION = 'rnbqkb1r/pp2pp1p/3p1np1/8/3NP3/2N5/PPP2PPP/R1BQKB1R w KQkq - 1 6'
SICILIAN_DEFENCE__GRAND_PRIX_ATTACK = 'r1bqkbnr/pp1ppppp/2n5/2p5/4PP2/2N5/PPPP2PP/R1BQKBNR b KQkq f3 1 3'
SICILIAN_DEFENCE__HYPER_ACCELERATED_DRAGON = 'rnbqkbnr/pp1ppp1p/6p1/2p5/4P3/5N2/PPPP1PPP/RNBQKB1R w KQkq - 1 2'
SICILIAN_DEFENCE__KAN_VARIATION = 'rnbqkbnr/1p1p1ppp/p3p3/8/3NP3/8/PPP2PPP/RNBQKB1R w KQkq - 1 5'
SICILIAN_DEFENCE__NAJDORF_VARIATION = 'rnbqkb1r/1p2pppp/p2p1n2/8/3NP3/2N5/PPP2PPP/R1BQKB1R w KQkq - 1 6'
SICILIAN_DEFENCE__RICHTER_RAUZER_VARIATION = 'r1bqkb1r/pp2pppp/2np1n2/6B1/3NP3/2N5/PPP2PPP/R2QKB1R b KQkq - 5 6'
SICILIAN_DEFENCE__SCHEVENINGEN_VARIATION = 'rnbqkb1r/pp3ppp/3ppn2/8/3NP3/2N5/PPP2PPP/R1BQKB1R w KQkq - 1 6'
SICILIAN_DEFENCE__SMITH_MORRA_GAMBIT = 'rnbqkbnr/pp1ppppp/8/8/3pP3/2P5/PP3PPP/RNBQKBNR b KQkq - 1 3'
SOKOLSKY_OPENING = 'rnbqkbnr/pppppppp/8/8/1P6/8/P1PPPPPP/RNBQKBNR b KQkq - 1 1'
TORRE_ATTACK = 'rnbqkb1r/ppp1pppp/5n2/3p2B1/3P4/5N2/PPP1PPPP/RN1QKB1R b KQkq - 4 3'
TROMPOWSKY_ATTACK = 'rnbqkb1r/pppppppp/5n2/6B1/3P4/8/PPP1PPPP/RN1QKBNR b KQkq - 3 2'
VIENNA_GAME = 'rnbqkbnr/pppp1ppp/8/4p3/4P3/2N5/PPPP1PPP/R1BQKBNR b KQkq - 2 2'
ZUKERTORT_OPENING = 'rnbqkbnr/pppppppp/8/8/8/5N2/PPPPPPPP/RNBQKB1R b KQkq - 1 1'

Formats

class berserk.formats.FormatHandler(mime_type)[source]

Bases: object

Provide request headers and parse responses for a particular format.

Instances of this class should override the parse_stream() and parse() methods to support handling both streaming and non-streaming responses.

Parameters:mime_type (str) – the MIME type for the format
handle(response, is_stream, converter=<function noop>)[source]

Handle the response by returning the data.

Parameters:
  • response (requests.Response) – raw response
  • is_stream (bool) – True if the response is a stream
  • converter (func) – function to handle field conversions
Returns:

either all response data or an iterator of response data

parse(response)[source]

Parse all data from a response.

Parameters:response (requests.Response) – raw response
Returns:response data
parse_stream(response)[source]

Yield the parsed data from a stream response.

Parameters:response (requests.Response) – raw response
Returns:iterator over the response data
berserk.formats.JSON = <berserk.formats.JsonHandler object>

Handles vanilla JSON

class berserk.formats.JsonHandler(mime_type, decoder=<class 'json.decoder.JSONDecoder'>)[source]

Bases: berserk.formats.FormatHandler

Handle JSON data.

Parameters:
  • mime_type (str) – the MIME type for the format
  • decoder (json.JSONDecoder) – the decoder to use for the JSON format
parse(response)[source]

Parse all JSON data from a response.

Parameters:response (requests.Response) – raw response
Returns:response data
Return type:JSON
parse_stream(response)[source]

Yield the parsed data from a stream response.

Parameters:response (requests.Response) – raw response
Returns:iterator over multiple JSON objects
berserk.formats.LIJSON = <berserk.formats.JsonHandler object>

Handles oddball LiChess JSON (normal JSON, crazy MIME type)

berserk.formats.NDJSON = <berserk.formats.JsonHandler object>

Handles newline-delimited JSON

berserk.formats.PGN = <berserk.formats.PgnHandler object>

Handles PGN

class berserk.formats.PgnHandler[source]

Bases: berserk.formats.FormatHandler

Handle PGN data.

handle(*args, **kwargs)[source]

Handle the response by returning the data.

Parameters:
  • response (requests.Response) – raw response
  • is_stream (bool) – True if the response is a stream
  • converter (func) – function to handle field conversions
Returns:

either all response data or an iterator of response data

parse(response)[source]

Parse all text data from a response.

Parameters:response (requests.Response) – raw response
Returns:response text
Return type:str
parse_stream(response)[source]

Yield the parsed PGN games from a stream response.

Parameters:response (requests.Response) – raw response
Returns:iterator over multiple PGN texts
berserk.formats.TEXT = <berserk.formats.TextHandler object>

Basic text

class berserk.formats.TextHandler[source]

Bases: berserk.formats.FormatHandler

parse(response)[source]

Parse all data from a response.

Parameters:response (requests.Response) – raw response
Returns:response data
parse_stream(response)[source]

Yield the parsed data from a stream response.

Parameters:response (requests.Response) – raw response
Returns:iterator over the response data

Exceptions

exception berserk.exceptions.ApiError(error)[source]

Bases: berserk.exceptions.BerserkError

exception berserk.exceptions.BerserkError[source]

Bases: Exception

message
exception berserk.exceptions.ResponseError(response)[source]

Bases: berserk.exceptions.ApiError

Response that indicates an error.

cause
reason

HTTP status text of the response.

status_code

HTTP status code of the response.

berserk.exceptions.get_message(e)[source]
berserk.exceptions.set_message(e, value)[source]

Utils

berserk.utils.build_adapter(mapper, sep='.')[source]

Build a data adapter.

Uses a map to pull values from an object and assign them to keys. For example:

>>> mapping = {
...   'broadcast_id': 'broadcast.id',
...   'slug': 'broadcast.slug',
...   'name': 'broadcast.name',
...   'description': 'broadcast.description',
...   'syncUrl': 'broadcast.sync.url',
... }

>>> cast = {'broadcast': {'id': 'WxOb8OUT',
...   'slug': 'test-tourney',
...   'name': 'Test Tourney',
...   'description': 'Just a test',
...   'ownerId': 'rhgrant10',
...   'sync': {'ongoing': False, 'log': [], 'url': None}},
...  'url': 'https://lichess.org/broadcast/test-tourney/WxOb8OUT'}

>>> adapt = build_adapter(mapping)
>>> adapt(cast)
{'broadcast_id': 'WxOb8OUT',
'slug': 'test-tourney',
'name': 'Test Tourney',
'description': 'Just a test',
'syncUrl': None}
Parameters:
  • mapper (dict) – map of keys to their location in an object
  • sep (str) – nested key delimiter
Returns:

adapted data

Return type:

dict

berserk.utils.datetime_from_millis(millis)[source]

Return the datetime for the given millis since the epoch.

UTC is assumed. The returned datetime is timezone aware.

Returns:timezone aware datetime
Return type:datetime
berserk.utils.datetime_from_seconds(ts)[source]

Return the datetime for the given seconds since the epoch.

UTC is assumed. The returned datetime is timezone aware.

Returns:timezone aware datetime
Return type:datetime
berserk.utils.datetime_from_str(dt_str)[source]

Convert the time in a string to a datetime.

UTC is assumed. The returned datetime is timezone aware. The format must match %Y-%m-%dT%H:%M:%S.%fZ.

Returns:timezone aware datetime
Return type:datetime
berserk.utils.to_millis(dt)[source]

Return the milliseconds between the given datetime and the epoch.

Parameters:dt (datetime) – a datetime
Returns:milliseconds since the epoch
Return type:int

Contributing

Contributions are welcome, and they are greatly appreciated! Every little bit helps, and credit will always be given.

You can contribute in many ways:

Types of Contributions

Report Bugs

Report bugs at https://github.com/rhgrant10/berserk/issues.

If you are reporting a bug, please include:

  • Your operating system name and version.
  • Any details about your local setup that might be helpful in troubleshooting.
  • Detailed steps to reproduce the bug.

Fix Bugs

Look through the GitHub issues for bugs. Anything tagged with “bug” and “help wanted” is open to whoever wants to implement it.

Implement Features

Look through the GitHub issues for features. Anything tagged with “enhancement” and “help wanted” is open to whoever wants to implement it.

Write Documentation

berserk could always use more documentation, whether as part of the official berserk docs, in docstrings, or even on the web in blog posts, articles, and such.

Submit Feedback

The best way to send feedback is to file an issue at https://github.com/rhgrant10/berserk/issues.

If you are proposing a feature:

  • Explain in detail how it would work.
  • Keep the scope as narrow as possible, to make it easier to implement.
  • Remember that this is a volunteer-driven project, and that contributions are welcome :)

Get Started!

Ready to contribute? Here’s how to set up berserk for local development.

  1. Fork the berserk repo on GitHub.

  2. Clone your fork locally:

    $ git clone git@github.com:your_name_here/berserk.git
    
  3. Install your local copy into a virtualenv. Assuming you have virtualenvwrapper installed, this is how you set up your fork for local development:

    $ mkvirtualenv berserk
    $ cd berserk/
    $ python setup.py develop
    
  4. Create a branch for local development:

    $ git checkout -b name-of-your-bugfix-or-feature
    

    Now you can make your changes locally.

  5. When you’re done making changes, check that your changes pass flake8 and the tests, including testing other Python versions with tox:

    $ flake8 berserk tests
    $ python setup.py test or py.test
    $ tox
    

    To get flake8 and tox, just pip install them into your virtualenv.

  6. Commit your changes and push your branch to GitHub:

    $ git add .
    $ git commit -m "Your detailed description of your changes."
    $ git push origin name-of-your-bugfix-or-feature
    
  7. Submit a pull request through the GitHub website.

Pull Request Guidelines

Before you submit a pull request, check that it meets these guidelines:

  1. The pull request should include tests.
  2. If the pull request adds functionality, the docs should be updated. Put your new functionality into a function with a docstring, and add the feature to the list in README.rst.
  3. The pull request should work for Python 2.7, 3.4, 3.5 and 3.6, and for PyPy. Check https://travis-ci.org/rhgrant10/berserk/pull_requests and make sure that the tests pass for all supported Python versions.

Tips

To run a subset of tests:

$ py.test tests.test_berserk

Deploying

A reminder for the maintainers on how to deploy. Make sure all your changes are committed (including an entry in HISTORY.rst). Then run:

$ bumpversion patch # possible: major / minor / patch
$ git push
$ git push --tags

Travis will then deploy to PyPI if tests pass.

Authors

Development Lead

  • Robert Grant

Developers

  • Robert Graham

Contributors

  • Harald Klein
  • your name here :)

History

0.10.0 (2020-04-26)

  • Add Challenge.create_ai for creating an AI challenge
  • Add Challenge.create_open for creating an open challenge
  • Add Challenge.create_with_accept auto-acceptance of challenges using OAuth token
  • Bugfix for passing initial board positions in FEN for challenges
  • Minor fixes for docstrings

0.9.0 (2020-04-14)

  • Add remaining Board endpoints: seek, handle_draw_offer, offer_draw, accept_draw, and decline_draw
  • Multiple doc updates/fixes
  • Add codecov reporting

0.8.0 (2020-03-08)

  • Add new Board client: stream_incoming_events, stream_game_state, make_move, post_message, abort_game, and resign_game

0.7.0 (2020-01-26)

  • Add simuls
  • Add studies export and export chapter
  • Add tournament results, games export, and list by creator
  • Add user followers, users following, rating history, and puzzle activity
  • Add new Teams client: join, get members, kick member, and leave
  • Updated documentation, including new docs for some useful utils
  • Fixed bugs in Tournaments.export_games
  • Deprecated Users.get_by_team - use Teams.get_members instead

0.6.1 (2020-01-20)

  • Add py37 to the travis build
  • Update development status classifier to 4 - Beta
  • Fix py36 issue preventing successful build
  • Make updates to the Makefile

0.6.0 (2020-01-20)

  • Add logging to the berserk.session module
  • Fix exception message when no cause
  • Fix bug in Broadcasts.push_pgn_update
  • Update documentation and tweak the theme

0.5.0 (2020-01-20)

  • Add ResponseError for 4xx and 5xx responses with status code, reason, and cause
  • Add ApiError for all other request errors
  • Fix test case broken by 0.4.0 release
  • Put all utils code under test

0.4.0 (2020-01-19)

  • Add support for the broadcast endpoints
  • Add a utility for easily converting API objects into update params
  • Fix multiple bugs with the tournament create endpoint
  • Improve the reusability of some conversion utilities
  • Improve many docstrings in the client classes

0.3.2 (2020-01-04)

  • Fix bug where options not passed for challenge creation
  • Convert requirements from pinned to sematically compatible
  • Bump all developer dependencies
  • Use pytest instead of the older py.test
  • Use py37 in tox

0.3.1 (2018-12-23)

  • Convert datetime string in tournament creation response into datetime object

0.3.0 (2018-12-23)

  • Convert all timestamps to datetime in all responses
  • Provide support for challenging other players to a game

0.2.1 (2018-12-08)

  • Bump requests dependency to >-2.20.0 (CVE-2018-18074)

0.2.0 (2018-12-08)

  • Add position and start_date params to Tournament.create
  • Add Position enum

0.1.2 (2018-07-14)

  • Fix an asine bug in the docs

0.1.1 (2018-07-14)

  • Added tests for session and formats modules
  • Fixed mispelled PgnHandler class (!)
  • Fixed issue with trailing whitespace when splitting multiple PGN texts
  • Fixed the usage overview in the README
  • Fixed the versions for travis-ci
  • Made it easier to test the JsonHandler class
  • Salted the bumpversion config to taste

0.1.0 (2018-07-10)

  • First release on PyPI.

Indices and tables