Welcome to berserk’s documentation!¶
Python client for the Lichess API.
berserk¶
Python client for the Lichess API.
- Free software: GNU General Public License v3
- Documentation: https://berserk.readthedocs.io.
Features¶
- handles JSON and PGN formats at user’s discretion
- token auth session
- easy integration with OAuth2
- automatically converts time values to datetimes
Usage¶
You can use any requests.Session
-like object as a session, including those
from requests_oauth
. A simple token session is included, as shown below:
import berserk
session = berserk.TokenSession(API_TOKEN)
client = berserk.Client(session=session)
Most if not all of the API is available:
client.account.get
client.account.get_email
client.account.get_preferences
client.account.get_kid_mode
client.account.set_kid_mode
client.account.upgrade_to_bot
client.users.get_puzzle_activity
client.users.get_realtime_statuses
client.users.get_all_top_10
client.users.get_leaderboard
client.users.get_public_data
client.users.get_activity_feed
client.users.get_by_id
client.users.get_by_team
client.users.get_live_streamers
client.users.get_users_followed
client.users.get_users_following
client.users.get_rating_history
client.teams.get_members
client.teams.join
client.teams.leave
client.teams.kick_member
client.games.export
client.games.export_by_player
client.games.export_multi
client.games.get_among_players
client.games.get_ongoing
client.games.get_tv_channels
client.challenges.create
client.challenges.create_ai
client.challenges.create_open
client.challenges.create_with_accept
client.challenges.accept
client.challenges.decline
client.board.stream_incoming_events
client.board.seek
client.board.stream_game_state
client.board.make_move
client.board.post_message
client.board.abort_game
client.board.resign_game
client.board.handle_draw_offer
client.board.offer_draw
client.board.accept_draw
client.board.decline_draw
client.bots.stream_incoming_events
client.bots.stream_game_state
client.bots.make_move
client.bots.post_message
client.bots.abort_game
client.bots.resign_game
client.bots.accept_challenge
client.bots.decline_challenge
client.tournaments.get
client.tournaments.create
client.tournaments.export_games
client.tournaments.stream_results
client.tournaments.stream_by_creator
client.broadcasts.create
client.broadcasts.get
client.broadcasts.update
client.broadcasts.push_pgn_update
client.simuls.get
client.studies.export_chapter
client.studies.export
Details for each function can be found in the full documentation.
Credits¶
This package was created with Cookiecutter and the audreyr/cookiecutter-pypackage project template.
Installation¶
Stable release¶
To install berserk, run this command in your terminal:
$ pip install berserk
This is the preferred method to install berserk, as it will always install the most recent stable release.
If you don’t have pip installed, this Python installation guide can guide you through the process.
From sources¶
The sources for berserk can be downloaded from the Github repo.
You can either clone the public repository:
$ git clone git://github.com/rhgrant10/berserk
Or download the tarball:
$ curl -OL https://github.com/rhgrant10/berserk/tarball/master
Once you have a copy of the source, you can install it with:
$ python setup.py install
Usage¶
Use berserk
by creating an API client:
>>> import berserk
>>> client = berserk.Client()
Authenticating¶
By default the client does not perform any authentication. However many of the
endpoints are not open. To use a form of authentication, just pass the
appropriate requests.Session
-like object:
- using an API token:
berserk.TokenSession
- using oauth:
requests_oauthlib.Oauth2Session
Note
Some endpoints require specific Oauth2 permissions.
Using an API token¶
If you have a personal API token, you can simply use the TokenSession
provided. For example, assuming you have written your token to
'./lichess.token'
:
>>> with open('./lichess.token') as f:
... token = f.read()
...
>>> session = berserk.TokenSession(token)
>>> client = berserk.Client(session)
Using Oauth2¶
Some of the endpoints require OAuth2 authentication. Although outside the
scope of this documentation, you can use requests_oauthlib.Oauth2Session
for this.
>>> from requests_oauthlib import OAuth2Session
>>> session = OAuth2Session(...)
>>> client = berserk.Client(session)
Accounts¶
Information and Preferences¶
>>> client.account.get()
{'blocking': False,
'count': {...},
'createdAt': datetime.datetime(2018, 5, 16, 8, 9, 18, 187000),
'followable': True,
'following': False,
'followsYou': False,
'id': 'rhgrant10',
'nbFollowers': 1,
'nbFollowing': 1,
'online': True,
'perfs': {...},
'playTime': {...},
'seenAt': datetime.datetime(2018, 12, 9, 10, 28, 30, 221000),
'url': 'https://lichess.org/@/rhgrant10',
'username': 'rhgrant10'}
>>> client.account.get_email()
'rhgrant10@gmail.com'
>>> client.account.get_preferences()
{'animation': 2,
'autoQueen': 1,
...
'transp': False,
'zen': 0}}
Kid Mode¶
Using Oauth2, you can set the kid mode.
>>> client.account.set_kid_mode(True) # enable
True
>>> client.account.set_kid_mode(False) # disable
True
Note that the set_kid_mode
method returns an indicator of success and not
the current or previous status.
>>> def show_kid_mode():
... is_enabled = client.account.get_kid_mode()
... print('enabled' if is_enabled else 'disabled')
...
>>> show_kid_mode()
disabled
>>> # try to enable, but the request fails
>>> client.account.set_kid_mode(True)
False
>>> show_kid_mode()
disabled
>>> # try again, this time it succeeds
>>> client.account.set_kid_mode(True)
True
>>> show_kid_mode()
enabled
Bot Account Upgrade¶
If this is a new account that has not yet played a game, and if you have the required OAuth2 permission, you can upgrade the account to a bot account:
>>> client.account.upgrade_to_bot()
Read more below about how to use bot functionality.
Users and Teams¶
Realtime Statuses¶
Get realtime information about one or more players:
>>> players = ['Sasageyo', 'Voinikonis_Nikita', 'Zugzwangerz', 'DOES-NOT-EXIST']
>>> client.users.get_realtime_statuses(players)
[{'id': 'sasageyo',
'name': 'Sasageyo',
'title': 'IM',
'online': True,
'playing': True},
{'id': 'voinikonis_nikita',
'name': 'Voinikonis_Nikita',
'title': 'FM',
'online': True,
'playing': True},
{'id': 'zugzwangerz', 'name': 'Zugzwangerz'}]
Top 10 Lists¶
>>> top10 = client.users.get_all_top_10()
>>> list(top10)
['bullet',
'blitz',
'rapid',
'classical',
'ultraBullet',
'crazyhouse',
'chess960',
'kingOfTheHill',
'threeCheck',
'antichess',
'atomic',
'horde',
'racingKings']
>>> top10['horde'][0]
{'id': 'ingrid-vengeance',
'perfs': {'horde': {'progress': 22, 'rating': 2443}},
'username': 'Ingrid-Vengeance'}
Leaderboards¶
>>> client.users.get_leaderboard('horde', count=11)[-1]
{'id': 'philippesaner',
'perfs': {'horde': {'progress': 10, 'rating': 2230}},
'username': 'PhilippeSaner'}
Public Data¶
>>> client.users.get_public_data('PhilippeSaner')
{'completionRate': 87,
'count': {...},
'createdAt': datetime.datetime(2017, 1, 9, 16, 14, 31, 140000),
'id': 'philippesaner',
'nbFollowers': 40,
'nbFollowing': 13,
'online': False,
'perfs': {...},
'playTime': {'total': 1505020, 'tv': 1038007},
'profile': {'country': 'CA', 'location': 'Ottawa'},
'seenAt': datetime.datetime(2018, 12, 9, 10, 26, 28, 22000),
'url': 'https://lichess.org/@/PhilippeSaner',
'username': 'PhilippeSaner'}
Activity Feeds¶
>>> feed = client.users.get_activity_feed('PhilippeSaner')
>>> feed[0]
{'games': {'horde': {'draw': 0,
'loss': 1,
'rp': {'after': 2230, 'before': 2198},
'win': 12}},
'interval': {'end': datetime.datetime(2018, 12, 9, 16, 0),
'start': datetime.datetime(2018, 12, 8, 16, 0)},
'tournaments': {'best': [{'nbGames': 1,
'rank': 6,
'rankPercent': 33,
'score': 2,
'tournament': {'id': '9zm2uIdP', 'name': 'Daily Horde Arena'}}],
'nb': 1}}
Team Members¶
>>> client.users.get_by_team('coders')
<map at 0x107c1acc0>
>>> members = list(_)
>>> len(members)
228
Live Streamers¶
>>> client.users.get_live_streamers()
[{'id': 'chesspatzerwal', 'name': 'ChesspatzerWAL', 'patron': True},
{'id': 'ayrtontwigg', 'name': 'AyrtonTwigg', 'playing': True},
{'id': 'fanatikchess', 'name': 'FanatikChess', 'patron': True},
{'id': 'jwizzy74', 'name': 'Jwizzy74', 'patron': True, 'playing': True},
{'id': 'devjamesb', 'name': 'DevJamesB', 'playing': True},
{'id': 'kafka4x', 'name': 'Kafka4x', 'playing': True},
{'id': 'sparklehorse', 'name': 'Sparklehorse', 'patron': True, 'title': 'IM'},
{'id': 'ivarcode', 'name': 'ivarcode', 'playing': True},
{'id': 'pepellou', 'name': 'pepellou', 'patron': True, 'playing': True},
{'id': 'videogamepianist', 'name': 'VideoGamePianist', 'playing': True}]
Exporting Games¶
By Player¶
Finished games can be exported and current games can be listed. Let’s take a look at the most recent 300 games played by “LeelaChess” on Dec. 8th, 2018:
>>> start = berserk.utils.to_millis(datetime(2018, 12, 8))
>>> end = berserk.utils.to_millis(datetime(2018, 12, 9))
>>> client.games.export_by_player('LeelaChess', since=start, until=end,
max=300))
<generator object Games.export_by_player at 0x10c24b048>
>>> games = list(_)
>>> games[0]['createdAt']
datetime.datetime(2018, 12, 9, 22, 54, 24, 195000, tzinfo=datetime.timezone.utc)
>>> games[-1]['createdAt']
datetime.datetime(2018, 12, 8, 9, 11, 42, 229000, tzinfo=datetime.timezone.utc)
Wow, they play a lot of chess :)
By ID¶
You can export games too using their IDs. Let’s export the last game LeelaChess played that day:
>>> game_id = games[0]['id']
>>> client.games.export(game_id)
{'analysis': [...],
'clock': {'increment': 8, 'initial': 300, 'totalTime': 620},
'createdAt': datetime.datetime(2018, 12, 9, 22, 54, 24, 195000, tzinfo=datetime.timezone.utc),
'id': 'WatQhhbJ',
'lastMoveAt': datetime.datetime(2018, 12, 9, 23, 5, 59, 396000, tzinfo=datetime.timezone.utc),
'moves': ...
'opening': {'eco': 'D38',
'name': "Queen's Gambit Declined: Ragozin Defense",
'ply': 8},
'perf': 'rapid',
'players': {'black': {'analysis': {'acpl': 44,
'blunder': 1,
'inaccuracy': 4,
'mistake': 2},
'rating': 1333,
'ratingDiff': 0,
'user': {'id': 'fsoto', 'name': 'fsoto'}},
'white': {'analysis': {'acpl': 11,
'blunder': 0,
'inaccuracy': 2,
'mistake': 0},
'provisional': True,
'rating': 2490,
'ratingDiff': 0,
'user': {'id': 'leelachess', 'name': 'LeelaChess', 'title': 'BOT'}}},
'rated': True,
'speed': 'rapid',
'status': 'mate',
'variant': 'standard',
'winner': 'white'}
PGN vs JSON¶
Of course sometimes PGN format is desirable. Just pass as_pgn=True
to
any of the export methods:
>>> pgn = client.games.export(game_id, as_pgn=True)
>>> print(pgn)
[Event "Rated Rapid game"]
[Site "https://lichess.org/WatQhhbJ"]
[Date "2018.12.09"]
[Round "-"]
[White "LeelaChess"]
[Black "fsoto"]
[Result "1-0"]
[UTCDate "2018.12.09"]
[UTCTime "22:54:24"]
[WhiteElo "2490"]
[BlackElo "1333"]
[WhiteRatingDiff "+0"]
[BlackRatingDiff "+0"]
[WhiteTitle "BOT"]
[Variant "Standard"]
[TimeControl "300+8"]
[ECO "D38"]
[Opening "Queen's Gambit Declined: Ragozin Defense"]
[Termination "Normal"]
1. d4 { [%eval 0.08] [%clk 0:05:00] } 1... d5 ...
TV Channels¶
>>> channels = client.games.get_tv_channels()
>>> list(channels)
['Bot',
'Blitz',
'Racing Kings',
'UltraBullet',
'Bullet',
'Classical',
'Three-check',
'Antichess',
'Computer',
'Horde',
'Rapid',
'Atomic',
'Crazyhouse',
'Chess960',
'King of the Hill',
'Top Rated']
>>> channels['King of the Hill']
{'gameId': 'YPL6tP2K',
'rating': 1554,
'user': {'id': 'linischoki', 'name': 'linischoki'}}
Working with tournaments¶
You have to specify the clock time, increment, and minutes, but creating a new tournament is easy:
>>> client.tournaments.create(clock_time=10, clock_increment=3, minutes=180)
{'berserkable': True,
'clock': {'increment': 3, 'limit': 600},
'createdBy': 'rhgrant10',
'duels': [],
'fullName': "O'Kelly Arena",
'greatPlayer': {'name': "O'Kelly",
'url': "https://wikipedia.org/wiki/Alb%C3%A9ric_O'Kelly_de_Galway"},
'id': '3uwyXjiC',
'minutes': 180,
'nbPlayers': 0,
'perf': {'icon': '#', 'name': 'Rapid'},
'quote': {'author': 'Bent Larsen',
'text': 'I often play a move I know how to refute.'},
'secondsToStart': 300,
'standing': {'page': 1, 'players': []},
'startsAt': '2018-12-10T00:32:12.116Z',
'system': 'arena',
'variant': 'standard',
'verdicts': {'accepted': True, 'list': []}}
You can specify the starting position for new tournaments using one of the
provided enum value in berserk.enums.Position
:
>>> client.tournaments.create(clock_time=10, clock_increment=3, minutes=180,
position=berserk.enums.Position.KINGS_PAWN)
Additionally you can see tournaments that have recently finished, are in progress, and are about to start:
>>> tournaments = client.tournaments.get()
>>> list(tournaments)
['created', 'started', 'finished']
>>> len(tournaments['created'])
19
>>> tournaments['created'][0]
{'clock': {'increment': 0, 'limit': 300},
'createdBy': 'bashkimneziri',
'finishesAt': datetime.datetime(2018, 12, 24, 0, 21, 2, 179000, tzinfo=datetime.timezone.utc),
'fullName': 'GM Arena',
'id': 'COnVgmKH',
'minutes': 45,
'nbPlayers': 1,
'perf': {'icon': ')', 'key': 'blitz', 'name': 'Blitz', 'position': 1},
'rated': True,
'secondsToStart': 160,
'startsAt': datetime.datetime(2018, 12, 23, 23, 36, 2, 179000, tzinfo=datetime.timezone.utc),
'status': 10,
'system': 'arena',
'variant': {'key': 'standard', 'name': 'Standard', 'short': 'Std'},
'winner': None}
Being a bot¶
Warning
These commands only work using bot accounts. Make sure you have converted the account with which you authenticate into a bot account first. See above for details.
Bots stream game information and react by calling various endpoints. There are two streams of information:
- incoming events
- state of a particular game
In general, a bot will listen to the stream of incoming events, determine which challenges to accept, and once accepted, listen to the stream of game states and respond with the best moves in an attempt to win as many games as possible. You can create a bot that looses intentionally if that makes you happy, but regardless you will need to listen to both streams of information.
The typical pattern is to have one main thread that listens to the event stream and spawns new threads when accepting challenges. Each challenge thread then listens to the stream of state for that particular game and plays it to completion.
Responding to challenges¶
Here the goal is to respond to challenges and spawn workers to play those accepted. Here’s a bit of sample code that hits the highlights:
>>> is_polite = True
>>> for event in client.bots.stream_incoming_events():
... if event['type'] == 'challenge':
... if should_accept(event):
... client.bots.accept_challenge(event['id'])
... elif is_polite:
... client.bots.decline_challenge(event['id'])
... elif event['type'] == 'gameStart':
... game = Game(event['id'])
... game.start()
...
Playing a game¶
Having accepted a challenge and recieved the gameStart event for it, the main job here is to listen and react to the stream of the game state:
>>> class Game(threading.Thread):
... def __init__(self, client, game_id, **kwargs):
... super().__init__(**kwargs)
... self.game_id = game_id
... self.client = client
... self.stream = client.bots.stream_game_state(game_id)
... self.current_state = next(self.stream)
...
... def run(self):
... for event in self.stream:
... if event['type'] == 'gameState':
... self.handle_state_change(event)
... elif event['type'] == 'chatLine':
... self.handle_chat_line(event)
...
... def handle_state_change(self, game_state):
... pass
...
... def handle_chat_line(self, chat_line):
... pass
...
Obviously the code above is just to communicate the gist of what is required. But once you have your framework for reacting to changes in game state, there are a variety of actions you can take:
>>> client.bots.make_move(game_id, 'e2e4')
True
>>> client.bots.abort_game(game_id)
True
>>> client.bots.resign_game(game_id)
True
>>> client.bots.post_message(game_id, 'Prepare to loose')
True
Developer Interface¶
Clients¶
-
class
berserk.clients.
Client
(session=None, base_url=None, pgn_as_default=False)[source]¶ Bases:
berserk.clients.BaseClient
Main touchpoint for the API.
All endpoints are namespaced into the clients below:
account
- managing account informationbots
- performing bot operationsbroadcasts
- getting and creating broadcastschallenges
- using challengesgames
- getting and exporting gamessimuls
- getting simultaneous exhibition gamesstudies
- exporting studiesteams
- getting information about teamstournaments
- getting and creating tournamentsusers
- getting information about users
Parameters: - session (
requests.Session
) – request session, authenticated as needed - base_url (str) – base API URL to use (if other than the default)
- pgn_as_default (bool) –
True
if PGN should be the default format for game exports when possible. This defaults toFalse
and is used as a fallback whenas_pgn
is left asNone
for methods that support it.
-
class
berserk.clients.
Account
(session, base_url=None)[source]¶ Bases:
berserk.clients.BaseClient
Client for account-related endpoints.
-
get
()[source]¶ Get your public information.
Returns: public information about the authenticated user Return type: dict
-
get_email
()[source]¶ Get your email address.
Returns: email address of the authenticated user Return type: str
-
get_preferences
()[source]¶ Get your account preferences.
Returns: preferences of the authenticated user Return type: dict
-
-
class
berserk.clients.
Board
(session, base_url=None)[source]¶ Bases:
berserk.clients.BaseClient
Client for physical board or external application endpoints.
-
abort_game
(game_id)[source]¶ Abort a board game.
Parameters: game_id (str) – ID of a game Returns: success Return type: bool
-
accept_draw
(game_id)[source]¶ Accept an already offered draw in the given game.
Parameters: game_id (str) – ID of an in-progress game Returns: True if successful Return type: bool
-
decline_draw
(game_id)[source]¶ Decline an already offered draw in the given game.
Parameters: game_id (str) – ID of an in-progress game Returns: True if successful Return type: bool
-
handle_draw_offer
(game_id, accept)[source]¶ Create, accept, or decline a draw offer.
To offer a draw, pass
accept=True
and a game ID of an in-progress game. To response to a draw offer, pass eitheraccept=True
oraccept=False
and the ID of a game in which you have recieved a draw offer.Often, it’s easier to call
offer_draw()
,accept_draw()
, ordecline_draw()
.Parameters: Returns: True if successful
Return type:
-
make_move
(game_id, move)[source]¶ Make a move in a board game.
Parameters: Returns: success
Return type:
-
offer_draw
(game_id)[source]¶ Offer a draw in the given game.
Parameters: game_id (str) – ID of an in-progress game Returns: True if successful Return type: bool
-
post_message
(game_id, text, spectator=False)[source]¶ Post a message in a board game.
Parameters: Returns: success
Return type:
-
resign_game
(game_id)[source]¶ Resign a board game.
Parameters: game_id (str) – ID of a game Returns: success Return type: bool
-
seek
(time, increment, rated=False, variant='standard', color='random', rating_range=None)[source]¶ Create a public seek to start a game with a random opponent.
Parameters: Returns: duration of the seek
Return type:
-
-
class
berserk.clients.
Bots
(session, base_url=None)[source]¶ Bases:
berserk.clients.BaseClient
Client for bot-related endpoints.
-
abort_game
(game_id)[source]¶ Abort a bot game.
Parameters: game_id (str) – ID of a game Returns: success Return type: bool
-
accept_challenge
(challenge_id)[source]¶ Accept an incoming challenge.
Parameters: challenge_id (str) – ID of a challenge Returns: success Return type: bool
-
decline_challenge
(challenge_id)[source]¶ Decline an incoming challenge.
Parameters: challenge_id (str) – ID of a challenge Returns: success Return type: bool
-
make_move
(game_id, move)[source]¶ Make a move in a bot game.
Parameters: Returns: success
Return type:
-
post_message
(game_id, text, spectator=False)[source]¶ Post a message in a bot game.
Parameters: Returns: success
Return type:
-
resign_game
(game_id)[source]¶ Resign a bot game.
Parameters: game_id (str) – ID of a game Returns: success Return type: bool
-
-
class
berserk.clients.
Broadcasts
(session, base_url=None)[source]¶ Bases:
berserk.clients.BaseClient
Broadcast of one or more games.
-
create
(name, description, sync_url=None, markdown=None, credit=None, starts_at=None, official=None, throttle=None)[source]¶ Create a new broadcast.
Note
sync_url
must be publicly accessible. If not provided, you must periodically push new PGN to update the broadcast manually.Parameters: - name (str) – name of the broadcast
- description (str) – short description
- markdown (str) – long description
- sync_url (str) – URL by which Lichess can poll for updates
- credit (str) – short text to give credit to the source provider
- starts_at (int) – start time as millis
- official (bool) – DO NOT USE
- throttle (int) – DO NOT USE
Returns: created tournament info
Return type:
-
get
(broadcast_id, slug='-')[source]¶ Get a broadcast by ID.
Parameters: Returns: broadcast information
Return type:
-
push_pgn_update
(broadcast_id, pgn_games, slug='-')[source]¶ Manually update an existing broadcast by ID.
Parameters: Returns: success
Return type:
-
update
(broadcast_id, name, description, sync_url, markdown=None, credit=None, starts_at=None, official=None, throttle=None, slug='-')[source]¶ Update an existing broadcast by ID.
Note
Provide all fields. Values in missing fields will be erased.
Parameters: - broadcast_id (str) – ID of a broadcast
- name (str) – name of the broadcast
- description (str) – short description
- sync_url (str) – URL by which Lichess can poll for updates
- markdown (str) – long description
- credit (str) – short text to give credit to the source provider
- starts_at (int) – start time as millis
- official (bool) – DO NOT USE
- throttle (int) – DO NOT USE
- slug (str) – slug for SEO
Returns: updated broadcast information
Return type:
-
-
class
berserk.clients.
Challenges
(session, base_url=None)[source]¶ Bases:
berserk.clients.BaseClient
-
accept
(challenge_id)[source]¶ Accept an incoming challenge.
Parameters: challenge_id (str) – id of the challenge to accept Returns: success indicator Return type: bool
-
create
(username, rated, clock_limit=None, clock_increment=None, days=None, color=None, variant=None, position=None)[source]¶ Challenge another player to a game.
Parameters: - username (str) – username of the player to challege
- rated (bool) – whether or not the game will be rated
- clock_limit (int) – clock initial time (in seconds)
- clock_increment (int) – clock increment (in seconds)
- days (int) – days per move (for correspondence games; omit clock)
- color (
Color
) – color of the accepting player - variant (
Variant
) – game variant to use - position (str) – custom intial position in FEN (variant must be standard and the game cannot be rated)
Returns: challenge data
Return type:
-
create_ai
(level=8, clock_limit=None, clock_increment=None, days=None, color=None, variant=None, position=None)[source]¶ Challenge AI to a game.
Parameters: - level (int) – level of the AI (1 to 8)
- clock_limit (int) – clock initial time (in seconds)
- clock_increment (int) – clock increment (in seconds)
- days (int) – days per move (for correspondence games; omit clock)
- color (
Color
) – color of the accepting player - variant (
Variant
) – game variant to use - position (str) – use one of the custom initial positions (variant must be standard and cannot be rated)
Returns: success indicator
Return type:
-
create_open
(clock_limit=None, clock_increment=None, variant=None, position=None)[source]¶ Create a challenge that any two players can join.
Parameters: Returns: challenge data
Return type:
-
create_with_accept
(username, rated, token, clock_limit=None, clock_increment=None, days=None, color=None, variant=None, position=None)[source]¶ Start a game with another player.
This is just like the regular challenge create except it forces the opponent to accept. You must provide the OAuth token of the opponent and it must have the challenge:write scope.
Parameters: - username (str) – username of the opponent
- rated (bool) – whether or not the game will be rated
- token (str) – opponent’s OAuth token
- clock_limit (int) – clock initial time (in seconds)
- clock_increment (int) – clock increment (in seconds)
- days (int) – days per move (for correspondence games; omit clock)
- color (
Color
) – color of the accepting player - variant (
Variant
) – game variant to use - position (
Position
) – custom intial position in FEN (variant must be standard and the game cannot be rated)
Returns: game data
Return type:
-
-
class
berserk.clients.
Games
(session, base_url=None, pgn_as_default=False)[source]¶ Bases:
berserk.clients.FmtClient
Client for games-related endpoints.
-
export
(game_id, as_pgn=None, moves=None, tags=None, clocks=None, evals=None, opening=None, literate=None)[source]¶ Get one finished game as PGN or JSON.
Parameters: - game_id (str) – the ID of the game to export
- as_pgn (bool) – whether to return the game in PGN format
- moves (bool) – whether to include the PGN moves
- tags (bool) – whether to include the PGN tags
- clocks (bool) – whether to include clock comments in the PGN moves
- evals (bool) – whether to include analysis evaluation comments in the PGN moves when available
- opening (bool) – whether to include the opening name
- literate (bool) – whether to include literate the PGN
Returns: exported game, as JSON or PGN
-
export_by_player
(username, as_pgn=None, since=None, until=None, max=None, vs=None, rated=None, perf_type=None, color=None, analysed=None, moves=None, tags=None, evals=None, opening=None)[source]¶ Get games by player.
Parameters: - username (str) – which player’s games to return
- as_pgn (bool) – whether to return the game in PGN format
- since (int) – lowerbound on the game timestamp
- until (int) – upperbound on the game timestamp
- max (int) – limit the number of games returned
- vs (str) – filter by username of the opponent
- rated (bool) – filter by game mode (
True
for rated,False
for casual) - perf_type (
PerfType
) – filter by speed or variant - color (
Color
) – filter by the color of the player - analysed (bool) – filter by analysis availability
- moves (bool) – whether to include the PGN moves
- tags (bool) – whether to include the PGN tags
- clocks (bool) – whether to include clock comments in the PGN moves
- evals (bool) – whether to include analysis evaluation comments in the PGN moves when available
- opening (bool) – whether to include the opening name
- literate (bool) – whether to include literate the PGN
Returns: iterator over the exported games, as JSON or PGN
-
export_multi
(*game_ids, as_pgn=None, moves=None, tags=None, clocks=None, evals=None, opening=None)[source]¶ Get multiple games by ID.
Parameters: - game_ids – one or more game IDs to export
- as_pgn (bool) – whether to return the game in PGN format
- moves (bool) – whether to include the PGN moves
- tags (bool) – whether to include the PGN tags
- clocks (bool) – whether to include clock comments in the PGN moves
- evals (bool) – whether to include analysis evaluation comments in the PGN moves when available
- opening (bool) – whether to include the opening name
Returns: iterator over the exported games, as JSON or PGN
-
get_among_players
(*usernames)[source]¶ Get the games currently being played among players.
Note this will not includes games where only one player is in the given list of usernames.
Parameters: usernames – two or more usernames Returns: iterator over all games played among the given players
-
-
class
berserk.clients.
Simuls
(session, base_url=None)[source]¶ Bases:
berserk.clients.BaseClient
Simultaneous exhibitions - one vs many.
-
class
berserk.clients.
Studies
(session, base_url=None)[source]¶ Bases:
berserk.clients.BaseClient
Study chess the Lichess way.
-
class
berserk.clients.
Teams
(session, base_url=None)[source]¶ Bases:
berserk.clients.BaseClient
-
get_members
(team_id)[source]¶ Get members of a team.
Parameters: team_id (str) – ID of a team Returns: users on the given team Return type: iter
-
join
(team_id)[source]¶ Join a team.
Parameters: team_id (str) – ID of a team Returns: success Return type: bool
-
-
class
berserk.clients.
Tournaments
(session, base_url=None, pgn_as_default=False)[source]¶ Bases:
berserk.clients.FmtClient
Client for tournament-related endpoints.
-
create
(clock_time, clock_increment, minutes, name=None, wait_minutes=None, variant=None, berserkable=None, rated=None, start_date=None, position=None, password=None, conditions=None)[source]¶ Create a new tournament.
Note
wait_minutes
is always relative to now and is overriden bystart_time
.Note
If
name
is left blank then one is automatically created.Parameters: - clock_time (int) – intial clock time in minutes
- clock_increment (int) – clock increment in seconds
- minutes (int) – length of the tournament in minutes
- name (str) – tournament name
- wait_minutes (int) – future start time in minutes
- start_date (str) – when to start the tournament
- variant (str) – variant to use if other than standard
- rated (bool) – whether the game affects player ratings
- berserkable (str) – whether players can use berserk
- position (str) – custom initial position in FEN
- password (str) – password (makes the tournament private)
- conditions (dict) – conditions for participation
Returns: created tournament info
Return type:
-
export_games
(id_, as_pgn=False, moves=None, tags=None, clocks=None, evals=None, opening=None)[source]¶ Export games from a tournament.
Parameters: - id (str) – tournament ID
- as_pgn (bool) – whether to return PGN instead of JSON
- moves (bool) – include moves
- tags (bool) – include tags
- clocks (bool) – include clock comments in the PGN moves, when available
- evals (bool) – include analysis evalulation comments in the PGN moves, when available
- opening (bool) – include the opening name
Returns: games
Return type:
-
get
()[source]¶ Get recently finished, ongoing, and upcoming tournaments.
Returns: current tournaments Return type: list
-
stream_by_creator
(username)[source]¶ Stream the tournaments created by a player.
Parameters: username (str) – username of the player Returns: tournaments Return type: iter
-
stream_results
(id_, limit=None)[source]¶ Stream the results of a tournament.
Results are the players of a tournament with their scores and performance in rank order. Note that results for ongoing tournaments can be inconsistent due to ranking changes.
Parameters: Returns: iterator over the stream of results
Return type: iter
-
-
class
berserk.clients.
Users
(session, base_url=None)[source]¶ Bases:
berserk.clients.BaseClient
Client for user-related endpoints.
-
get_activity_feed
(username)[source]¶ Get the activity feed of a user.
Parameters: username (str) – username Returns: activity feed of the given user Return type: list
-
get_all_top_10
()[source]¶ Get the top 10 players for each speed and variant.
Returns: top 10 players in each speed and variant Return type: dict
-
get_by_id
(*usernames)[source]¶ Get multiple users by their IDs.
Parameters: usernames – one or more usernames Returns: user data for the given usernames Return type: list
-
get_by_team
(team_id)[source]¶ Get members of a team.
Parameters: team_id (str) – ID of a team Returns: users on the given team Return type: iter
-
get_leaderboard
(perf_type, count=10)[source]¶ Get the leaderboard for one speed or variant.
Parameters: Returns: top players for one speed or variant
Return type:
-
get_live_streamers
()[source]¶ Get basic information about currently streaming users.
Returns: users currently streaming a game Return type: list
-
get_public_data
(username)[source]¶ Get the public data for a user.
Parameters: username (str) – username Returns: public data available for the given user Return type: dict
-
get_puzzle_activity
(max=None)[source]¶ Stream puzzle activity history starting with the most recent.
Parameters: max (int) – maximum number of entries to stream Returns: puzzle activity history Return type: iter
-
get_rating_history
(username)[source]¶ Get the rating history of a user.
Parameters: username (str) – a username Returns: rating history for all game types Return type: list
-
get_realtime_statuses
(*user_ids)[source]¶ Get the online, playing, and streaming statuses of players.
Only id and name fields are returned for offline users.
Parameters: user_ids – one or more user IDs (names) Returns: statuses of given players Return type: list
-
Session¶
-
class
berserk.session.
Requestor
(session, base_url, default_fmt)[source]¶ Bases:
object
Encapsulates the logic for making a request.
Parameters: - session (
requests.Session
) – the authenticated session object - base_url (str) – the base URL for requests
- fmt (
FormatHandler
) – default format handler to use
-
request
(method, path, *args, fmt=None, converter=<function noop>, **kwargs)[source]¶ Make a request for a resource in a paticular format.
Parameters: - method (str) – HTTP verb
- path (str) – the URL suffix
- fmt (
FormatHandler
) – the format handler - converter (func) – function to handle field conversions
Returns: response
Raises: berserk.exceptions.ResponseError – if the status is >=400
- session (
Enums¶
-
class
berserk.enums.
PerfType
[source]¶ Bases:
berserk.enums.GameType
-
ANTICHESS
= 'antichess'¶
-
ATOMIC
= 'atomic'¶
-
BLITZ
= 'blitz'¶
-
BULLET
= 'bullet'¶
-
CHESS960
= 'chess960'¶
-
CLASSICAL
= 'classical'¶
-
CRAZYHOUSE
= 'crazyhouse'¶
-
HORDE
= 'horde'¶
-
KING_OF_THE_HILL
= 'kingOfTheHill'¶
-
RACING_KINGS
= 'racingKings'¶
-
RAPID
= 'rapid'¶
-
THREE_CHECK
= 'threeCheck'¶
-
ULTRA_BULLET
= 'ultraBullet'¶
-
-
class
berserk.enums.
Variant
[source]¶ Bases:
berserk.enums.GameType
-
ANTICHESS
= 'antichess'¶
-
ATOMIC
= 'atomic'¶
-
CHESS960
= 'chess960'¶
-
CRAZYHOUSE
= 'crazyhouse'¶
-
HORDE
= 'horde'¶
-
KING_OF_THE_HILL
= 'kingOfTheHill'¶
-
RACING_KINGS
= 'racingKings'¶
-
STANDARD
= 'standard'¶
-
THREE_CHECK
= 'threeCheck'¶
-
-
class
berserk.enums.
Position
[source]¶ Bases:
object
-
ALEKHINES_DEFENCE
= 'rnbqkb1r/pppppppp/5n2/8/4P3/8/PPPP1PPP/RNBQKBNR w KQkq - 2 2'¶
-
ALEKHINES_DEFENCE__MODERN_VARIATION
= 'rnbqkb1r/ppp1pppp/3p4/3nP3/3P4/5N2/PPP2PPP/RNBQKB1R b KQkq - 1 4'¶
-
BENKO_GAMBIT
= 'rnbqkb1r/p2ppppp/5n2/1ppP4/2P5/8/PP2PPPP/RNBQKBNR w KQkq b6 1 4'¶
-
BENONI_DEFENCE__CZECH_BENONI
= 'rnbqkb1r/pp1p1ppp/5n2/2pPp3/2P5/8/PP2PPPP/RNBQKBNR w KQkq - 0 4'¶
-
BENONI_DEFENCE__MODERN_BENONI
= 'rnbqkb1r/pp1p1ppp/4pn2/2pP4/2P5/8/PP2PPPP/RNBQKBNR w KQkq - 0 4'¶
-
BISHOPS_OPENING
= 'rnbqkbnr/pppp1ppp/8/4p3/2B1P3/8/PPPP1PPP/RNBQK1NR b KQkq - 2 2'¶
-
BLACKMAR_DIEMER_GAMBIT
= 'rnbqkbnr/ppp1pppp/8/3p4/3PP3/8/PPP2PPP/RNBQKBNR b KQkq e3 1 2'¶
-
BOGO_INDIAN_DEFENCE
= 'rnbqk2r/pppp1ppp/4pn2/8/1bPP4/5N2/PP2PPPP/RNBQKB1R w KQkq - 3 4'¶
-
BONGCLOUD_ATTACK
= 'rnbqkbnr/pppp1ppp/8/4p3/4P3/8/PPPPKPPP/RNBQ1BNR b kq - 0 2'¶
-
BUDAPEST_DEFENCE
= 'rnbqkb1r/pppp1ppp/5n2/4p3/2PP4/8/PP2PPPP/RNBQKBNR w KQkq - 0 3'¶
-
CARO_KANN_DEFENCE
= 'rnbqkbnr/pp1ppppp/2p5/8/4P3/8/PPPP1PPP/RNBQKBNR w KQkq - 1 2'¶
-
CARO_KANN_DEFENCE__ADVANCE_VARIATION
= 'rnbqkbnr/pp2pppp/2p5/3pP3/3P4/8/PPP2PPP/RNBQKBNR b KQkq - 1 3'¶
-
CARO_KANN_DEFENCE__CLASSICAL_VARIATION
= 'rn1qkbnr/pp2pppp/2p5/5b2/3PN3/8/PPP2PPP/R1BQKBNR w KQkq - 2 5'¶
-
CARO_KANN_DEFENCE__EXCHANGE_VARIATION
= 'rnbqkbnr/pp2pppp/2p5/3P4/3P4/8/PPP2PPP/RNBQKBNR b KQkq - 1 3'¶
-
CARO_KANN_DEFENCE__PANOV_BOTVINNIK_ATTACK
= 'rnbqkb1r/pp3ppp/4pn2/3p4/2PP4/2N5/PP3PPP/R1BQKBNR w KQkq - 1 6'¶
-
CARO_KANN_DEFENCE__STEINITZ_VARIATION
= 'rnbqkb1r/pp3ppp/4pn2/3p4/2PP4/2N5/PP3PPP/R1BQKBNR w KQkq - 1 6'¶
-
CATALAN_OPENING
= 'rnbqkb1r/pppp1ppp/4pn2/8/2PP4/6P1/PP2PP1P/RNBQKBNR b KQkq - 1 3'¶
-
CATALAN_OPENING__CLOSED_VARIATION
= 'rnbqk2r/ppp1bppp/4pn2/3p4/2PP4/5NP1/PP2PPBP/RNBQK2R b KQkq - 4 5'¶
-
CLOSED_GAME
= 'rnbqkbnr/ppp1pppp/8/3p4/3P4/8/PPP1PPPP/RNBQKBNR w KQkq - 0 2'¶
-
DANISH_GAMBIT
= 'rnbqkbnr/pppp1ppp/8/8/3pP3/2P5/PP3PPP/RNBQKBNR b KQkq - 1 3'¶
-
DUTCH_DEFENCE
= 'rnbqkbnr/ppppp1pp/8/5p2/3P4/8/PPP1PPPP/RNBQKBNR w KQkq f6 1 2'¶
-
DUTCH_DEFENCE__LENINGRAD_VARIATION
= 'rnbqk2r/ppppp1bp/5np1/5p2/2PP4/5NP1/PP2PPBP/RNBQK2R b KQkq - 4 5'¶
-
DUTCH_DEFENCE__STAUNTON_GAMBIT
= 'rnbqkb1r/ppppp1pp/5n2/6B1/3Pp3/2N5/PPP2PPP/R2QKBNR b KQkq - 4 4'¶
-
DUTCH_DEFENCE__STONEWALL_VARIATION
= 'rnbq1rk1/ppp1b1pp/4pn2/3p1p2/2PP4/5NP1/PP2PPBP/RNBQ1RK1 w - d6 1 7'¶
-
ENGLISH_OPENING
= 'rnbqkbnr/pppppppp/8/8/2P5/8/PP1PPPPP/RNBQKBNR b KQkq c3 1 1'¶
-
ENGLISH_OPENING__CLOSED_SYSTEM
= 'r1bqk1nr/ppp2pbp/2np2p1/4p3/2P5/2NP2P1/PP2PPBP/R1BQK1NR w KQkq - 0 6'¶
-
ENGLISH_OPENING__REVERSED_SICILIAN
= 'rnbqkbnr/pppp1ppp/8/4p3/2P5/8/PP1PPPPP/RNBQKBNR w KQkq e6 1 2'¶
-
ENGLISH_OPENING__SYMMETRICAL_VARIATION
= 'rnbqkbnr/pp1ppppp/8/2p5/2P5/8/PP1PPPPP/RNBQKBNR w KQkq c6 1 2'¶
-
FOUR_KNIGHTS_GAME
= 'r1bqkb1r/pppp1ppp/2n2n2/4p3/4P3/2N2N2/PPPP1PPP/R1BQKB1R w KQkq - 5 4'¶
-
FOUR_KNIGHTS_GAME__SCOTCH_VARIATION
= 'r1bqkb1r/pppp1ppp/2n2n2/4p3/3PP3/2N2N2/PPP2PPP/R1BQKB1R b KQkq d3 1 4'¶
-
FOUR_KNIGHTS_GAME__SPANISH_VARIATION
= 'r1bqkb1r/pppp1ppp/2n2n2/1B2p3/4P3/2N2N2/PPPP1PPP/R1BQK2R b KQkq - 0 4'¶
-
FRANKENSTEIN_DRACULA_VARIATION
= 'rnbqkb1r/pppp1ppp/8/4p3/2B1n3/2N5/PPPP1PPP/R1BQK1NR w KQkq - 0 4'¶
-
FRENCH_DEFENCE
= 'rnbqkbnr/pppp1ppp/4p3/8/4P3/8/PPPP1PPP/RNBQKBNR w KQkq - 1 2'¶
-
FRENCH_DEFENCE__ADVANCE_VARIATION
= 'rnbqkbnr/ppp2ppp/4p3/3pP3/3P4/8/PPP2PPP/RNBQKBNR b KQkq - 1 3'¶
-
FRENCH_DEFENCE__BURN_VARIATION
= 'rnbqkb1r/ppp2ppp/4pn2/3p2B1/3PP3/2N5/PPP2PPP/R2QKBNR b KQkq - 1 4'¶
-
FRENCH_DEFENCE__CLASSICAL_VARIATION
= 'rnbqkb1r/ppp2ppp/4pn2/3p4/3PP3/2N5/PPP2PPP/R1BQKBNR w KQkq - 3 4'¶
-
FRENCH_DEFENCE__EXCHANGE_VARIATION
= 'rnbqkbnr/ppp2ppp/4p3/3P4/3P4/8/PPP2PPP/RNBQKBNR b KQkq - 1 3'¶
-
FRENCH_DEFENCE__RUBINSTEIN_VARIATION
= 'rnbqkbnr/ppp2ppp/4p3/8/3Pp3/2N5/PPP2PPP/R1BQKBNR w KQkq - 1 4'¶
-
FRENCH_DEFENCE__TARRASCH_VARIATION
= 'rnbqkbnr/ppp2ppp/4p3/3p4/3PP3/8/PPPN1PPP/R1BQKBNR b KQkq - 2 3'¶
-
FRENCH_DEFENCE__WINAWER_VARIATION
= 'rnbqk1nr/ppp2ppp/4p3/3p4/1b1PP3/2N5/PPP2PPP/R1BQKBNR w KQkq - 3 4'¶
-
GIUOCO_PIANO
= 'r1bqk1nr/pppp1ppp/2n5/2b1p3/2B1P3/5N2/PPPP1PPP/RNBQK2R w KQkq - 5 4'¶
-
GRUNFELD_DEFENCE
= 'rnbqkb1r/ppp1pp1p/5np1/3p4/2PP4/2N5/PP2PPPP/R1BQKBNR w KQkq d6 1 4'¶
-
GRUNFELD_DEFENCE__BRINCKMANN_ATTACK
= 'rnbqkb1r/ppp1pp1p/5np1/3p4/2PP1B2/2N5/PP2PPPP/R2QKBNR b KQkq - 2 4'¶
-
GRUNFELD_DEFENCE__EXCHANGE_VARIATION
= 'rnbqkb1r/ppp1pp1p/6p1/3n4/3P4/2N5/PP2PPPP/R1BQKBNR w KQkq - 1 5'¶
-
GRUNFELD_DEFENCE__RUSSIAN_VARIATION
= 'rnbqkb1r/ppp1pp1p/5np1/3p4/2PP4/1QN5/PP2PPPP/R1B1KBNR b KQkq - 0 4'¶
-
GRUNFELD_DEFENCE__TAIMANOV_VARIATION
= 'rnbqk2r/ppp1ppbp/5np1/3p2B1/2PP4/2N2N2/PP2PPPP/R2QKB1R b KQkq - 0 5'¶
-
HALLOWEEN_GAMBIT
= 'r1bqkb1r/pppp1ppp/2n2n2/4N3/4P3/2N5/PPPP1PPP/R1BQKB1R b KQkq - 1 4'¶
-
HUNGARIAN_OPENING
= 'rnbqkbnr/pppppppp/8/8/8/6P1/PPPPPP1P/RNBQKBNR b KQkq - 1 1'¶
-
ITALIAN_GAME
= 'r1bqkbnr/pppp1ppp/2n5/4p3/2B1P3/5N2/PPPP1PPP/RNBQK2R b KQkq - 4 3'¶
-
ITALIAN_GAME__EVANS_GAMBIT
= 'r1bqk1nr/pppp1ppp/2n5/2b1p3/1PB1P3/5N2/P1PP1PPP/RNBQK2R b KQkq b3 1 4'¶
-
ITALIAN_GAME__HUNGARIAN_DEFENCE
= 'r1bqk1nr/ppppbppp/2n5/4p3/2B1P3/5N2/PPPP1PPP/RNBQK2R w KQkq - 5 4'¶
-
ITALIAN_GAME__TWO_KNIGHTS_DEFENCE
= 'r1bqkb1r/pppp1ppp/2n2n2/4p3/2B1P3/5N2/PPPP1PPP/RNBQK2R w KQkq - 5 4'¶
-
KINGS_GAMBIT
= 'rnbqkbnr/pppp1ppp/8/4p3/4PP2/8/PPPP2PP/RNBQKBNR b KQkq f3 1 2'¶
-
KINGS_GAMBIT_ACCEPTED
= 'rnbqkbnr/pppp1ppp/8/8/4Pp2/8/PPPP2PP/RNBQKBNR w KQkq - 1 3'¶
-
KINGS_GAMBIT_ACCEPTED__BISHOPS_GAMBIT
= 'rnbqkbnr/pppp1ppp/8/8/2B1Pp2/8/PPPP2PP/RNBQK1NR b KQkq - 2 3'¶
-
KINGS_GAMBIT_ACCEPTED__CLASSICAL_VARIATION
= 'rnbqkbnr/pppp1p1p/8/6p1/4Pp2/5N2/PPPP2PP/RNBQKB1R w KQkq - 0 4'¶
-
KINGS_GAMBIT_ACCEPTED__MODERN_DEFENCE
= 'rnbqkbnr/ppp2ppp/8/3p4/4Pp2/5N2/PPPP2PP/RNBQKB1R w KQkq d6 1 4'¶
-
KINGS_GAMBIT_DECLINED__CLASSICAL_VARIATION
= 'rnbqk1nr/pppp1ppp/8/2b1p3/4PP2/8/PPPP2PP/RNBQKBNR w KQkq - 2 3'¶
-
KINGS_GAMBIT_DECLINED__FALKBEER_COUNTERGAMBIT
= 'rnbqkbnr/ppp2ppp/8/3pp3/4PP2/8/PPPP2PP/RNBQKBNR w KQkq d6 1 3'¶
-
KINGS_INDIAN_ATTACK
= 'rnbqkbnr/ppp1pppp/8/3p4/8/5NP1/PPPPPP1P/RNBQKB1R b KQkq - 1 2'¶
-
KINGS_INDIAN_DEFENCE
= 'rnbqkb1r/pppppp1p/5np1/8/2PP4/8/PP2PPPP/RNBQKBNR w KQkq - 1 3'¶
-
KINGS_INDIAN_DEFENCE__4E4
= 'rnbqk2r/ppp1ppbp/3p1np1/8/2PPP3/2N5/PP3PPP/R1BQKBNR w KQkq - 1 5'¶
-
KINGS_INDIAN_DEFENCE__AVERBAKH_VARIATION
= 'rnbq1rk1/ppp1ppbp/3p1np1/6B1/2PPP3/2N5/PP2BPPP/R2QK1NR b KQ - 4 6'¶
-
KINGS_INDIAN_DEFENCE__CLASSICAL_VARIATION
= 'rnbq1rk1/ppp1ppbp/3p1np1/8/2PPP3/2N2N2/PP2BPPP/R1BQK2R b KQ - 4 6'¶
-
KINGS_INDIAN_DEFENCE__FIANCHETTO_VARIATION
= 'rnbqk2r/ppp1ppbp/3p1np1/8/2PP4/2N2NP1/PP2PP1P/R1BQKB1R b KQkq - 1 5'¶
-
KINGS_INDIAN_DEFENCE__FOUR_PAWNS_ATTACK
= 'rnbqk2r/ppp1ppbp/3p1np1/8/2PPPP2/2N5/PP4PP/R1BQKBNR b KQkq f3 1 5'¶
-
KINGS_INDIAN_DEFENCE__SAMISCH_VARIATION
= 'rnbqk2r/ppp1ppbp/3p1np1/8/2PPP3/2N2P2/PP4PP/R1BQKBNR b KQkq - 1 5'¶
-
KINGS_PAWN
= 'rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 1 1'¶
-
LONDON_SYSTEM
= 'rnbqkb1r/ppp1pppp/5n2/3p4/3P1B2/5N2/PPP1PPPP/RN1QKB1R b KQkq - 4 3'¶
-
MODERN_DEFENCE
= 'rnbqkbnr/pppppp1p/6p1/8/4P3/8/PPPP1PPP/RNBQKBNR w KQkq - 0 2'¶
-
MODERN_DEFENCE__ROBATSCH_DEFENCE
= 'rnbqk1nr/ppppppbp/6p1/8/3PP3/2N5/PPP2PPP/R1BQKBNR b KQkq - 0 3'¶
-
NIMZO_INDIAN_DEFENCE
= 'rnbqk2r/pppp1ppp/4pn2/8/1bPP4/2N5/PP2PPPP/R1BQKBNR w KQkq - 3 4'¶
-
NIMZO_INDIAN_DEFENCE__CLASSICAL_VARIATION
= 'rnbqk2r/pppp1ppp/4pn2/8/1bPP4/2N5/PPQ1PPPP/R1B1KBNR b KQkq - 4 4'¶
-
NIMZO_INDIAN_DEFENCE__FISCHER_VARIATION
= 'rnbqk2r/p1pp1ppp/1p2pn2/8/1bPP4/2N1P3/PP3PPP/R1BQKBNR w KQkq - 0 5'¶
-
NIMZO_INDIAN_DEFENCE__HUBNER_VARIATION
= 'r1bqk2r/pp3ppp/2nppn2/2p5/2PP4/2PBPN2/P4PPP/R1BQK2R w KQkq - 0 8'¶
-
NIMZO_INDIAN_DEFENCE__KASPAROV_VARIATION
= 'rnbqk2r/pppp1ppp/4pn2/8/1bPP4/2N2N2/PP2PPPP/R1BQKB1R b KQkq - 0 4'¶
-
NIMZO_INDIAN_DEFENCE__LENINGRAD_VARIATION
= 'rnbqk2r/pppp1ppp/4pn2/6B1/1bPP4/2N5/PP2PPPP/R2QKBNR b KQkq - 0 4'¶
-
NIMZO_INDIAN_DEFENCE__SAMISCH_VARIATION
= 'rnbqk2r/pppp1ppp/4pn2/8/2PP4/P1P5/4PPPP/R1BQKBNR b KQkq - 0 5'¶
-
NIMZO_LARSEN_ATTACK
= 'rnbqkbnr/pppppppp/8/8/8/1P6/P1PPPPPP/RNBQKBNR b KQkq - 1 1'¶
-
OLD_INDIAN_DEFENCE
= 'rnbqkb1r/ppp1pppp/3p1n2/8/2PP4/8/PP2PPPP/RNBQKBNR w KQkq - 1 3'¶
-
OPEN_GAME
= 'rnbqkbnr/pppp1ppp/8/4p3/4P3/8/PPPP1PPP/RNBQKBNR w KQkq - 0 2'¶
-
PETROVS_DEFENCE
= 'rnbqkb1r/pppp1ppp/5n2/4p3/4P3/5N2/PPPP1PPP/RNBQKB1R w KQkq - 3 3'¶
-
PETROVS_DEFENCE__CLASSICAL_ATTACK
= 'rnbqkb1r/ppp2ppp/3p4/8/3Pn3/5N2/PPP2PPP/RNBQKB1R b KQkq d3 1 5'¶
-
PETROVS_DEFENCE__STEINITZ_ATTACK
= 'rnbqkb1r/pppp1ppp/5n2/4p3/3PP3/5N2/PPP2PPP/RNBQKB1R b KQkq d3 1 3'¶
-
PETROVS_DEFENCE__THREE_KNIGHTS_GAME
= 'rnbqkb1r/pppp1ppp/5n2/4p3/4P3/2N2N2/PPPP1PPP/R1BQKB1R b KQkq - 4 3'¶
-
PHILIDOR_DEFENCE
= 'rnbqkbnr/ppp2ppp/3p4/4p3/4P3/5N2/PPPP1PPP/RNBQKB1R w KQkq - 1 3'¶
-
PIRC_DEFENCE
= 'rnbqkb1r/ppp1pppp/3p1n2/8/3PP3/8/PPP2PPP/RNBQKBNR w KQkq - 2 3'¶
-
PIRC_DEFENCE__AUSTRIAN_ATTACK
= 'rnbqkb1r/ppp1pp1p/3p1np1/8/3PPP2/2N5/PPP3PP/R1BQKBNR b KQkq f3 1 4'¶
-
PIRC_DEFENCE__CLASSICAL_VARIATION
= 'rnbqkb1r/ppp1pp1p/3p1np1/8/3PP3/2N2N2/PPP2PPP/R1BQKB1R b KQkq - 2 4'¶
-
QUEENSS_PAWN_GAME__MODERN_DEFENCE
= 'rnbqk1nr/ppp1ppbp/3p2p1/8/2PP4/2N5/PP2PPPP/R1BQKBNR w KQkq - 1 4'¶
-
QUEENS_GAMBIT
= 'rnbqkbnr/ppp1pppp/8/3p4/2PP4/8/PP2PPPP/RNBQKBNR b KQkq c3 1 2'¶
-
QUEENS_GAMBIT_ACCEPTED
= 'rnbqkbnr/ppp1pppp/8/8/2pP4/8/PP2PPPP/RNBQKBNR w KQkq - 1 3'¶
-
QUEENS_GAMBIT_DECLINED__ALBIN_COUNTERGAMBIT
= 'rnbqkbnr/ppp2ppp/8/3pp3/2PP4/8/PP2PPPP/RNBQKBNR w KQkq e6 1 3'¶
-
QUEENS_GAMBIT_DECLINED__CHIGORIN_DEFENCE
= 'r1bqkbnr/ppp1pppp/2n5/3p4/2PP4/8/PP2PPPP/RNBQKBNR w KQkq - 2 3'¶
-
QUEENS_GAMBIT_DECLINED__SEMI_SLAV_DEFENCE
= 'rnbqkb1r/pp3ppp/2p1pn2/3p4/2PP4/2N2N2/PP2PPPP/R1BQKB1R w KQkq - 1 5'¶
-
QUEENS_GAMBIT_DECLINED__SEMI_TARRASCH_DEFENCE
= 'rnbqkb1r/pp3ppp/4pn2/2pp4/2PP4/2N2N2/PP2PPPP/R1BQKB1R w KQkq c6 1 5'¶
-
QUEENS_GAMBIT_DECLINED__SLAV_DEFENCE
= 'rnbqkbnr/pp2pppp/2p5/3p4/2PP4/8/PP2PPPP/RNBQKBNR w KQkq - 0 3'¶
-
QUEENS_GAMBIT_DECLINED__TARRASCH_DEFENCE
= 'rnbqkbnr/pp3ppp/4p3/2pp4/2PP4/2N5/PP2PPPP/R1BQKBNR w KQkq - 0 4'¶
-
QUEENS_INDIAN_DEFENCE
= 'rnbqkb1r/p1pp1ppp/1p2pn2/8/2PP4/5N2/PP2PPPP/RNBQKB1R w KQkq - 1 4'¶
-
QUEENS_PAWN
= 'rnbqkbnr/pppppppp/8/8/3P4/8/PPP1PPPP/RNBQKBNR b KQkq d3 1 1'¶
-
RETI_OPENING
= 'rnbqkbnr/ppp1pppp/8/3p4/2P5/5N2/PP1PPPPP/RNBQKB1R b KQkq c3 1 2'¶
-
RICHTER_VERESOV_ATTACK
= 'rnbqkb1r/ppp1pppp/5n2/3p2B1/3P4/2N5/PPP1PPPP/R2QKBNR b KQkq - 4 3'¶
-
RUY_LOPEZ
= 'r1bqkbnr/pppp1ppp/2n5/1B2p3/4P3/5N2/PPPP1PPP/RNBQK2R b KQkq - 4 3'¶
-
RUY_LOPEZ__BERLIN_DEFENCE
= 'r1bqkb1r/pppp1ppp/2n2n2/1B2p3/4P3/5N2/PPPP1PPP/RNBQK2R w KQkq - 5 4'¶
-
RUY_LOPEZ__CLASSICAL_VARIATION
= 'r1bqk1nr/pppp1ppp/2n5/1Bb1p3/4P3/5N2/PPPP1PPP/RNBQK2R w KQkq - 5 4'¶
-
RUY_LOPEZ__CLOSED_VARIATION
= 'r1bqk2r/2ppbppp/p1n2n2/1p2p3/4P3/1B3N2/PPPP1PPP/RNBQR1K1 b kq - 0 7'¶
-
RUY_LOPEZ__EXCHANGE_VARIATION
= 'r1bqkbnr/1ppp1ppp/p1B5/4p3/4P3/5N2/PPPP1PPP/RNBQK2R b KQkq - 1 4'¶
-
RUY_LOPEZ__MARSHALL_ATTACK
= 'r1bq1rk1/2p1bppp/p1n2n2/1p1pp3/4P3/1BP2N2/PP1P1PPP/RNBQR1K1 w - - 0 9'¶
-
RUY_LOPEZ__SCHLIEMANN_DEFENCE
= 'r1bqkbnr/pppp2pp/2n5/1B2pp2/4P3/5N2/PPPP1PPP/RNBQK2R w KQkq f6 1 4'¶
-
SCANDINAVIAN_DEFENCE
= 'rnbqkbnr/ppp1pppp/8/3p4/4P3/8/PPPP1PPP/RNBQKBNR w KQkq d6 1 2'¶
-
SCANDINAVIAN_DEFENCE__MODERN_VARIATION
= 'rnbqkb1r/ppp1pppp/5n2/3P4/3P4/8/PPP2PPP/RNBQKBNR b KQkq - 0 3'¶
-
SCOTCH_GAME
= 'r1bqkbnr/pppp1ppp/2n5/4p3/3PP3/5N2/PPP2PPP/RNBQKB1R b KQkq d3 1 3'¶
-
SCOTCH_GAME__CLASSICAL_VARIATION
= 'r1bqk1nr/pppp1ppp/2n5/2b5/3NP3/8/PPP2PPP/RNBQKB1R w KQkq - 2 5'¶
-
SCOTCH_GAME__MIESES_VARIATION
= 'r1bqkb1r/p1pp1ppp/2p2n2/4P3/8/8/PPP2PPP/RNBQKB1R b KQkq - 1 6'¶
-
SCOTCH_GAME__STEINITZ_VARIATION
= 'r1b1kbnr/pppp1ppp/2n5/8/3NP2q/8/PPP2PPP/RNBQKB1R w KQkq - 2 5'¶
-
SICILIAN_DEFENCE
= 'rnbqkbnr/pp1ppppp/8/2p5/4P3/8/PPPP1PPP/RNBQKBNR w KQkq c6 1 2'¶
-
SICILIAN_DEFENCE__ACCELERATED_DRAGON
= 'r1bqkbnr/pp1ppp1p/2n3p1/8/3NP3/8/PPP2PPP/RNBQKB1R w KQkq - 1 5'¶
-
SICILIAN_DEFENCE__ALAPIN_VARIATION
= 'rnbqkbnr/pp1ppppp/8/2p5/4P3/2P5/PP1P1PPP/RNBQKBNR b KQkq - 1 2'¶
-
SICILIAN_DEFENCE__CLOSED_VARIATION
= 'rnbqkbnr/pp1ppppp/8/2p5/4P3/2N5/PPPP1PPP/R1BQKBNR b KQkq - 2 2'¶
-
SICILIAN_DEFENCE__DRAGON_VARIATION
= 'rnbqkb1r/pp2pp1p/3p1np1/8/3NP3/2N5/PPP2PPP/R1BQKB1R w KQkq - 1 6'¶
-
SICILIAN_DEFENCE__GRAND_PRIX_ATTACK
= 'r1bqkbnr/pp1ppppp/2n5/2p5/4PP2/2N5/PPPP2PP/R1BQKBNR b KQkq f3 1 3'¶
-
SICILIAN_DEFENCE__HYPER_ACCELERATED_DRAGON
= 'rnbqkbnr/pp1ppp1p/6p1/2p5/4P3/5N2/PPPP1PPP/RNBQKB1R w KQkq - 1 2'¶
-
SICILIAN_DEFENCE__KAN_VARIATION
= 'rnbqkbnr/1p1p1ppp/p3p3/8/3NP3/8/PPP2PPP/RNBQKB1R w KQkq - 1 5'¶
-
SICILIAN_DEFENCE__NAJDORF_VARIATION
= 'rnbqkb1r/1p2pppp/p2p1n2/8/3NP3/2N5/PPP2PPP/R1BQKB1R w KQkq - 1 6'¶
-
SICILIAN_DEFENCE__RICHTER_RAUZER_VARIATION
= 'r1bqkb1r/pp2pppp/2np1n2/6B1/3NP3/2N5/PPP2PPP/R2QKB1R b KQkq - 5 6'¶
-
SICILIAN_DEFENCE__SCHEVENINGEN_VARIATION
= 'rnbqkb1r/pp3ppp/3ppn2/8/3NP3/2N5/PPP2PPP/R1BQKB1R w KQkq - 1 6'¶
-
SICILIAN_DEFENCE__SMITH_MORRA_GAMBIT
= 'rnbqkbnr/pp1ppppp/8/8/3pP3/2P5/PP3PPP/RNBQKBNR b KQkq - 1 3'¶
-
SOKOLSKY_OPENING
= 'rnbqkbnr/pppppppp/8/8/1P6/8/P1PPPPPP/RNBQKBNR b KQkq - 1 1'¶
-
TORRE_ATTACK
= 'rnbqkb1r/ppp1pppp/5n2/3p2B1/3P4/5N2/PPP1PPPP/RN1QKB1R b KQkq - 4 3'¶
-
TROMPOWSKY_ATTACK
= 'rnbqkb1r/pppppppp/5n2/6B1/3P4/8/PPP1PPPP/RN1QKBNR b KQkq - 3 2'¶
-
VIENNA_GAME
= 'rnbqkbnr/pppp1ppp/8/4p3/4P3/2N5/PPPP1PPP/R1BQKBNR b KQkq - 2 2'¶
-
ZUKERTORT_OPENING
= 'rnbqkbnr/pppppppp/8/8/8/5N2/PPPPPPPP/RNBQKB1R b KQkq - 1 1'¶
-
Formats¶
-
class
berserk.formats.
FormatHandler
(mime_type)[source]¶ Bases:
object
Provide request headers and parse responses for a particular format.
Instances of this class should override the
parse_stream()
andparse()
methods to support handling both streaming and non-streaming responses.Parameters: mime_type (str) – the MIME type for the format -
handle
(response, is_stream, converter=<function noop>)[source]¶ Handle the response by returning the data.
Parameters: - response (
requests.Response
) – raw response - is_stream (bool) –
True
if the response is a stream - converter (func) – function to handle field conversions
Returns: either all response data or an iterator of response data
- response (
-
parse
(response)[source]¶ Parse all data from a response.
Parameters: response ( requests.Response
) – raw responseReturns: response data
-
parse_stream
(response)[source]¶ Yield the parsed data from a stream response.
Parameters: response ( requests.Response
) – raw responseReturns: iterator over the response data
-
-
berserk.formats.
JSON
= <berserk.formats.JsonHandler object>¶ Handles vanilla JSON
-
class
berserk.formats.
JsonHandler
(mime_type, decoder=<class 'json.decoder.JSONDecoder'>)[source]¶ Bases:
berserk.formats.FormatHandler
Handle JSON data.
Parameters: - mime_type (str) – the MIME type for the format
- decoder (
json.JSONDecoder
) – the decoder to use for the JSON format
-
parse
(response)[source]¶ Parse all JSON data from a response.
Parameters: response ( requests.Response
) – raw responseReturns: response data Return type: JSON
-
parse_stream
(response)[source]¶ Yield the parsed data from a stream response.
Parameters: response ( requests.Response
) – raw responseReturns: iterator over multiple JSON objects
-
berserk.formats.
LIJSON
= <berserk.formats.JsonHandler object>¶ Handles oddball LiChess JSON (normal JSON, crazy MIME type)
-
berserk.formats.
NDJSON
= <berserk.formats.JsonHandler object>¶ Handles newline-delimited JSON
-
berserk.formats.
PGN
= <berserk.formats.PgnHandler object>¶ Handles PGN
-
class
berserk.formats.
PgnHandler
[source]¶ Bases:
berserk.formats.FormatHandler
Handle PGN data.
-
handle
(*args, **kwargs)[source]¶ Handle the response by returning the data.
Parameters: - response (
requests.Response
) – raw response - is_stream (bool) –
True
if the response is a stream - converter (func) – function to handle field conversions
Returns: either all response data or an iterator of response data
- response (
-
parse
(response)[source]¶ Parse all text data from a response.
Parameters: response ( requests.Response
) – raw responseReturns: response text Return type: str
-
parse_stream
(response)[source]¶ Yield the parsed PGN games from a stream response.
Parameters: response ( requests.Response
) – raw responseReturns: iterator over multiple PGN texts
-
-
berserk.formats.
TEXT
= <berserk.formats.TextHandler object>¶ Basic text
-
class
berserk.formats.
TextHandler
[source]¶ Bases:
berserk.formats.FormatHandler
-
parse
(response)[source]¶ Parse all data from a response.
Parameters: response ( requests.Response
) – raw responseReturns: response data
-
parse_stream
(response)[source]¶ Yield the parsed data from a stream response.
Parameters: response ( requests.Response
) – raw responseReturns: iterator over the response data
-
Exceptions¶
Utils¶
-
berserk.utils.
build_adapter
(mapper, sep='.')[source]¶ Build a data adapter.
Uses a map to pull values from an object and assign them to keys. For example:
>>> mapping = { ... 'broadcast_id': 'broadcast.id', ... 'slug': 'broadcast.slug', ... 'name': 'broadcast.name', ... 'description': 'broadcast.description', ... 'syncUrl': 'broadcast.sync.url', ... } >>> cast = {'broadcast': {'id': 'WxOb8OUT', ... 'slug': 'test-tourney', ... 'name': 'Test Tourney', ... 'description': 'Just a test', ... 'ownerId': 'rhgrant10', ... 'sync': {'ongoing': False, 'log': [], 'url': None}}, ... 'url': 'https://lichess.org/broadcast/test-tourney/WxOb8OUT'} >>> adapt = build_adapter(mapping) >>> adapt(cast) {'broadcast_id': 'WxOb8OUT', 'slug': 'test-tourney', 'name': 'Test Tourney', 'description': 'Just a test', 'syncUrl': None}
Parameters: Returns: adapted data
Return type:
-
berserk.utils.
datetime_from_millis
(millis)[source]¶ Return the datetime for the given millis since the epoch.
UTC is assumed. The returned datetime is timezone aware.
Returns: timezone aware datetime Return type: datetime
-
berserk.utils.
datetime_from_seconds
(ts)[source]¶ Return the datetime for the given seconds since the epoch.
UTC is assumed. The returned datetime is timezone aware.
Returns: timezone aware datetime Return type: datetime
Contributing¶
Contributions are welcome, and they are greatly appreciated! Every little bit helps, and credit will always be given.
You can contribute in many ways:
Types of Contributions¶
Report Bugs¶
Report bugs at https://github.com/rhgrant10/berserk/issues.
If you are reporting a bug, please include:
- Your operating system name and version.
- Any details about your local setup that might be helpful in troubleshooting.
- Detailed steps to reproduce the bug.
Fix Bugs¶
Look through the GitHub issues for bugs. Anything tagged with “bug” and “help wanted” is open to whoever wants to implement it.
Implement Features¶
Look through the GitHub issues for features. Anything tagged with “enhancement” and “help wanted” is open to whoever wants to implement it.
Write Documentation¶
berserk could always use more documentation, whether as part of the official berserk docs, in docstrings, or even on the web in blog posts, articles, and such.
Submit Feedback¶
The best way to send feedback is to file an issue at https://github.com/rhgrant10/berserk/issues.
If you are proposing a feature:
- Explain in detail how it would work.
- Keep the scope as narrow as possible, to make it easier to implement.
- Remember that this is a volunteer-driven project, and that contributions are welcome :)
Get Started!¶
Ready to contribute? Here’s how to set up berserk for local development.
Fork the berserk repo on GitHub.
Clone your fork locally:
$ git clone git@github.com:your_name_here/berserk.git
Install your local copy into a virtualenv. Assuming you have virtualenvwrapper installed, this is how you set up your fork for local development:
$ mkvirtualenv berserk $ cd berserk/ $ python setup.py develop
Create a branch for local development:
$ git checkout -b name-of-your-bugfix-or-feature
Now you can make your changes locally.
When you’re done making changes, check that your changes pass flake8 and the tests, including testing other Python versions with tox:
$ flake8 berserk tests $ python setup.py test or py.test $ tox
To get flake8 and tox, just pip install them into your virtualenv.
Commit your changes and push your branch to GitHub:
$ git add . $ git commit -m "Your detailed description of your changes." $ git push origin name-of-your-bugfix-or-feature
Submit a pull request through the GitHub website.
Pull Request Guidelines¶
Before you submit a pull request, check that it meets these guidelines:
- The pull request should include tests.
- If the pull request adds functionality, the docs should be updated. Put your new functionality into a function with a docstring, and add the feature to the list in README.rst.
- The pull request should work for Python 2.7, 3.4, 3.5 and 3.6, and for PyPy. Check https://travis-ci.org/rhgrant10/berserk/pull_requests and make sure that the tests pass for all supported Python versions.
Deploying¶
A reminder for the maintainers on how to deploy. Make sure all your changes are committed (including an entry in HISTORY.rst). Then run:
$ bumpversion patch # possible: major / minor / patch
$ git push
$ git push --tags
Travis will then deploy to PyPI if tests pass.
Authors¶
Development Lead¶
- Robert Grant
Developers¶
- Robert Graham
Contributors¶
- Harald Klein
- your name here :)
History¶
0.10.0 (2020-04-26)¶
- Add
Challenge.create_ai
for creating an AI challenge - Add
Challenge.create_open
for creating an open challenge - Add
Challenge.create_with_accept
auto-acceptance of challenges using OAuth token - Bugfix for passing initial board positions in FEN for challenges
- Minor fixes for docstrings
0.9.0 (2020-04-14)¶
- Add remaining
Board
endpoints: seek, handle_draw_offer, offer_draw, accept_draw, and decline_draw - Multiple doc updates/fixes
- Add codecov reporting
0.8.0 (2020-03-08)¶
- Add new
Board
client: stream_incoming_events, stream_game_state, make_move, post_message, abort_game, and resign_game
0.7.0 (2020-01-26)¶
- Add simuls
- Add studies export and export chapter
- Add tournament results, games export, and list by creator
- Add user followers, users following, rating history, and puzzle activity
- Add new
Teams
client: join, get members, kick member, and leave - Updated documentation, including new docs for some useful utils
- Fixed bugs in
Tournaments.export_games
- Deprecated
Users.get_by_team
- useTeams.get_members
instead
0.6.1 (2020-01-20)¶
- Add py37 to the travis build
- Update development status classifier to 4 - Beta
- Fix py36 issue preventing successful build
- Make updates to the Makefile
0.6.0 (2020-01-20)¶
- Add logging to the
berserk.session
module - Fix exception message when no cause
- Fix bug in
Broadcasts.push_pgn_update
- Update documentation and tweak the theme
0.5.0 (2020-01-20)¶
- Add
ResponseError
for 4xx and 5xx responses with status code, reason, and cause - Add
ApiError
for all other request errors - Fix test case broken by 0.4.0 release
- Put all utils code under test
0.4.0 (2020-01-19)¶
- Add support for the broadcast endpoints
- Add a utility for easily converting API objects into update params
- Fix multiple bugs with the tournament create endpoint
- Improve the reusability of some conversion utilities
- Improve many docstrings in the client classes
0.3.2 (2020-01-04)¶
- Fix bug where options not passed for challenge creation
- Convert requirements from pinned to sematically compatible
- Bump all developer dependencies
- Use pytest instead of the older py.test
- Use py37 in tox
0.3.1 (2018-12-23)¶
- Convert datetime string in tournament creation response into datetime object
0.3.0 (2018-12-23)¶
- Convert all timestamps to datetime in all responses
- Provide support for challenging other players to a game
0.2.1 (2018-12-08)¶
- Bump requests dependency to >-2.20.0 (CVE-2018-18074)
0.2.0 (2018-12-08)¶
- Add position and start_date params to Tournament.create
- Add Position enum
0.1.2 (2018-07-14)¶
- Fix an asine bug in the docs
0.1.1 (2018-07-14)¶
- Added tests for session and formats modules
- Fixed mispelled PgnHandler class (!)
- Fixed issue with trailing whitespace when splitting multiple PGN texts
- Fixed the usage overview in the README
- Fixed the versions for travis-ci
- Made it easier to test the JsonHandler class
- Salted the bumpversion config to taste
0.1.0 (2018-07-10)¶
- First release on PyPI.